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Widget

Trait Widget 

pub trait Widget {
Show 135 methods // Required methods fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId; fn name(&self) -> &str; // Provided methods fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value> { ... } fn view_only_scroll(&self, _event: &WindowEvent) -> bool { ... } fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion> { ... } fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult { ... } fn callback_binding(&self) -> Option<CallbackBinding> { ... } fn has_separate_document_owner(&self) -> bool { ... } fn history_owner(&self) -> Option<HistoryOwner> { ... } fn record_owners(&self) -> Vec<HistoryOwner> { ... } fn provide<'a>(&'a self, _request: &mut Request<'a, '_>) { ... } fn provide_mut<'a>(&'a mut self, _request: &mut RequestMut<'a, '_>) { ... } fn mount_native_views(&mut self, host: &NativeViewHost<'_>) { ... } fn unmount_native_views(&mut self) { ... } fn native_view_frame_start(&mut self) { ... } fn set_platform_conventions(&mut self, conventions: PlatformConventions) { ... } fn set_interaction_environment( &mut self, environment: InteractionEnvironment, ) { ... } fn set_window_bar_control(&mut self, in_bar: bool) { ... } fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static)) { ... } fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool { ... } fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId) { ... } fn measure( &mut self, _known: Size<Option<f32>>, _available: Size<AvailableSpace>, _text_renderer: &mut TextRenderer, ) -> Size<f32> { ... } fn layout_info(&self) -> Option<LayoutInfo> { ... } fn adjust_layout_style( &mut self, _taffy: &mut TaffyTree, _node: NodeId, _text: &mut TextRenderer, ) -> bool { ... } fn apply_layout( &mut self, _taffy: &TaffyTree, _node: NodeId, _origin: Point, ) { ... } fn draw( &mut self, _scene: &mut Scene, _transform: Affine, _text_renderer: &mut TextRenderer, _theme: &Theme, _presence: &PresenceCtx, ) { ... } fn observe_physical_input(&mut self, _input: PhysicalInput) { ... } fn handle_event(&mut self, _event: &WindowEvent, _ctx: &mut EventCtx<'_>) { ... } fn children(&self) -> Vec<&dyn Widget> { ... } fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget)) { ... } fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget)) { ... } fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) { ... } fn for_each_layout_child( &self, _visitor: &mut dyn FnMut(&dyn Widget), ) -> bool { ... } fn children_mut(&mut self) -> Vec<&mut dyn Widget> { ... } fn test_id(&self) -> Option<&str> { ... } fn window_slot(&self, _id: String) -> Option<ToolbarAction> { ... } fn as_any(&self) -> Option<&(dyn Any + 'static)> { ... } fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)> { ... } fn stands_for(&self, address: *const ()) -> bool { ... } fn focus_reveal_context(&self) -> Option<Rect> { ... } fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool { ... } fn test_rects(&self) -> Vec<(String, Rect)> { ... } fn get_rect(&self) -> Rect { ... } fn child_clip_rect(&self) -> Option<Rect> { ... } fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>) { ... } fn take_action_palette_request(&mut self) -> Option<ActionAddress> { ... } fn take_search_request(&mut self) -> bool { ... } fn cursor_shape(&self, _point: Point) -> Option<CursorIcon> { ... } fn claims_raw_touch(&self, _point: Point) -> bool { ... } fn touch_claim(&self, _point: Point) -> TouchClaim { ... } fn tooltip(&self) -> Option<&str> { ... } fn tooltip_side(&self) -> TooltipSide { ... } fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)> { ... } fn is_focusable(&self) -> bool { ... } fn is_default_keyboard_focus(&self) -> bool { ... } fn keyboard_input_scope(&self) -> Option<u64> { ... } fn set_focus(&mut self, _focused: bool) { ... } fn set_full_bleed(&mut self, _full_bleed: bool) { ... } fn set_invalid(&mut self, _invalid: bool) { ... } fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree) { ... } fn is_focused(&self) -> bool { ... } fn context_menu_anchor(&self) -> Option<Rect> { ... } fn wants_tab_input(&self) -> bool { ... } fn ime_cursor_rect(&self) -> Option<Rect> { ... } fn traps_focus(&self) -> bool { ... } fn scopes_keyboard_focus(&self) -> bool { ... } fn take_app_activation(&mut self) -> Option<u64> { ... } fn take_focus_request(&mut self) -> Option<String> { ... } fn accessibility(&self) -> Option<AccessNode> { ... } fn accessibility_shared(&self) -> Option<SharedAccessNode> { ... } fn accessibility_hidden(&self) -> bool { ... } fn accessibility_root(&self) -> Option<AccessNode> { ... } fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect> { ... } fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool { ... } fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize> { ... } fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>> { ... } fn accessibility_represents_child(&self, _child_index: usize) -> bool { ... } fn lays_out_child(&self, _child_index: usize) -> bool { ... } fn accessibility_child_description( &self, _child_index: usize, ) -> Option<String> { ... } fn perform_action( &mut self, _action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _path: &(dyn Any + 'static), ) -> bool { ... } fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool { ... } fn is_enabled(&self) -> bool { ... } fn ime_requires_deferred_ack(&self) -> bool { ... } fn ime_refuses_ordinary_commits(&self) -> bool { ... } fn start_deferred_text(&mut self) -> Option<Receipt> { ... } fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt> { ... } fn ime_content(&self) -> Option<InputContent> { ... } fn ime_multiline(&self) -> bool { ... } fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]> { ... } fn presented(&self) -> bool { ... } fn arrives_from(&self) -> Source { ... } fn arrival_progress(&self) -> Option<Progress> { ... } fn arrival_shape(&self) -> SkeletonShape { ... } fn text_review(&self) -> Option<(usize, String)> { ... } fn on_external_event( &mut self, _payload: &str, _state: &mut Edits<'_>, _root: &(dyn Any + 'static), ) { ... } fn on_nav_gesture( &mut self, dir: NavDirection, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool { ... } fn nav_availability(&self) -> NavAvailability { ... } fn take_focus_reset(&mut self) -> bool { ... } fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest> { ... } fn dev_route(&self) -> Option<RouteSnapshot> { ... } fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool { ... } fn appearance_intent(&self) -> Option<AppearanceIntent> { ... } fn minimum_window_width(&self) -> Option<f64> { ... } fn preferred_window_size(&self) -> Option<(f64, f64)> { ... } fn set_motion_reduced(&mut self, reduced: bool) { ... } fn needs_idle_sync(&self) -> bool { ... } fn wants_pointer_capture(&self) -> bool { ... } fn disclosing(&self) -> Option<Disclosing> { ... } fn place_disclosing(&mut self, _slot: Rect) { ... } fn is_band(&self) -> bool { ... } fn note_placement(&mut self, _placement: Placement) { ... } fn animation_detail(&self) -> Option<String> { ... } fn needs_animation_frame(&self) -> bool { ... } fn next_wake_deadline(&self) -> Option<Instant> { ... } fn holds_frame_until(&self, now: Instant) -> Option<Instant> { ... } fn serve_deadline(&mut self, _now: Instant) -> bool { ... } fn modal_capture(&self) -> Option<Rect> { ... } fn dismiss_presented_modal(&mut self) -> bool { ... } fn presents_modal(&self) -> bool { ... } fn take_structure_dirty(&mut self) -> bool { ... } fn take_structure_change(&mut self) -> StructureChange { ... } fn remount_children(&mut self, remount: &mut Remount<'_>) -> bool { ... } fn has_pending_visual_work(&self) -> bool { ... } fn has_transient_feedback(&self) -> bool { ... } fn needs_redraw(&self) -> bool { ... } fn collect_damage(&self, regions: &mut Vec<Rect>) { ... } fn damage_covers_own_box(&self) -> bool { ... } fn mark_drawn(&mut self) { ... } fn mark_children_drawn(&mut self) { ... } fn release_scene_cache(&mut self) { ... } fn is_layout_dirty(&self) -> bool { ... } fn composition_follows_allocation(&self) -> bool { ... } fn layout_needs_measure(&self) -> bool { ... } fn paint_bounds(&self) -> Rect { ... } fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) { ... }
}

