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Scrollable

Struct Scrollable 

pub struct Scrollable { /* private fields */ }

Implementations§

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impl Scrollable

pub fn thumb_rect(&self, axis: ScrollAxis) -> Option<Rect>

ScrollAxis::Both has no single thumb and always returns None.

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impl Scrollable

pub fn into_widget(self) -> Box<dyn Widget>

Box this widget in the SDK so thin apps reuse its shared implementation. This keeps the widget’s vtable instantiation out of the app.

pub fn new(axis: ScrollAxis) -> Scrollable

pub fn new_vertical() -> Scrollable

pub fn new_horizontal() -> Scrollable

pub fn following_end(self) -> Scrollable

Open at the end of the content and stay there while it grows, unless the person scrolled away from the end: a conversation’s transcript, whose newest message is last.

pub fn child_mut(&mut self) -> Option<&mut Box<dyn Widget>>

The content, to change it in place and keep the scroll position.

pub fn with_child(self, c: Box<dyn Widget>) -> Scrollable

pub fn replace_child(&mut self, c: Box<dyn Widget>) -> Option<Box<dyn Widget>>

Show c instead of the content, which it returns, keeping the scroll position. A change the frame’s damage describes: the new content draws itself whole, and the host repaints where the boxes it moved were and are.

pub fn with_content_min_viewport_height(self) -> Scrollable

Let auto-height content fill at least the measured viewport height, retaining its intrinsic height when it overflows. This does not change an explicitly sized child’s authored height. Ordinary form fields stay content-sized unless their Scrollable opts in.

Adds a presentational single-child wrapper to normal widget traversal; the content keeps its identity, focus and action bindings. Where the scroll view’s height comes from its content rather than its parent, there is no viewport to fill and the content keeps its own height.

pub fn with_content_min_viewport_width(self) -> Scrollable

Keep content that only scrolls sideways at least as wide as the viewport: a row whose children share its width by weight fills the view when they fit, and still grows past it, to scroll, when their own least widths need more room.

pub fn with_semantic_key(self, key: impl Into<String>) -> Scrollable

Give the scroll group a stable semantic key, so the controls it scrolls keep durable identities and stay reachable as actions.

pub fn with_label(self, label: impl Into<String>) -> Scrollable

Name the scroll region for assistive technology: what Tab announces when the region overflows and becomes a keyboard stop.

pub fn with_scrollbar(self, show: bool) -> Scrollable

The bar still auto-hides per-axis whenever content fits regardless of this flag; false suppresses it unconditionally.

pub fn with_stable_vertical_gutter(self) -> Scrollable

Keep the themed vertical scrollbar lane when content fits, so sibling pages use the same content width across an overflow transition. The scrollbar itself still appears only when scrolling is possible.

pub fn without_sequential_focus(self) -> Scrollable

Keep scrolling, pointer bars, wheel input and descendant focus intact, but skip the viewport itself in sequential Tab traversal.

pub fn always_visible(self) -> Scrollable

pub fn with_height(self, px: f32) -> Scrollable

pub fn with_max_height(self, px: f32) -> Scrollable

Keep the viewport only as tall as its content up to px. Overflowing content remains scrollable, while a short page keeps an intrinsic, compact surface rather than a large empty pane.

pub fn fit_content_height(self) -> Scrollable

Keep the viewport as tall as its content and let it shrink only when its parent runs out of room, so the content scrolls just in a window too short to show it. with_max_height without a number.

pub fn set_max_height(&mut self, px: f32)

Resize a content-sized viewport without replacing its child/editor. The shared measured solver updates the retained node’s constraint.

pub fn fill_parent_height(self) -> Scrollable

Take the height the parent leaves: the rest of a column under a fixed bar, the whole of a grid row or a fixed-height container, including at the root of a window whose content has a max width.

pub fn with_edge_fade(self) -> Scrollable

Fade the content out at an edge while more of it can scroll in from there (ui::surface::content_edge_fade against the ground it is drawn on), so a cut-off line reads as “more below” rather than as clipped. Nothing fades at an edge the content has reached.

pub fn with_persisted_offset(self, cell: Rc<Cell<(f32, f32)>>) -> Scrollable

The seeded offset is clamped to the content and viewport the first layout resolves, before the content is placed, so a restored offset past the end of shorter content never shows a blank frame.

pub fn with_cursor(self, cursor: Point) -> Scrollable

Seed the most recent pointer position when rebuilding a retained view.

