Struct ContextMenu
pub struct ContextMenu { /* private fields */ }Implementations§
§impl ContextMenu
impl ContextMenu
pub fn layout_at_position(&mut self)
pub fn layout_at_position(&mut self)
Mirrors the build_layout + apply_layout geometry without a taffy
round-trip. A no-op when the menu has never been positioned. Lets a
standalone consumer (one that owns a ContextMenu as a field rather
than a tree node) hit-test and draw the menu directly.
§impl ContextMenu
impl ContextMenu
pub fn set_owner_asks(&mut self, asks: bool)
pub fn set_owner_asks(&mut self, asks: bool)
The owner answers a sentence typed into the menu itself, draining it
with Self::take_ask, and the menu takes typing however it was
opened. For a host with its own composer (the desktop’s menus); an
app’s menus open the send-to box with no code of their own.
pub fn set_takes_typing(&mut self, typing: bool)
pub fn set_takes_typing(&mut self, typing: bool)
The owner takes typing although the gesture that opened the menu happened in another process: the window menu, whose reading carries a press’s place. Typing then narrows the rows, as it does in a menu the pointer opened here.
pub fn take_ask(&mut self) -> Option<String>
pub fn take_ask(&mut self) -> Option<String>
The sentence the person asked, exactly once, for an owner that
answers it (Self::set_owner_asks). The menu has closed.
pub fn query(&self) -> &str
pub fn query(&self) -> &str
What is typed into the menu’s query field; empty on a menu that takes no typing.
pub fn takes_typing(&self) -> bool
pub fn takes_typing(&self) -> bool
Whether the menu has a query field: it was opened by the context-menu gesture, or its owner answers what is typed.
pub fn shown_rows(&self) -> &[usize]
pub fn shown_rows(&self) -> &[usize]
The rows shown, in the order shown.
§impl ContextMenu
impl ContextMenu
pub fn open_send_to_alone(
&mut self,
about: Option<SharedSelection>,
bounds: Option<[f64; 4]>,
draft: Option<&str>,
to: &[Recipient],
)
pub fn open_send_to_alone( &mut self, about: Option<SharedSelection>, bounds: Option<[f64; 4]>, draft: Option<&str>, to: &[Recipient], )
Open the box with no menu around it: a window’s own send key over a
selection, and a shell asking an app to send what it holds, or to
report a problem, when it names whom the box goes to. anchor is
where what is sent stands; the box stands beside it.
pub fn send_to_alone_open(&self) -> bool
pub fn send_to_alone_open(&self) -> bool
Whether the box stands open with no menu around it.
pub fn send_to_alone_drawn(&self) -> bool
pub fn send_to_alone_drawn(&self) -> bool
Whether the box with no menu around it is on screen: open, arriving, or leaving.
§impl ContextMenu
impl ContextMenu
pub fn new() -> ContextMenu
pub fn with_items(items: Vec<MenuItem>) -> ContextMenu
pub fn set_align(&mut self, align: PanelAlign)
pub fn set_align(&mut self, align: PanelAlign)
Line the menu up with its anchor’s trailing edge (a menu from a button at the end of a header row) instead of its leading edge.
pub fn anchor_row(&mut self, row: Rect)
pub fn anchor_row(&mut self, row: Rect)
Mark the row (a message, a feed item, a file) this menu acts on, so it stays visible as the target while the menu is open. Cleared on close.
pub fn push(&mut self, item: MenuItem)
pub fn set_about(&mut self, about: Option<SharedSelection>)
pub fn set_about(&mut self, about: Option<SharedSelection>)
Say what the menu acts on (a selection, the item it was opened on, drawn where it is), so a question typed into it is about that. Without it the app attaches what is under the pointer, else its window.
pub fn items(&self) -> &[MenuItem]
pub fn set_item_enabled(&mut self, index: usize, enabled: bool)
pub fn open_at(&mut self, position: [f32; 2])
pub fn open_at(&mut self, position: [f32; 2])
Also computes rect immediately (via
layout_at_position) so
item_at / contains are usable
without first running a draw/apply_layout pass — needed by
consumers (like TextInput) that route a click to a row in the same
input batch the menu opened in.
A menu opened by the context-menu gesture (a secondary click, the
Menu key, Shift+F10: note_input) takes typing, and a sentence it
has no entry for asks an agent about Self::set_about’s subject at
position. Every app’s context menus do so with no code of their
own.
pub fn open_over(&mut self, anchor: Rect)
pub fn open_over(&mut self, anchor: Rect)
Open over anchor: a control, a row, or a point (a box with no area).