Required Methods§

fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId

fn name(&self) -> &str

Provided Methods§

fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>

Read-only state evidence for opt-in scheduled native input diagnostics. Called only around diagnostic inputs, never during ordinary input or paint. Keep this inexpensive and root-local; snapshots may be logged verbatim. This verifies widget state, not rendered pixels or display presentation.

fn view_only_scroll(&self, _event: &WindowEvent) -> bool

Opt in only when this wheel event changes scroll geometry and nothing else: no document edit, focus or selection, action availability, resource declaration, pending command or work that requires sync. The runner still lays out, paints and refreshes accessibility geometry; unknown handlers stay on the full path.

fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>

Explicit app-owned region; never search secondary children implicitly.

fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult

fn callback_binding(&self) -> Option<CallbackBinding>

Runtime binding inherited by descendants in a matching layout topology.

fn has_separate_document_owner(&self) -> bool

Whether this widget introduces a document owner distinct from the runner’s outer State. This is a compatibility check, never identity or authority for history access or restore.

A crate::record::capability::RecordScoped::record_intent alone does not qualify: the runner (or the enclosing TileHost, which reports its own binding) checks that record out as the very State this widget reads.

fn history_owner(&self) -> Option<HistoryOwner>

Opaque actual custody for framework History source registration.

fn record_owners(&self) -> Vec<HistoryOwner>

Records this widget keeps open beside the document it shows, each synced on its own route: a framework app’s records in the person’s own workspace (crate::record::person). They take no part in this widget’s history or controls.

fn provide<'a>(&'a self, _request: &mut Request<'a, '_>)

Answer a request for a capability this widget takes part in (see capability). Declare capabilities with crate::provides!.

fn provide_mut<'a>(&'a mut self, _request: &mut RequestMut<'a, '_>)

Exclusive counterpart to Widget::provide.

fn mount_native_views(&mut self, host: &NativeViewHost<'_>)

Attach native child views through this owner’s retained lifecycle topology. Presentation containers with inactive or hidden live descendants override this traversal so lifecycle ownership stays independent of drawing and input visibility.

fn unmount_native_views(&mut self)

Tear native children down while their parent window still exists.

fn native_view_frame_start(&mut self)

Begin a native-view frame through this owner’s retained lifecycle topology.

fn set_platform_conventions(&mut self, conventions: PlatformConventions)

Receive host-selected platform conventions. The default propagates to retained children, keeping target-OS branches out of app code.

fn set_interaction_environment(&mut self, environment: InteractionEnvironment)

Receive the host’s current input capabilities. The default propagates through retained containers, so app code does not need device branches.

fn set_window_bar_control(&mut self, in_bar: bool)

Tell this widget whether it stands in a window bar. A bar’s controls are drawn at the bar’s control height whatever the pointer; the target a finger needs reaches beyond the drawn shape, invisibly. The default propagates to children.

fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))

Pull model state into this widget before layout. The default syncs the children Widget::children_mut returns; a widget overrides it only to read state of its own, or to sync children it does not expose there.

fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool

Notice, between frames, state outside the document (a chrome revision, a momentum scroll still ticking) and report whether anything changed. The default updates every child Widget::children_mut returns without short-circuiting, so a container never freezes its descendants; an override checks state of its own and forwards.

fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)

Apply, after the sync pass, what the widget took up there and must write: a worker’s answer, a chooser’s file, an event a child queued. Writes go only through typed actions on edits; the host syncs again when the document changed. The default settles the returned children.