Mouse wheel and button events do not carry a position. A parent that recreates its scrollable every frame must therefore carry its last cursor into the replacement, otherwise a still click or wheel after a rebuild is incorrectly treated as being outside the viewport.

pub fn with_bottom_content_inset(self, px: f32) -> Scrollable

Reserve a clean bottom edge inside the viewport for a sticky-footer separation. Content is clipped above this lane and the effective viewport used by scrolling shrinks by the same amount, so the final content remains reachable.

pub fn with_compact_bottom_content_inset( self, max_viewport_height: f32, px: f32, ) -> Scrollable

Reserve a larger clean bottom edge only for a compact resolved viewport. This is evaluated after layout, so callers need not guess how a max-height dialog will shrink on a short display.

pub fn content_viewport_rect(&self) -> Rect

The actual interactive/paint viewport after any active sticky-footer separation has been reserved.

pub fn set_content_size(&mut self, w: f32, h: f32)

pub fn set_viewport_size(&mut self, w: f32, h: f32)

pub fn offset_x(&self) -> f32

pub fn offset_y(&self) -> f32

pub fn max_offset_y(&self) -> f32

pub fn set_offset_y(&mut self, y: f32)

pub fn vertical_overflows(&self) -> bool

pub fn horizontal_overflows(&self) -> bool

Whether the content is wider than the viewport shows, so it scrolls sideways.

pub fn set_viewport_rect(&mut self, rect: Rect)

For a manually-driven (child-less) Scrollable, when the caller paints content itself rather than through this widget’s draw. Pair with Scrollable::set_content_size.

pub fn draw_bar_overlay( &self, scene: &mut Scene, transform: Affine, theme: &Theme, )

pub fn momentum_speed(&self) -> f32

pub fn scroll_by(&mut self, dx: f32, dy: f32)

Move the content by dx, dy: the hand (a wheel, a key, a bar drag) or the caller takes over from any jump in progress.

pub fn fling(&mut self, vx: f32, vy: f32)

Glide on at vx, vy (logical pixels per second, in content space); zero stops a glide. Only along the axes this view scrolls: a flick that wavers sideways in a list that scrolls up and down glides up or down alone.

pub fn advance_momentum(&mut self, now: Instant)

Advance a glide to now (the frame’s time): by the time since the last step, or since the fling began — never by an idle gap before it.

pub fn tick(&mut self, dt: f32)

Advance a glide by dt seconds (crate::virtual_viewport::glide_step).

pub fn with_focus_reveal(self) -> Scrollable

Reveal newly focused controls while allowing manual scroll away from unchanged focus. Opt-in for form panels; ordinary scrolling is unchanged.

pub fn reveal_on_layout(&mut self, id: impl Into<String>)

Show the descendant whose id is id (Widget::test_id) once a layout has placed it, moving as little as it takes: what just arrived on a surface the person pans (a place put on the desk) is where they can see it. The latest asked wins; one never placed is never shown.

pub fn scroll_into_view(&mut self, x: f32, y: f32, w: f32, h: f32)

Show the content rect at x, y (w by h, in content coordinates), moving as little as it takes. A jump the person’s hand or key just asked for moves there (crate::motion::ScrollTo): it glides when short and fades in at the target when long; one nobody asked for (a sync, a restored view) or an agent’s lands at once.

pub fn scroll_into_view_at_once(&mut self, x: f32, y: f32, w: f32, h: f32)

Self::scroll_into_view that lands at once: keyboard focus moving to a control out of view while tabbing.