The menu stands below it, or above it where below has less room, and
inside the window it was opened in. Everything that opens a menu —
the pointer, a control, the keyboard’s row — names where it stands
this way, so they are placed by one rule.
pub fn open_at_clamped(&mut self, position: [f32; 2], viewport: Rect)
pub fn open_at_clamped(&mut self, position: [f32; 2], viewport: Rect)
Open at position inside viewport: a menu a widget owns as a field
rather than a tree node, so no frame gives it the window.
pub fn set_text_scale(&mut self, text_scale: f32)
pub fn set_text_scale(&mut self, text_scale: f32)
Update menu geometry for the system text scale.
This is intentionally public for overlay-owning widgets: a menu can be
opened and clicked between layout passes, so merely reading the theme in
Widget::draw would leave its hit targets at the previous scale.
pub fn set_viewport(&mut self, viewport: Option<Rect>)
pub fn set_viewport(&mut self, viewport: Option<Rect>)
Keep the menu inside an owner-provided viewport. It opens on the side of its anchor with more room, then wheel and keyboard navigation scroll rows internally when neither side can fit them. The accessibility tree still exposes every complete label.
pub fn open_anchored(&mut self, anchor: Rect, viewport: Rect)
pub fn open_anchored(&mut self, anchor: Rect, viewport: Rect)
Open a shared menu inside a host viewport. Geometry is immediately usable;
call layout_within with the renderer before painting to settle text metrics.
Opened by the context-menu gesture, it takes typing as
Self::open_at does, a question pointed at the anchor.
pub fn reanchor(&mut self, anchor: Rect, viewport: Rect)
pub fn reanchor(&mut self, anchor: Rect, viewport: Rect)
Stand an open menu against anchor, placed inside viewport.
pub fn layout_within(&mut self, text: &mut TextRenderer, theme: &Theme)
pub fn item_rect(&self, index: usize) -> Option<Rect>
pub fn item_rect(&self, index: usize) -> Option<Rect>
Painted (clipped) geometry of an action row, in host coordinates.
pub fn row_bounds(&self, index: usize) -> Option<Rect>
pub fn row_bounds(&self, index: usize) -> Option<Rect>
The box a row occupies in the rows’ scrolling, on screen or scrolled past the panel’s edge: where the row is, so a reader of the menu finds it there rather than nowhere.
pub fn focus_item(&mut self, index: usize) -> bool
pub fn focus_first_action(&mut self)
pub fn close(&mut self)
pub fn close(&mut self)
Safe to call when already closed.
pub fn close_at_once(&mut self)
pub fn close_at_once(&mut self)
Close with no fade, for a choice that opens something over where the menu was (a sheet under its scrim): a menu fading out there shows through it. Safe to call when already closed.
pub fn is_open(&self) -> bool
pub fn painted_bounds(&self, theme: &Theme) -> Vec<Rect>
pub fn painted_bounds(&self, theme: &Theme) -> Vec<Rect>
Every pixel the open menu painted in its last
Widget::draw_overlay, in the coordinates it was drawn in: its
Panel with the floating shadow, the ring on its anchor row and its
open nested menu. Nothing while it is closed.
pub fn position(&self) -> Option<[f32; 2]>
pub fn position(&self) -> Option<[f32; 2]>
The point a pointer opened the menu at, preserved across close()
so callers can re-open at the same spot. None before the menu has
ever been opened, and for a menu a control or a row opened.
pub fn item_at(&self, point: [f64; 2]) -> Option<usize>
pub fn item_at(&self, point: [f64; 2]) -> Option<usize>
Lets a consumer route a left-click to
click_item without re-deriving the row layout.
pub fn click_item(&mut self, idx: usize)
pub fn click_item(&mut self, idx: usize)
No-op for separators / out-of-range indices. Records the index in
Self::selection so a &mut self / CRDT host can react via
Self::take_selection.
Open the nested menu of row idx beside it. keyboard puts focus
on its first row.
Close the nested menu, keeping this one open.
A pick in a nested menu as (row, nested row), exactly once. The
nested row’s action has already run. For a pick in a menu nested
deeper still, the nested row is the one whose menu held it.