fn measure( &mut self, _known: Size<Option<f32>>, _available: Size<AvailableSpace>, _text_renderer: &mut TextRenderer, ) -> Size<f32>

fn layout_info(&self) -> Option<LayoutInfo>

Read-only resolved decisions for widgets with an explicit layout policy. None means the widget has no such policy; ordinary manual widgets remain valid. Values are available after build/settlement and carry real origins.

fn adjust_layout_style( &mut self, _taffy: &mut TaffyTree, _node: NodeId, _text: &mut TextRenderer, ) -> bool

Adjust this node’s style using its allocated size, before final geometry is applied. Return true only when the style changed (or an inherited decision child hooks read). An override may measure its owned children through ordinary references, entering their callback binding when present. Never reenter descendants through the raw node map while borrowing their parent, change topology, or build another layout tree. The shared host solver visits every registered widget, repeats layout at most eight times and skips a frame that does not settle.

fn apply_layout(&mut self, _taffy: &TaffyTree, _node: NodeId, _origin: Point)

Take the geometry layout gave this node. The default keeps none, for widgets that neither draw nor hit-test.

fn draw( &mut self, _scene: &mut Scene, _transform: Affine, _text_renderer: &mut TextRenderer, _theme: &Theme, _presence: &PresenceCtx, )

Paint into scene. The default paints nothing.

fn observe_physical_input(&mut self, _input: PhysicalInput)

Observe this app’s ordinary foreground physical input before framework shortcuts consume it. Keep feedback ephemeral; this is not an input grant.

fn handle_event(&mut self, _event: &WindowEvent, _ctx: &mut EventCtx<'_>)

Handle one input event with the runtime services for this retained node.

fn children(&self) -> Vec<&dyn Widget>

fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))

Allocation-free read-only child traversal. Existing custom containers inherit a compatibility adapter over Self::children; toolkit containers override this to walk their retained storage directly.

fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))

The children of Self::for_each_child that may paint inside the layout_clip in effect: what a scroll view’s damage and copy plan need. Every child by default; a long column visits only those near the clip, so a frame costs what is shown, not what the column holds.

fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))

Children this widget keeps in the retained tree but does not route input to: a subtree it does not own and answers the person’s events for itself, like a host drawing another widget’s card over the windows. Inspection, named controls and the accessibility tree walk these after the children Self::children lists, so what is walked there keeps the paths, sibling indices and registry entries it had.

fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool

Every child this widget’s Self::build_layout gives a layout node, also those Self::for_each_child keeps from routing (a hidden pane, a title, a spacer). A retained layout is checked against this walk before it is called through again, so a widget that replaced a child without reporting it gets a new layout instead of a call into freed memory. A child missing here cannot be checked, so debug builds stop on it. A wrapper that stands for its inner widget’s node visits the inner widget itself.

Returns whether it listed them; the default lists none and returns false, so the walk uses Self::for_each_child. (A constant default is one shared function, not one copy per widget type.)

fn children_mut(&mut self) -> Vec<&mut dyn Widget>

fn test_id(&self) -> Option<&str>

Stable id for the e2e test harness; None falls back to a path-based key. Must be unique across the live tree — the registry resolves on first match, so a duplicate shadows the second occurrence.

fn window_slot(&self, _id: String) -> Option<ToolbarAction>

This control as an action of the window’s bar, sent back as id (crate::window_toolbar::ToolbarAction): a button’s icon and name. None for anything that is not a button.

fn as_any(&self) -> Option<&(dyn Any + 'static)>

Downcast to the concrete widget, for hosts and tests that reach a known widget through dyn Widget. Default None (a widget may borrow and so not be 'static); a widget opts in with Some(self), and a Decorator answers itself.

fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>

fn stands_for(&self, address: *const ()) -> bool

Whether this widget is the one at address, or stands in the tree for it: a Decorator stands for every widget it wraps, so a scroller drawn inside one is found where the decorator is (crate::scroll_copy::offer).

fn focus_reveal_context(&self) -> Option<Rect>

Context that should remain visible with a focused descendant, such as a form control and its validation message. Opt-in scroll containers use this block when it fits; otherwise they prioritise the control.

fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool

Reveal a newly keyboard-focused descendant inside any enclosing viewport. Containers override this to scroll; ordinary widgets simply recurse toward the target and report whether it was found.

fn test_rects(&self) -> Vec<(String, Rect)>

Named hit rects for widgets that paint several affordances into one rect instead of composing children. Same space as Widget::get_rect; zero-area entries are dropped.

fn get_rect(&self) -> Rect

The rectangle this widget occupies. The default, for widgets that keep no geometry, is empty.

fn child_clip_rect(&self) -> Option<Rect>

Absolute logical clip applied to ordinary children during painting and pointer routing. Inspectors and enclosing scroll regions must respect this boundary instead of treating clipped descendants as visible extent.

fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)

Offsets along axis that this widget, as a scroll view’s content, offers it to settle on, measured from its own leading edge: a board’s lanes (crate::widget::Board). None leaves a scroller stopping wherever the hand left it.

fn take_action_palette_request(&mut self) -> Option<ActionAddress>

One-shot request to open the host’s action palette directly at a typed resource action. Parameter collection and permission checks remain host policy; widgets only name an address already present in resources().

fn take_search_request(&mut self) -> bool

One-shot request to open the host’s search palette, the same one the platform search shortcut opens. An app’s own search button latches it so search stays one shared host surface rather than an app overlay.

fn cursor_shape(&self, _point: Point) -> Option<CursorIcon>

point is logical coords, same space as Widget::get_rect; None defers to the default arrow. The host hit-tests the whole tree via node_map and picks the smallest-area claim, so containers need not override this.

fn claims_raw_touch(&self, _point: Point) -> bool

Opt out of touch-to-pointer emulation for contacts that begin at point (logical coords, same space as Widget::get_rect).