Trait Implementations§

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impl ActionControls for Scrollable

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fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>

Action-emitter bindings in the same order and exposure as the full inventory. Custom private inventories keep their authoritative default; wrappers can avoid allocating semantic-only accessibility snapshots.
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fn has_action_control_bindings(&self) -> bool

Whether this exposed subtree contains controls consuming action availability. An override must match whether control_action_bindings contains an Action, including the same modal child exposure, regardless of current availability.
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fn install_control_custody( &mut self, domain: &ControlDomain, attachment: CustodyAttachment, )

Bind retained producers before their first callback. Private holders must override this; child traversal alone never certifies full coverage.
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fn take_control_invocation(&mut self) -> Option<ControlInvocation>

Drain one queued action-bound control intent from this subtree.
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fn take_attributed_control_invocation( &mut self, ) -> Option<(ControlInvocation, Option<InvocationId>)>

Self::take_control_invocation, with the effect invocation the intent continues when an effect’s handler or completion queued it: the host applies it for that invocation’s invoker.
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fn on_control_invocation_result( &mut self, address: &ActionAddress, result: &Result<ResourceOperationStart, DoorError>, )

Report the admission result of one queued local control invocation. Accepted means queued, not completed; confirmation remains an error while the host offers its normal confirmation UI. This notification grants no document authority and must not retry the invocation itself.
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fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>

Inventory action-native and explicitly legacy controls. A widget that owns an emitter prepends its metadata to its descendants’ inventory.
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fn refresh_control_action_availability( &mut self, allowed: &HashSet<ActionAddress>, )

Push the fresh local permission-filtered action surface into every retained control: refresh this widget’s own emitter, then its children.
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fn has_pending_control_invocation(&self) -> bool

Local control intent queued behind asynchronous startup preparation. A scheduling hint only; the host still checks live authority.
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impl Described for Scrollable

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fn set_props(&mut self, props: ScrollProps) -> bool

The same scroll stays, and keeps its position, while its content changes in place.

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type Props = ScrollProps

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fn from_props(_key: &str, props: ScrollProps) -> Scrollable

The widget of props, with key its stable id.
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fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>

The views of its slot slot, to change by key in place: None when a change of what the slot holds builds the widget again.
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fn part_views( &mut self, slot: &str, key: &str, of: &str, ) -> Option<&mut dyn SlotViews>

The views its slot slot holds for the part key — a part being a component the slot takes, whose props the widget reads — in that part’s own view slot of, to change them by key where they stand. None when a change inside a part builds the widget again.
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impl SlotViews for Scrollable

The content of the scroll: one view, or none.

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fn len(&self) -> usize

How many views the slot holds.
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fn view_mut(&mut self, index: usize) -> Option<&mut Box<dyn Widget>>

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fn insert(&mut self, _index: usize, view: Box<dyn Widget>)

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fn remove(&mut self, _index: usize)

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fn move_view(&mut self, _from: usize, _to: usize)

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fn replace(&mut self, _index: usize, view: Box<dyn Widget>)

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fn is_empty(&self) -> bool

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impl Widget for Scrollable

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fn layout_info(&self) -> Option<LayoutInfo>

Which way its content may go on past it.

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fn update(&mut self, s: &(dyn Any + 'static), p: &(dyn Any + 'static)) -> bool

A glide in progress advances here, once per frame, and moves only this view: like a wheel that only pans (crate::widget::note_view_only_pan) it is no change of the model, so it does not report one; reporting it synced the app and republished its resources on every frame of every fling. The host places the content where the glide took it (crate::widget::note_layout_moved).

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fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))

Its content under what the view shows of it: a long column below visits only the children near the viewport.

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fn is_focusable(&self) -> bool

Non-overflowing wrappers stay out of the tab order.

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fn needs_redraw(&self) -> bool

Wheel activity damages the viewport immediately. During the opaque hold the thumb stays unchanged; only the fade itself needs new damage.