Choose row nested of the submenu row row opens, as a click on it
does, without the pointer the open submenu would need: what a test,
a script or a host that lists the rows itself chooses by.
Returns whether row opens such a submenu and nested is a row of
it that can be chosen.
pub fn take_selection(&mut self) -> Option<usize>
pub fn take_selection(&mut self) -> Option<usize>
Returns Some(idx) exactly once per selection, then None. The
CRDT-friendly action channel — poll it after dispatching an event to
perform a &mut self mutation the Arc<dyn Fn()> model can’t express.
pub fn hovered(&self) -> Option<usize>
Trait Implementations§
§impl ActionControls for ContextMenu
impl ActionControls for ContextMenu
§fn take_control_invocation(&mut self) -> Option<ControlInvocation>
fn take_control_invocation(&mut self) -> Option<ControlInvocation>
A row pressed before the menu closed hands its invocation over here.
§fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
Each row is bound to the action it runs, or else to its published control, under the target its accessibility node names.
§fn install_control_custody(
&mut self,
domain: &ControlDomain,
attachment: CustodyAttachment,
)
fn install_control_custody( &mut self, domain: &ControlDomain, attachment: CustodyAttachment, )
§fn refresh_control_action_availability(
&mut self,
allowed: &HashSet<ActionAddress>,
)
fn refresh_control_action_availability( &mut self, allowed: &HashSet<ActionAddress>, )
§fn take_attributed_control_invocation(
&mut self,
) -> Option<(ControlInvocation, Option<InvocationId>)>
fn take_attributed_control_invocation( &mut self, ) -> Option<(ControlInvocation, Option<InvocationId>)>
Self::take_control_invocation, with the effect invocation the
intent continues when an effect’s handler or completion queued it:
the host applies it for that invocation’s invoker.§fn on_control_invocation_result(
&mut self,
address: &ActionAddress,
result: &Result<ResourceOperationStart, DoorError>,
)
fn on_control_invocation_result( &mut self, address: &ActionAddress, result: &Result<ResourceOperationStart, DoorError>, )
Accepted means queued, not completed; confirmation remains an error
while the host offers its normal confirmation UI. This notification
grants no document authority and must not retry the invocation itself.§fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
§fn has_action_control_bindings(&self) -> bool
fn has_action_control_bindings(&self) -> bool
control_action_bindings
contains an Action, including the same modal child exposure,
regardless of current availability.§fn has_pending_control_invocation(&self) -> bool
fn has_pending_control_invocation(&self) -> bool
§impl Default for ContextMenu
impl Default for ContextMenu
§fn default() -> ContextMenu
fn default() -> ContextMenu
§impl PublishesResources for ContextMenu
impl PublishesResources for ContextMenu
§fn resources(&self, _doc: &AutoCommit) -> Vec<ResourceSpec>
fn resources(&self, _doc: &AutoCommit) -> Vec<ResourceSpec>
Each row is an effect: what a menu row does is the owner’s to say, and the host admits an effect under the invoker’s grants.
§fn caller_view_resources(&self, _doc: &AutoCommit) -> Vec<ResourceSpec>
fn caller_view_resources(&self, _doc: &AutoCommit) -> Vec<ResourceSpec>
§fn action_directory_resource_page(
&self,
_doc: &AutoCommit,
_cursor: &[u8],
_max_results: usize,
) -> Option<ActionDirectoryResourcePage>
fn action_directory_resource_page( &self, _doc: &AutoCommit, _cursor: &[u8], _max_results: usize, ) -> Option<ActionDirectoryResourcePage>
max_results is a hard ceiling; a live
provider must return a non-empty opaque cursor when it has a tail.
None is the default: an unbounded contextual Self::resources
snapshot must not be reached from a remote query or revision.§fn action_directory_revision(&self, _doc: &AutoCommit) -> Option<String>
fn action_directory_revision(&self, _doc: &AutoCommit) -> Option<String>
None when this
widget has no independently mutable remote directory state.§fn action_directory_invocation_domain(
&self,
_doc: &AutoCommit,
) -> ActionDirectoryInvocationDomain
fn action_directory_invocation_domain( &self, _doc: &AutoCommit, ) -> ActionDirectoryInvocationDomain
§fn resource(&self, _doc: &AutoCommit, _id: &str) -> Option<ResourceSpec>
fn resource(&self, _doc: &AutoCommit, _id: &str) -> Option<ResourceSpec>
§fn resource_pending(&self, _id: &str) -> bool
fn resource_pending(&self, _id: &str) -> bool
id, which resolves to nothing now, may resolve once what
the widget is reading off the UI thread lands (a row of a list not
read yet). A caller resolving it is answered then, never kept waiting
on a blocking read nor told it is unknown before the read ends.§fn resources_for(
&self,
participant: Option<&ParticipantId>,
doc: &AutoCommit,
) -> Vec<ResourceSpec>
fn resources_for( &self, participant: Option<&ParticipantId>, doc: &AutoCommit, ) -> Vec<ResourceSpec>
None is this widget’s own view.