By default the host turns direct touch into pointer events: a tap clicks, a drag scrolls, a hold opens the context menu, and a second finger turns the contact into a pinch or pan. A widget that returns true here instead receives only the raw per-finger WindowEvent::Touch stream (Started/Moved/Ended/Cancelled, keyed by Touch::id, location in physical pixels) for every contact that begins inside it, and those contacts neither cancel nor are cancelled by other fingers. An on-screen keyboard uses this so two thumbs can type with overlapping presses.

Hit-tested like cursor_shape: the host asks every laid-out widget whose rect contains the point, so containers need not forward it.

fn touch_claim(&self, _point: Point) -> TouchClaim

What a one-finger contact that begins at point (logical coords) means here, when a drag moves something rather than scrolling.

TouchClaim::Drag where a drag moves things at once (a canvas whose items are dragged, words selected by dragging): past a tap’s slop the contact is a left press where it landed, a move per update and a release where it lifts. TouchClaim::HoldDrag where a drag scrolls but a held item can be moved (pages in a list): a still hold presses where the finger rests, and a drag after it moves the item. Either way a tap still clicks, a hold still reaches the context menu, and a second finger still pinches or pans (it ends the drag with a release first). Hit-tested like claims_raw_touch, which wins over it.

fn tooltip(&self) -> Option<&str>

Revealed after a dwell over the widget’s rect, via the toolkit’s one tooltip mechanism (crate::widget::tooltip::TooltipHost), hit-tested like cursor_shape so containers need not forward it. An icon-only control should also use this as its accessible name.

fn tooltip_side(&self) -> TooltipSide

Which side of the control its tooltip goes: below by default, beside it for a control in a vertical rail.

fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>

fn is_focusable(&self) -> bool

fn is_default_keyboard_focus(&self) -> bool

Preferred control when its app is explicitly activated without a valid saved control. Hosts still enforce visibility, enabled state and scope.

fn keyboard_input_scope(&self) -> Option<u64>

Exact app instance whose non-text shortcuts this subtree owns when activation has no control target. Unbound desktop chrome may declare the active tab; component boundaries default to their captured owner.

fn set_focus(&mut self, _focused: bool)

fn set_full_bleed(&mut self, _full_bleed: bool)

The window holding this content fills its display (a maximized window): it has nothing beside it to round its corners against or to set it apart from, so content that frames or clips itself to the window’s shape draws edge to edge instead. A client surface drawn that way, last and unclipped, is one the display can scan out directly. Content that frames nothing ignores it.

fn set_invalid(&mut self, _invalid: bool)

The form’s validation verdict for this control, set by Field::with_error: an invalid control edges itself in danger ink and reports invalid to assistive technology. Controls without a field face ignore it.

fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)

An explicit runner focus request, after resolving the actual keyboard owner. Retained flags and layout restoration are not user gestures. Containers can observe this to reveal the owning viewport.

fn is_focused(&self) -> bool

fn context_menu_anchor(&self) -> Option<Rect>

The box a context menu opened from the keyboard stands against: the item that has the keyboard, so the menu opens under it rather than under the whole widget. A widget that holds items (a list) answers for the one with the keyboard; None leaves the menu to stand under the focused widget’s own box.

fn wants_tab_input(&self) -> bool

Whether a focused widget owns Tab instead of the host’s focus traversal. This is deliberately opt-in: ordinary form fields and controls retain platform-standard Tab/Shift+Tab navigation, while a code editor or terminal can receive the key for indentation or completion. A widget around the focus may claim it too: a sheet that walks its own controls with Tab.

fn ime_cursor_rect(&self) -> Option<Rect>

Caret rectangle for the platform input method, in window-logical coordinates. Returning Some enables IME for the focused widget and positions its candidate window; non-text controls keep the default None and therefore disable IME.

fn traps_focus(&self) -> bool

While any widget answers true, the host restricts Tab/directional focus to this subtree (wrapping at the ends) and restores the prior focus once it goes back to false. Default false.

fn scopes_keyboard_focus(&self) -> bool

Whether Tab and directional focus travel stay inside this subtree while no trap holds focus: the content of the focused desktop window, so keyboard travel cycles through the app the person is in and never wanders onto the desktop’s chrome (its bars, menus and window titles), which the keyboard reaches through its own shortcuts. Unlike Self::traps_focus it moves no focus when it starts or ends, and pointer input is unaffected. Default false.

fn take_app_activation(&mut self) -> Option<u64>

One-shot (reading MUST clear it): the app instance the person just brought forward (a window they opened, clicked or switched to), whose keyboard focus the host restores, or puts on its default control, so what they type next reaches it. Default forwards the first request found among the children.

fn take_focus_request(&mut self) -> Option<String>

One-shot (reading MUST clear it): the test id of the control this subtree asks to take the keyboard once the runner laid it out, such as the first field of a view a person’s press just opened, so what they type next lands there. The runner focuses it as a press focuses a control, blurring any other; a control it does not find (or that takes no focus) leaves focus where it is. Default forwards the first request found among the children.

fn accessibility(&self) -> Option<AccessNode>

Role, name/description/value, and AccessState. Default None means presentational: the node is skipped and children reparent onto the parent. State must be derived, not stored so it can’t drift from draw; names must already be i18n!-resolved.

fn accessibility_shared(&self) -> Option<SharedAccessNode>

Self::accessibility with its synthetic children shared, for a widget that keeps them between frames: each child it did not change is handed over as the very Arc of the last frame, which the semantic tree takes as unchanged without copying or comparing it.