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fn is_layout_dirty(&self) -> bool

A scroll demands apply_layout even though nothing changed size.

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fn layout_needs_measure(&self) -> bool

scroll_dirty alone must NOT force a full compute_layout — only a measure-dirty descendant does — or every scroll frame re-solves the whole content tree.

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fn accessibility(&self) -> Option<AccessNode>

The meaningful label belongs to whatever it wraps; a region that becomes a keyboard stop carries its own (Self::with_label).

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fn take_structure_change(&mut self) -> StructureChange

The view adds no structure of its own but a content replaced in place, which is described: a change its content can describe (a long list mounting the rows a scroll brought near) stays described.

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fn provide<'a>(&'a self, request: &mut Request<'a, '_>)

Answer a request for a capability this widget takes part in (see capability). Declare capabilities with crate::provides!.
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fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)

Exclusive counterpart to Widget::provide.
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fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>

Explicit app-owned region; never search secondary children implicitly.
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fn apply_primary_vertical_scroll( &mut self, action: PrimaryScrollAction, ) -> PrimaryScrollResult

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fn child_clip_rect(&self) -> Option<Rect>

Absolute logical clip applied to ordinary children during painting and pointer routing. Inspectors and enclosing scroll regions must respect this boundary instead of treating clipped descendants as visible extent.
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fn sync(&mut self, s: &(dyn Any + 'static), p: &(dyn Any + 'static))

Pull model state into this widget before layout. The default syncs the children Widget::children_mut returns; a widget overrides it only to read state of its own, or to sync children it does not expose there.
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fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId

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fn adjust_layout_style( &mut self, taffy: &mut TaffyTree, node: NodeId, _text: &mut TextRenderer, ) -> bool

Adjust this node’s style using its allocated size, before final geometry is applied. Return true only when the style changed (or an inherited decision child hooks read). An override may measure its owned children through ordinary references, entering their callback binding when present. Never reenter descendants through the raw node map while borrowing their parent, change topology, or build another layout tree. The shared host solver visits every registered widget, repeats layout at most eight times and skips a frame that does not settle.
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fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)

Take the geometry layout gave this node. The default keeps none, for widgets that neither draw nor hit-test.
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fn draw( &mut self, scene: &mut Scene, transform: Affine, tr: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )

Paint into scene. The default paints nothing.
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fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)

Handle one input event with the runtime services for this retained node.
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fn children(&self) -> Vec<&dyn Widget>

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fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))

Allocation-free read-only child traversal. Existing custom containers inherit a compatibility adapter over Self::children; toolkit containers override this to walk their retained storage directly.
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fn children_mut(&mut self) -> Vec<&mut dyn Widget>

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fn name(&self) -> &'static str

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fn set_focus(&mut self, focused: bool)

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fn is_focused(&self) -> bool

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fn wants_pointer_capture(&self) -> bool

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fn needs_animation_frame(&self) -> bool

App polls this in Event::AboutToWait; without it a curve would freeze until an unrelated event woke it.
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fn next_wake_deadline(&self) -> Option<Instant>

Earliest wall-clock deadline at which this subtree needs a sync or redraw with no input: the loop sleeps until then (not animation).
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fn collect_damage(&self, regions: &mut Vec<Rect>)

Logical-pixel bounds whose visual output differs from the last frame. Read more
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fn mark_drawn(&mut self)

Called after this widget’s scene lands in the composed frame, to clear a dirty flag. Default forwards to children.
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fn get_rect(&self) -> Rect

The rectangle this widget occupies. The default, for widgets that keep no geometry, is empty.
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fn as_any(&self) -> Option<&(dyn Any + 'static)>

Downcast to the concrete widget, for hosts and tests that reach a known widget through dyn Widget. Default None (a widget may borrow and so not be 'static); a widget opts in with Some(self), and a Decorator answers itself.
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fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>

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fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool

Reveal a newly keyboard-focused descendant inside any enclosing viewport. Containers override this to scroll; ordinary widgets simply recurse toward the target and report whether it was found.
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fn take_structure_dirty(&mut self) -> bool

True if this subtree’s structural composition changed since the last frame; reading clears it. The default drains every retained child and reports whether any was dirty.
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fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>

Read-only state evidence for opt-in scheduled native input diagnostics. Called only around diagnostic inputs, never during ordinary input or paint. Keep this inexpensive and root-local; snapshots may be logged verbatim. This verifies widget state, not rendered pixels or display presentation.
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fn view_only_scroll(&self, _event: &WindowEvent) -> bool

Opt in only when this wheel event changes scroll geometry and nothing else: no document edit, focus or selection, action availability, resource declaration, pending command or work that requires sync. The runner still lays out, paints and refreshes accessibility geometry; unknown handlers stay on the full path.
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fn callback_binding(&self) -> Option<CallbackBinding>

Runtime binding inherited by descendants in a matching layout topology.
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fn has_separate_document_owner(&self) -> bool

Whether this widget introduces a document owner distinct from the runner’s outer State. This is a compatibility check, never identity or authority for history access or restore. Read more
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fn history_owner(&self) -> Option<HistoryOwner>

Opaque actual custody for framework History source registration.
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fn record_owners(&self) -> Vec<HistoryOwner>

Records this widget keeps open beside the document it shows, each synced on its own route: a framework app’s records in the person’s own workspace (crate::record::person). They take no part in this widget’s history or controls.
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fn mount_native_views(&mut self, host: &NativeViewHost<'_>)

Attach native child views through this owner’s retained lifecycle topology. Presentation containers with inactive or hidden live descendants override this traversal so lifecycle ownership stays independent of drawing and input visibility.
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fn unmount_native_views(&mut self)

Tear native children down while their parent window still exists.
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fn native_view_frame_start(&mut self)

Begin a native-view frame through this owner’s retained lifecycle topology.
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fn set_platform_conventions(&mut self, conventions: PlatformConventions)

Receive host-selected platform conventions. The default propagates to retained children, keeping target-OS branches out of app code.
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fn set_interaction_environment(&mut self, environment: InteractionEnvironment)

Receive the host’s current input capabilities. The default propagates through retained containers, so app code does not need device branches.
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fn set_window_bar_control(&mut self, in_bar: bool)

Tell this widget whether it stands in a window bar. A bar’s controls are drawn at the bar’s control height whatever the pointer; the target a finger needs reaches beyond the drawn shape, invisibly. The default propagates to children.
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fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)

Apply, after the sync pass, what the widget took up there and must write: a worker’s answer, a chooser’s file, an event a child queued. Writes go only through typed actions on edits; the host syncs again when the document changed. The default settles the returned children.
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fn measure( &mut self, _known: Size<Option<f32>>, _available: Size<AvailableSpace>, _text_renderer: &mut TextRenderer, ) -> Size<f32>

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fn observe_physical_input(&mut self, _input: PhysicalInput)

Observe this app’s ordinary foreground physical input before framework shortcuts consume it. Keep feedback ephemeral; this is not an input grant.
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fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))

Children this widget keeps in the retained tree but does not route input to: a subtree it does not own and answers the person’s events for itself, like a host drawing another widget’s card over the windows. Inspection, named controls and the accessibility tree walk these after the children Self::children lists, so what is walked there keeps the paths, sibling indices and registry entries it had.
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fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool

Every child this widget’s Self::build_layout gives a layout node, also those Self::for_each_child keeps from routing (a hidden pane, a title, a spacer). A retained layout is checked against this walk before it is called through again, so a widget that replaced a child without reporting it gets a new layout instead of a call into freed memory. A child missing here cannot be checked, so debug builds stop on it. A wrapper that stands for its inner widget’s node visits the inner widget itself. Read more
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fn test_id(&self) -> Option<&str>