Multi-participant widgets override this and Self::resource_for,
and never put one participant’s selection into another’s tree.Self::resources_for as a SharedResource forest whose
unchanged subtrees are the very nodes of the last one, so consumers
skip what they have seen. None, the default, has callers
wrap Self::resources_for. An answer must equal it exactly once
materialised (SharedResource::to_resource).§fn resource_for(
&self,
participant: Option<&ParticipantId>,
doc: &AutoCommit,
id: &str,
) -> Option<ResourceSpec>
fn resource_for( &self, participant: Option<&ParticipantId>, doc: &AutoCommit, id: &str, ) -> Option<ResourceSpec>
Self::resource in participant’s tree.§fn action_directory_visibility(
&self,
_doc: &AutoCommit,
_resource_id: &str,
) -> Option<ActionAddress>
fn action_directory_visibility( &self, _doc: &AutoCommit, _resource_id: &str, ) -> Option<ActionAddress>
None means its label and hierarchy are
not remotely discoverable unless the resource itself has a safe view
action.§fn document_action_result(
&self,
_doc: &AutoCommit,
_address: &ActionAddress,
_changes: &[Patch],
) -> Option<Value>
fn document_action_result( &self, _doc: &AutoCommit, _address: &ActionAddress, _changes: &[Patch], ) -> Option<Value>
address, which has just applied to
doc as changes: a compact summary of what it produced, so its
caller needs no second read to see what happened. Asked only for an
action whose contract declares a JSON result, which this value must
satisfy.§impl ResourceOperations for ContextMenu
impl ResourceOperations for ContextMenu
§fn local_resource_operation_handlers(&self) -> &'static [&'static str]
fn local_resource_operation_handlers(&self) -> &'static [&'static str]
§fn start_operation(
&mut self,
op: &ResourceOperation<'_>,
_doc: &mut Edits<'_>,
_path: &ExId,
) -> Result<Option<ResourceOperationStart>, String>
fn start_operation( &mut self, op: &ResourceOperation<'_>, _doc: &mut Edits<'_>, _path: &ExId, ) -> Result<Option<ResourceOperationStart>, String>
§fn resource_operation_handlers(&self) -> HashSet<String>
fn resource_operation_handlers(&self) -> HashSet<String>
§fn poll_resource_operation(
&mut self,
invocation: InvocationId,
cancellation_requested: bool,
doc: &AutoCommit,
path: &ExId,
) -> Option<InvocationUpdate>
fn poll_resource_operation( &mut self, invocation: InvocationId, cancellation_requested: bool, doc: &AutoCommit, path: &ExId, ) -> Option<InvocationUpdate>
§impl Widget for ContextMenu
impl Widget for ContextMenu
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
A menu paints its panel in the window’s top layer and nothing in
place: it asks for a frame only when what it paints — its own panel
while it is on screen, or a box standing without it — has changed.
A closed menu is no child of its area’s tree, so no frame’s
Self::mark_drawn reaches its flag: what it would paint next is
not a frame the window owes while it paints nothing.
§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
A row is the target a person presses, so on a coarse pointer it grows to the toolkit’s minimum and the menu is placed again around it.
§fn layout_needs_measure(&self) -> bool
fn layout_needs_measure(&self) -> bool
Both lengths are fixed when the node is built and it measures nothing: there is never a size for the layout solver to re-solve, open or closed.
§fn draw(
&mut self,
_scene: &mut Scene,
_transform: Affine,
_text_renderer: &mut TextRenderer,
theme: &Theme,
_presence: &PresenceCtx,
)
fn draw( &mut self, _scene: &mut Scene, _transform: Affine, _text_renderer: &mut TextRenderer, theme: &Theme, _presence: &PresenceCtx, )
A menu paints nothing in place: it is a floating Panel in the
window’s top layer (Widget::draw_overlay), so no later sibling,
pane or chrome covers it.