None (the default) means “read Self::accessibility”. A widget that answers Some must answer accessibility() with the same node, its children owned (SharedAccessNode::into_owned).

fn accessibility_hidden(&self) -> bool

Whether Self::accessibility reports this subtree hidden, for a host that asks it of every node to prune focus traversal. Widgets whose node is costly to build (text values, per-block children, a translated name) answer without building it: the focus walk asks every widget in the window on every recomputation. Any override must agree with accessibility(); debug builds check it in the walk.

fn accessibility_root(&self) -> Option<AccessNode>

Self::accessibility’s own node with its children left empty: its role, identity (semantic_key) and state. Focus capture and focus order read only these, for every node on every frame, so a widget whose node carries a large subtree (a document exporting its every block) answers without building it. An override must equal accessibility() with children cleared.

fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>

Geometry for an immediate-mode semantic child from AccessNode::children. The path is its child-index path beneath this widget’s accessibility node. Returning a rect lets AccessKit activation inject the same click as pointer input.

fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool

Move this widget’s own immediate-mode focus to a synthetic semantic child. Retained widgets continue to use the ordinary taffy focus path.

fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>

Reparent one retained children entry beneath a synthetic child returned by accessibility. The returned index addresses AccessNode::children for this frame. Collections use this to place a real interactive row delegate inside its virtual ListItem/TreeItem instead of exporting a duplicate.

fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>

Reparent one retained children entry beneath a nested path of synthetic children returned by accessibility.

The default preserves the one-level accessibility_child_parent contract. Tables override this to place a real cell control beneath its synthetic row and cell, for example [visible_row, column].

fn accessibility_represents_child(&self, _child_index: usize) -> bool

Whether one retained children entry is already represented in this widget’s own synthetic accessibility tree, so the bridge must not export it a second time. A host that publishes a child’s semantics itself (to add its own controls inside the same dialog) answers true for that child; assistive technology then sees one copy, not two.

fn lays_out_child(&self, _child_index: usize) -> bool

Whether this widget lays one retained children entry out itself (an Embedded part of a painted page) rather than through the window’s layout, which then gives it no node. The accessibility walk reaches such a child, and every widget inside it, through this widget’s node.

fn accessibility_child_description(&self, _child_index: usize) -> Option<String>

What describes one retained children entry to assistive technology, when this widget holds the words for it: a row’s secondary line is its trailing switch’s description. The bridge sets it as that child’s node’s description unless the child describes itself.

fn perform_action( &mut self, _action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _path: &(dyn Any + 'static), ) -> bool

Perform an accessibility Action on this widget, or on one of its synthetic accessibility nodes. May mutate the CRDT like handle_event.

key_path names the target relative to this widget; empty means the widget itself. A widget that paints its own contents (a timeline of clips, a spreadsheet grid, a table of rows) has no child widgets to receive an action, so it describes its structure through AccessNode::children instead, and the host resolves an activated node back to (this widget, key path): one element per level of nesting — [row] for a table row, [row, cell] for a cell inside it. Each element is the node’s key, or its ordinal among its siblings when it declared none.

For an element keyed by identity rather than position, compare the incoming key against hash_key of your own id:

ⓘ
fn perform_action(&mut self, action: &Action, key_path: &[u64], ..) -> bool {
    let Some(&clip_key) = key_path.first() else { return false };
    let Some(clip) = self.clips.iter().find(|c| hash_key(&c.id) == clip_key) else {
        return false;   // stale reference — do nothing, never guess
    };
    ...
}

Returns true if the widget consumed the action. Default false (“not handled”) falls back to generic dispatch (Focus moves keyboard focus, Activate synthesises a click on the whole widget); widgets with richer semantics (slider inc/dec, combo expand/collapse, per-element canvases) override to handle those verbs precisely.

fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool

Handle an action addressed to a synthetic accessibility child created by this widget. target is the opaque stable value supplied through AccessNode::with_action_target.

Custom canvases using AccessNode::with_keyed_action_routes do not need to override this method: the default decodes the published semantic target and forwards it to Widget::perform_action.

fn is_enabled(&self) -> bool

A disabled (false) widget is excluded from focus traversal, must reject input in handle_event, and renders dimmed (see DISABLED_ALPHA).

fn ime_requires_deferred_ack(&self) -> bool

This field needs a host that consumes deferred receipts. Ordinary native Wayland windows must not advertise it until they have that delivery path.

fn ime_refuses_ordinary_commits(&self) -> bool

Ordinary input-method commits (a composing keyboard IME, the on-screen keyboard) cannot reach this field: its text arrives only through deferred receipts (a browser page field), so hosts keep standard text input closed outside a dictation session. A field that needs deferred receipts for dictation but turns an ordinary commit into its own acknowledged edit (Terminal’s native editor) does not refuse them.

fn start_deferred_text(&mut self) -> Option<Receipt>

Begin one bounded deferred session after explicit host consent, preserving the existing original-field fingerprint. This grants no microphone access.

fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>

A private asynchronous final. None leaves ordinary synchronous IME dispatch to the host. A receipt binds this original field and must be acknowledged before the host releases its private recovery transcript.

fn ime_content(&self) -> Option<InputContent>

The focused widget wants platform text input (Wayland text-input-v3, native IMEs elsewhere). None is intentionally the default: enabling an IME for buttons, canvas tools or games makes the compositor raise an on-screen keyboard over content that cannot accept the committed text.