Stable id for the e2e test harness; None falls back to a path-based key. Must be unique across the live tree — the registry resolves on first match, so a duplicate shadows the second occurrence.
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fn window_slot(&self, _id: String) -> Option<ToolbarAction>

This control as an action of the window’s bar, sent back as id (crate::window_toolbar::ToolbarAction): a button’s icon and name. None for anything that is not a button.
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fn stands_for(&self, address: *const ()) -> bool

Whether this widget is the one at address, or stands in the tree for it: a Decorator stands for every widget it wraps, so a scroller drawn inside one is found where the decorator is (crate::scroll_copy::offer).
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fn focus_reveal_context(&self) -> Option<Rect>

Context that should remain visible with a focused descendant, such as a form control and its validation message. Opt-in scroll containers use this block when it fits; otherwise they prioritise the control.
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fn test_rects(&self) -> Vec<(String, Rect)>

Named hit rects for widgets that paint several affordances into one rect instead of composing children. Same space as Widget::get_rect; zero-area entries are dropped.
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fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)

Offsets along axis that this widget, as a scroll view’s content, offers it to settle on, measured from its own leading edge: a board’s lanes (crate::widget::Board). None leaves a scroller stopping wherever the hand left it.
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fn take_action_palette_request(&mut self) -> Option<ActionAddress>

One-shot request to open the host’s action palette directly at a typed resource action. Parameter collection and permission checks remain host policy; widgets only name an address already present in resources().
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fn take_search_request(&mut self) -> bool

One-shot request to open the host’s search palette, the same one the platform search shortcut opens. An app’s own search button latches it so search stays one shared host surface rather than an app overlay.
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fn cursor_shape(&self, _point: Point) -> Option<CursorIcon>

point is logical coords, same space as Widget::get_rect; None defers to the default arrow. The host hit-tests the whole tree via node_map and picks the smallest-area claim, so containers need not override this.
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fn claims_raw_touch(&self, _point: Point) -> bool

Opt out of touch-to-pointer emulation for contacts that begin at point (logical coords, same space as Widget::get_rect). Read more
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fn touch_claim(&self, _point: Point) -> TouchClaim

What a one-finger contact that begins at point (logical coords) means here, when a drag moves something rather than scrolling. Read more
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fn tooltip(&self) -> Option<&str>

Revealed after a dwell over the widget’s rect, via the toolkit’s one tooltip mechanism (crate::widget::tooltip::TooltipHost), hit-tested like cursor_shape so containers need not forward it. An icon-only control should also use this as its accessible name.
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fn tooltip_side(&self) -> TooltipSide

Which side of the control its tooltip goes: below by default, beside it for a control in a vertical rail.
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fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>

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fn is_default_keyboard_focus(&self) -> bool

Preferred control when its app is explicitly activated without a valid saved control. Hosts still enforce visibility, enabled state and scope.
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fn keyboard_input_scope(&self) -> Option<u64>

Exact app instance whose non-text shortcuts this subtree owns when activation has no control target. Unbound desktop chrome may declare the active tab; component boundaries default to their captured owner.
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fn set_full_bleed(&mut self, _full_bleed: bool)

The window holding this content fills its display (a maximized window): it has nothing beside it to round its corners against or to set it apart from, so content that frames or clips itself to the window’s shape draws edge to edge instead. A client surface drawn that way, last and unclipped, is one the display can scan out directly. Content that frames nothing ignores it.
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fn set_invalid(&mut self, _invalid: bool)

The form’s validation verdict for this control, set by Field::with_error: an invalid control edges itself in danger ink and reports invalid to assistive technology. Controls without a field face ignore it.
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fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)

An explicit runner focus request, after resolving the actual keyboard owner. Retained flags and layout restoration are not user gestures. Containers can observe this to reveal the owning viewport.
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fn context_menu_anchor(&self) -> Option<Rect>