§fn update(
&mut self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> bool
A glide after a flick scrolls the rows as the wheel does.
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
An open menu that takes typing is where typed text goes: its caret is the input method’s.
§fn modal_capture(&self) -> Option<Rect>
fn modal_capture(&self) -> Option<Rect>
Participates in the App’s modal-capture contract — suppressing focus shortcuts while up.
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
Widget::provide.§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
dirty flag. Default forwards to children.§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn composition_follows_allocation(&self) -> bool
fn composition_follows_allocation(&self) -> bool
take_structure_dirty themselves when a new allocation changes what
they show, keep the default: a resize re-solves the retained tree in
place instead of recomposing all of it.fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw_overlay(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
draw
recursion, so anything emitted here composites above every sibling
regardless of tree order — the toolkit’s overlay mechanism for
content that escapes its layout box (an open Dropdown, a
popover). Default recurses children_mut.§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
App polls this in Event::AboutToWait; without it a curve would
freeze until an unrelated event woke it.§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn name(&self) -> &'static str
§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
focus to this subtree (wrapping at the ends) and restores the prior
focus once it goes back to false. Default false.§fn ime_content(&self) -> Option<InputContent>
fn ime_content(&self) -> Option<InputContent>
text-input-v3, native IMEs elsewhere). None is intentionally the
default: enabling an IME for buttons, canvas tools or games makes the
compositor raise an on-screen keyboard over content that cannot accept
the committed text. Read more§fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
Self::accessibility reports this subtree hidden, for a
host that asks it of every node to prune focus traversal. Widgets
whose node is costly to build (text values, per-block children, a
translated name) answer without building it: the focus walk asks
every widget in the window on every recomputation. Any override must
agree with accessibility(); debug builds check it in the walk.§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
AccessState. Default None means
presentational: the node is skipped and children reparent onto the
parent. State must be derived, not stored so it can’t drift from
draw; names must already be i18n!-resolved.§fn perform_semantic_action(
&mut self,
target: &str,
action: &Action,
_state: &mut Edits<'_>,
_path: &(dyn Any + 'static),
) -> bool
fn perform_semantic_action( &mut self, target: &str, action: &Action, _state: &mut Edits<'_>, _path: &(dyn Any + 'static), ) -> bool
target is the opaque stable value supplied through
AccessNode::with_action_target. Read more§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner still lays out, paints and refreshes accessibility
geometry; unknown handlers stay on the full path.§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
§fn set_window_bar_control(&mut self, in_bar: bool)
fn set_window_bar_control(&mut self, in_bar: bool)
§fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits;
the host syncs again when the document changed. The default settles the returned children.fn measure( &mut self, _known: Size<Option<f32>>, _available: Size<AvailableSpace>, _text_renderer: &mut TextRenderer, ) -> Size<f32>
§fn layout_info(&self) -> Option<LayoutInfo>
fn layout_info(&self) -> Option<LayoutInfo>
None means the widget has no such policy; ordinary manual widgets remain
valid. Values are available after build/settlement and carry real origins.§fn adjust_layout_style(
&mut self,
_taffy: &mut TaffyTree,
_node: NodeId,
_text: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, _taffy: &mut TaffyTree, _node: NodeId, _text: &mut TextRenderer, ) -> bool
§fn observe_physical_input(&mut self, _input: PhysicalInput)
fn observe_physical_input(&mut self, _input: PhysicalInput)
fn children(&self) -> Vec<&dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.§fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::for_each_child that may paint inside the layout_clip in
effect: what a scroll view’s damage and copy plan need. Every child by default; a long
column visits only those near the clip, so a frame costs what is shown, not what the column
holds.§fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
Self::children lists, so what is walked
there keeps the paths, sibling indices and registry entries it had.§fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
Self::build_layout gives a layout node,
also those Self::for_each_child keeps from routing (a hidden
pane, a title, a spacer). A retained layout is checked against this
walk before it is called through again, so a widget that replaced a
child without reporting it gets a new layout instead of a call into
freed memory. A child missing here cannot be checked, so debug builds
stop on it. A wrapper that stands for its inner widget’s node visits
the inner widget itself. Read morefn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn test_id(&self) -> Option<&str>
fn test_id(&self) -> Option<&str>
None falls back to a path-based
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