The answer is what the field holds and how the input method may help in it, so the on-screen keyboard picks the matching layout (an email field’s @, a phone field’s dial pad). Return the closest truthful purpose; platforms that take less (winit’s three purposes) get the nearest of theirs.

fn ime_multiline(&self) -> bool

Whether the original focused editor accepts line feeds as text. This is field policy, never inferred from a multiline accessibility presentation. Wrappers inherit only one unambiguous child at their active IME caret.

fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>

Opaque local invalidation of deferred input, including selection edits that leave the caret rectangle unchanged. The host supplies an ephemeral secret key; no text or selection is retained in the resulting digest. The default shares the accessibility door and excludes protected or read-only controls. Text controls can override it to avoid cloning text.

fn presented(&self) -> bool

Default true; false only for a widget standing in for a window’s content whose first frame has not drawn. Must latch: once true, never false again for the same content.

fn arrives_from(&self) -> Source

Where this content’s first frame comes from while it has not presented: this device (an app starting here), another device or a host. A frame from this device may hold the window’s first frame up to one frame budget; any other reserves the window’s place and says where it comes from after a while.

fn arrival_progress(&self) -> Option<Progress>

How much of what this content’s first frame waits on has come, when that measures itself (its app downloaded before it starts).

fn arrival_shape(&self) -> SkeletonShape

The shape this content declares for the placeholder standing in for its first frame. Undeclared, the placeholder is the ground alone: nothing guesses what a window will show.

fn text_review(&self) -> Option<(usize, String)>

(caret_byte, text), byte offset on a char boundary. The host diffs this before/after an event so caret-only moves (arrows, Home/End) get announced, not just typing.

fn on_external_event( &mut self, _payload: &str, _state: &mut Edits<'_>, _root: &(dyn Any + 'static), )

Delivers an out-of-band string payload from crate::app::UserEvent::External (e.g. a worker thread streaming output into a status log). Default no-op; the App redraws and re-syncs after dispatch, so mutating state here is enough.

fn on_nav_gesture( &mut self, dir: NavDirection, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool

Global back/forward gesture (swipe/edge-pull), recognised by crate::gesture::NavGestureRecognizer and delivered to the whole tree; return true once consumed. Default forwards to children, so a widget that owns history becomes swipe-navigable for free.

fn nav_availability(&self) -> NavAvailability

Which directions Self::on_nav_gesture would consume now. A widget that owns history overrides this beside on_nav_gesture.

fn take_focus_reset(&mut self) -> bool

One-shot (reading MUST clear it) signal to move focus to this subtree’s first focusable widget after the next rebuild. Only consulted under crate::app::App::autofocus_on_structure_change; a wizard raises it on step transitions.

fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>

One-shot (reading MUST clear it) request to change the window’s accessibility preferences, raised by a control the person used. The host applies it before the next frame. Default forwards the first request found among the children.

fn dev_route(&self) -> Option<RouteSnapshot>

Route history when this widget, or one it contains, is a Router.

Dev reload writes this beside the document so the same screen is showing after the process is replaced. Containers forward to the first child that has one. A Router reports its own stack and does not look inside the current screen.

fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool

Put route back. Returns whether a router in this subtree accepted it.

An unknown route name is refused and the existing screen stays up.

fn appearance_intent(&self) -> Option<AppearanceIntent>

Theme/high-contrast/reduced-motion/scale, polled under crate::app::App::appearance_reconcile — how a settings pane re-themes the running app live without a back-channel. Level-triggered; the App recurses Self::children itself, so containers need not forward it. First Some wins.

fn minimum_window_width(&self) -> Option<f64>

The narrowest this window still works at, in logical pixels: the minimum of its compact layout (a NavShell answers with one column at a time). The host states it to the window system, so the desktop stops a resize there. None: no opinion. The host walks the tree itself (minimum_window_width), so containers need not forward it; the first Some wins.

fn preferred_window_size(&self) -> Option<(f64, f64)>

The whole size this window wants, in logical pixels, when the app is the window’s only content and knows how big it must be: the on-screen keyboard parked to a strip. The host states it as the window’s minimum and maximum, so the desktop shapes the surface to it. None: the window is the user’s and the app lays itself out in whatever it gets.

fn set_motion_reduced(&mut self, reduced: bool)

Apply the effective reduced-motion preference before the host asks this subtree whether it needs another animation frame. The default forwards recursively, making the preference a framework policy instead of an optional convention that every container has to remember to implement.

Custom-painted roots with app-local animation state should override this, settle any in-flight decorative transitions when reduced is true, and then forward to retained child widgets if they have any.

fn needs_idle_sync(&self) -> bool

Whether sync still needs to run on idle frames without input or collab events — e.g. waiting out a document-adoption grace window.

fn wants_pointer_capture(&self) -> bool

fn disclosing(&self) -> Option<Disclosing>

While this widget is a band on its way in or out (motion::Disclosure: an in-window banner arriving or leaving), or a content-sized container one moves in, how far what follows it is drawn from where it is laid out. A moving band stands out of the layout; its container places it (Self::place_disclosing) and draws the widgets after it lower by transform, so they move with the band’s edge instead of being laid out again every frame. None at rest (the default).

fn place_disclosing(&mut self, _slot: Rect)

Where a band on its way (Disclosing::Band) stands while it is out of the layout: its slot’s top and width (slot’s height is zero), set by its container after each layout.

fn is_band(&self) -> bool

A band that comes and goes (an in-window banner): when its view stops building it, its column draws it leaving (widget::Disclosing). Its column leaves it out of its identity across rebuilds.

fn note_placement(&mut self, _placement: Placement)

Where a band stands in its column, set by the column after each layout: what it leaves when dropped, so the column a rebuild makes can draw it leaving.

fn animation_detail(&self) -> Option<String>

Why this widget itself asks for animation frames, for diagnostics that name a desktop which keeps painting. None when it has nothing to add to its name and geometry.

fn needs_animation_frame(&self) -> bool

App polls this in Event::AboutToWait; without it a curve would freeze until an unrelated event woke it.

fn next_wake_deadline(&self) -> Option<Instant>

Earliest wall-clock deadline at which this subtree needs a sync or redraw with no input: the loop sleeps until then (not animation).

fn holds_frame_until(&self, now: Instant) -> Option<Instant>

Until when the frame that would show this subtree waits for data it reads from this device (crate::arriving): a local read that has not answered and is still inside its frame budget. The host keeps the frame on screen until then, or until the data lands, so the person never sees the space empty and then filled. Containers forward (the default does).

fn serve_deadline(&mut self, _now: Instant) -> bool

A deadline this subtree asked for (Self::next_wake_deadline) is due at now: do the work it was for, and say whether anything changed. The default says it did.

fn modal_capture(&self) -> Option<Rect>

Some(rect) when this subtree holds an open modal, its panel box. While any widget reports Some, the host suppresses its own global focus shortcuts and swallows unhandled pointer presses so nothing behind the modal is clickable. Containers MUST forward (the default does, via first Some among children).

fn dismiss_presented_modal(&mut self) -> bool

Close every modal this subtree presents, as its own way out does (a host whose surface is a modal sheet calls it when the shell takes the sheet down). Whether any was presented; containers forward.

fn presents_modal(&self) -> bool

Whether this subtree presents a modal still drawn (arriving, open or leaving): the counterpart of Widget::dismiss_presented_modal.

fn take_structure_dirty(&mut self) -> bool

True if this subtree’s structural composition changed since the last frame; reading clears it. The default drains every retained child and reports whether any was dirty.

fn take_structure_change(&mut self) -> StructureChange

Self::take_structure_dirty, saying whether the frame’s damage can still describe the rebuild (StructureChange::Described). Reading clears what take_structure_dirty clears; the two must agree on whether there is a change. The default is the flag, as a StructureChange::Rebuild: only a widget that knows every pixel its change touches lands in its own damage says less, and a container forwards a child’s StructureChange::Described only by overriding this.

fn remount_children(&mut self, remount: &mut Remount<'_>) -> bool

Carry out a StructureChange::Children this widget or one under it reported, in the retained layout tree, through remount (see remount). Returns false when it cannot be carried out in place: the host then rebuilds its tree, and the change is carried out by Self::build_layout. A widget reports such a change until either has carried it out. The default carries out its children’s.

fn has_pending_visual_work(&self) -> bool

Work already requested by this view whose completion will replace a placeholder. Unlike animations, this can be awaited by still captures.

fn has_transient_feedback(&self) -> bool

Temporary feedback currently presented, such as a save acknowledgement. Captures may intentionally include it; scene-invariance checks can wait for it to disappear separately from unfinished placeholder work.

fn needs_redraw(&self) -> bool

Default false (clean). A widget is clean until something it reads changes: a leaf that keeps state says so by tracking a dirty: bool (set in handle_event/sync, cleared in mark_drawn()), and one that paints from the people on the document reads the frame’s presence (crate::presence::frame::frame). Containers MUST forward: dirty iff any descendant is.

fn collect_damage(&self, regions: &mut Vec<Rect>)

Logical-pixel bounds whose visual output differs from the last frame.

The conservative default covers this widget’s complete layout box. Pure layout containers should override this and union descendant damage so a small animated leaf does not force a full-window raster. Callers add an anti-alias/effect safety margin and fall back to a full redraw for layout, structure, overlays, or invalid retained targets.

fn damage_covers_own_box(&self) -> bool

Whether, after this frame’s draw, this widget’s own Self::collect_damage covers every pixel a relayout changed by moving or resizing its layout box: a host that repaints where moved widgets were and are may then leave this widget’s box to it (its children’s boxes still count). A block editor that grew by a paragraph says where its blocks were and are; the default does not claim it.

fn mark_drawn(&mut self)

Called after this widget’s scene lands in the composed frame, to clear a dirty flag. Default forwards to children.

fn mark_children_drawn(&mut self)

Rest this widget’s children after a frame drew them, for a widget that keeps its own dirty flag: it clears the flag itself, then calls this.

fn release_scene_cache(&mut self)

Release retained encoded-scene storage in this subtree without marking its visual/model state dirty. Outer caches call this after a successful reuse: while the outer display list is authoritative, keeping byte-for-byte descendant encodings only duplicates memory. A later outer rebuild causes descendants to record/cache normally.

fn is_layout_dirty(&self) -> bool

Default true; widgets with a fixed intrinsic size should override to false unless a size-affecting mutation landed. Containers MUST forward: layout-dirty iff any descendant is.

fn composition_follows_allocation(&self) -> bool

Whether this widget composes its children from the size it was last allocated (it reads its own rect while building its layout: a compact layout under a width, a count of columns, an inset from a drawer). A window resize then needs a second composition against the new allocation, as well as the re-solve every resize gets. Widgets that compose independently of their allocation, or that report take_structure_dirty themselves when a new allocation changes what they show, keep the default: a resize re-solves the retained tree in place instead of recomposing all of it.

fn layout_needs_measure(&self) -> bool

Whether a layout_dirty frame needs taffy to re-solve sizes (compute_layout) rather than just reposition already-solved boxes. Scrollable is the motivating override: it translates its origin in apply_layout without changing any taffy size, so re-solving on every scroll frame is pure waste.

fn paint_bounds(&self) -> Rect

Everything this widget paints, children included; draw_child skips the draw when it misses the viewport. Override for widgets that paint past their own rect.

fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )

Top-layer pass, run once after the whole draw recursion, so anything emitted here composites above every sibling regardless of tree order — the toolkit’s overlay mechanism for content that escapes its layout box (an open Dropdown, a popover). Default recurses children_mut.

Trait Implementations§

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impl AsDynWidget for dyn Widget

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fn as_dyn_widget(&self) -> &dyn Widget

This widget as a trait object.

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impl Widget for EmbeddedApp

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impl Widget for BarGauge

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impl Widget for Chart

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impl Widget for Sparkline

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impl Widget for HostedActions

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impl Widget for ResourceActionHost

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impl Widget for Banner

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impl Widget for Button

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impl Widget for Checkbox

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impl Widget for Column

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impl Widget for Container

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impl Widget for Dropdown

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impl Widget for EmptyState

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impl Widget for Filtered

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impl Widget for FindBar

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impl Widget for FindScope

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impl Widget for NumberInput

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impl Widget for QrWidget

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impl Widget for Row

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impl Widget for Scrollable

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impl Widget for SearchField

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impl Widget for SearchResultsView

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impl Widget for Slider

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impl Widget for Spacer

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impl Widget for Spinner

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impl Widget for Stack

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impl Widget for Text

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impl Widget for TextInput

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impl Widget for Toggle

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impl Widget for ActionPalette

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impl Widget for ActivityTimeline

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impl Widget for Card

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impl Widget for CardGrid

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impl Widget for EditableLabel

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impl Widget for KeyboardMap

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impl Widget for LiveUi

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impl Widget for NativeView

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impl Widget for NavList

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impl Widget for NavShell

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impl Widget for Router

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impl Widget for Section

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impl Widget for UiGraphEditor

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impl Widget for AcknowledgementLayer

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impl Widget for DayDivider

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impl Widget for DataTableCore

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impl Widget for DisplayArrangement

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impl Widget for NoContent

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impl Widget for Absent

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impl Widget for Actions

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impl Widget for ArrivingView

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impl Widget for Autocomplete

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impl Widget for Avatar

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impl Widget for Badge

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impl Widget for BarChip

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impl Widget for BlockEditor

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impl Widget for Breadcrumb

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impl Widget for CaptureStudio

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impl Widget for Chip

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impl Widget for CodeEditor

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impl Widget for ColorPicker

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impl Widget for ColorSwatchPicker

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impl Widget for Columns

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impl Widget for ContextMenu

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impl Widget for ConversationList

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impl Widget for CropEditor

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impl Widget for DatePicker

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impl Widget for DeclaredLine

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impl Widget for DeclaredModal

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impl Widget for DeclaredPanel

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impl Widget for DeclaredPopover

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impl Widget for DeclaredPopoverButton

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impl Widget for DeclaredRail

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impl Widget for DeclaredTransport

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impl Widget for DeclaredVideo

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impl Widget for DensityRegion

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impl Widget for DisclosureBand

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impl Widget for DisclosureRow

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impl Widget for Divider

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impl Widget for DocumentViewport

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impl Widget for DragRun

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impl Widget for Drawing

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impl Widget for DropZone

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impl Widget for EmojiPicker

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impl Widget for Facts

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impl Widget for Field

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impl Widget for FilePicker

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impl Widget for FloatingPanel

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impl Widget for Form

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impl Widget for FormPage

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impl Widget for FormSection

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impl Widget for GraphCanvas

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impl Widget for GroupRow

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impl Widget for HeaderStatus

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impl Widget for IconWidget

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impl Widget for Image

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impl Widget for ImageCropEditor

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impl Widget for ImageViewer

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impl Widget for InputHint

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impl Widget for KeyHints

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impl Widget for ListRow

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impl Widget for Manual

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impl Widget for Map

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impl Widget for MediaCard

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impl Widget for MediaGrid

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impl Widget for MediaTransport

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impl Widget for ModalDialog<dyn Widget>

The dialog’s behaviour, compiled once for every content type: a ModalDialog<C> forwards each method to its type-erased form.

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impl Widget for ObjectHeader

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impl Widget for OverflowDoor

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impl Widget for Page

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impl Widget for PagePreview

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impl Widget for PageSidebar

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impl Widget for PageSlide

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impl Widget for PermissionPrompt

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impl Widget for PictureChoice

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impl Widget for PopoverPrompt

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impl Widget for ProgressBar

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impl Widget for ProgressRing

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impl Widget for PromptBody

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impl Widget for PropertyList

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impl Widget for PropertyValue

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impl Widget for QueryView

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impl Widget for QuickTile

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impl Widget for ReactionStripWidget

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impl Widget for ResizeHandle

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impl Widget for RichTextLine

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impl Widget for ScreenshotMarkup

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impl Widget for SecretPrompt

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impl Widget for ShortcutRecorder

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impl Widget for SignalMeter

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impl Widget for Skeleton

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impl Widget for SplitHandle

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impl Widget for StatGroup

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impl Widget for StatTile

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impl Widget for StatusLine

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impl Widget for Stepper

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impl Widget for Surface

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impl Widget for TabBar

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impl Widget for TabStrip

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impl Widget for Table

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impl Widget for TextStack

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impl Widget for TileHost

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impl Widget for TimePicker

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impl Widget for ToggleGroup

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impl Widget for Toolbar

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impl Widget for Tooltip

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impl Widget for UndoButton

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impl Widget for UnreadDivider

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impl Widget for VideoPlayer

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impl Widget for WebView

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impl Widget for WindowFailure

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impl Widget for WindowGroup

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impl Widget for WindowPreview

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impl Widget for WindowSearch

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impl Widget for WindowWell

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impl Widget for ZoomableImage

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impl<C> Widget for FloatingWindow<C>
where C: Widget + 'static,

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impl<C> Widget for ModalDialog<C>
where C: Widget + 'static,

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impl<C> Widget for Popover<C>
where C: Widget + 'static,

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impl<C> Widget for PopoverButton<C>
where C: Widget + 'static,

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impl<E: Effect> Widget for EffectEndpoint<E>

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impl<K> Widget for ModelView<K>
where K: PartialEq + 'static,

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impl<L> Widget for Arranged<L>
where L: Layout + 'static,

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impl<L, R> Widget for ResizableSplit<L, R>
where L: Widget + 'static, R: Widget + 'static,

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impl<M> Widget for Plot<M>
where M: PlotMarks,

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impl<M> Widget for VirtualList<M>
where M: ListModel + 'static,

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impl<R: Resource> Widget for Each<R>

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impl<Row> Widget for DataTable<Row>
where Row: 'static,

The table’s widget is its core’s: a DataTable<Row> names its rows’ type, and nothing else.

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impl<T> Widget for FilterMenu<T>
where T: Clone + 'static,

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impl<T> Widget for T
where T: Decorator,

Every decorator is a widget: each method is the decorator’s own, which forwards to the inner widget unless the decorator overrides it.