The box a context menu opened from the keyboard stands against: the item that has the keyboard, so the menu opens under it rather than under the whole widget. A widget that holds items (a list) answers for the one with the keyboard; None leaves the menu to stand under the focused widget’s own box.
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fn wants_tab_input(&self) -> bool

Whether a focused widget owns Tab instead of the host’s focus traversal. This is deliberately opt-in: ordinary form fields and controls retain platform-standard Tab/Shift+Tab navigation, while a code editor or terminal can receive the key for indentation or completion. A widget around the focus may claim it too: a sheet that walks its own controls with Tab.
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fn ime_cursor_rect(&self) -> Option<Rect>

Caret rectangle for the platform input method, in window-logical coordinates. Returning Some enables IME for the focused widget and positions its candidate window; non-text controls keep the default None and therefore disable IME.
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fn traps_focus(&self) -> bool

While any widget answers true, the host restricts Tab/directional focus to this subtree (wrapping at the ends) and restores the prior focus once it goes back to false. Default false.
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fn scopes_keyboard_focus(&self) -> bool

Whether Tab and directional focus travel stay inside this subtree while no trap holds focus: the content of the focused desktop window, so keyboard travel cycles through the app the person is in and never wanders onto the desktop’s chrome (its bars, menus and window titles), which the keyboard reaches through its own shortcuts. Unlike Self::traps_focus it moves no focus when it starts or ends, and pointer input is unaffected. Default false.
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fn take_app_activation(&mut self) -> Option<u64>

One-shot (reading MUST clear it): the app instance the person just brought forward (a window they opened, clicked or switched to), whose keyboard focus the host restores, or puts on its default control, so what they type next reaches it. Default forwards the first request found among the children.
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fn take_focus_request(&mut self) -> Option<String>

One-shot (reading MUST clear it): the test id of the control this subtree asks to take the keyboard once the runner laid it out, such as the first field of a view a person’s press just opened, so what they type next lands there. The runner focuses it as a press focuses a control, blurring any other; a control it does not find (or that takes no focus) leaves focus where it is. Default forwards the first request found among the children.
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fn accessibility_shared(&self) -> Option<SharedAccessNode>

Self::accessibility with its synthetic children shared, for a widget that keeps them between frames: each child it did not change is handed over as the very Arc of the last frame, which the semantic tree takes as unchanged without copying or comparing it. Read more
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fn accessibility_hidden(&self) -> bool

Whether Self::accessibility reports this subtree hidden, for a host that asks it of every node to prune focus traversal. Widgets whose node is costly to build (text values, per-block children, a translated name) answer without building it: the focus walk asks every widget in the window on every recomputation. Any override must agree with accessibility(); debug builds check it in the walk.
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fn accessibility_root(&self) -> Option<AccessNode>

Self::accessibility’s own node with its children left empty: its role, identity (semantic_key) and state. Focus capture and focus order read only these, for every node on every frame, so a widget whose node carries a large subtree (a document exporting its every block) answers without building it. An override must equal accessibility() with children cleared.
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fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>

Geometry for an immediate-mode semantic child from AccessNode::children. The path is its child-index path beneath this widget’s accessibility node. Returning a rect lets AccessKit activation inject the same click as pointer input.
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fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool

Move this widget’s own immediate-mode focus to a synthetic semantic child. Retained widgets continue to use the ordinary taffy focus path.
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fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>

Reparent one retained children entry beneath a synthetic child returned by accessibility. The returned index addresses AccessNode::children for this frame. Collections use this to place a real interactive row delegate inside its virtual ListItem/TreeItem instead of exporting a duplicate.
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fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>

Reparent one retained children entry beneath a nested path of synthetic children returned by accessibility. Read more
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fn accessibility_represents_child(&self, _child_index: usize) -> bool

Whether one retained children entry is already represented in this widget’s own synthetic accessibility tree, so the bridge must not export it a second time. A host that publishes a child’s semantics itself (to add its own controls inside the same dialog) answers true for that child; assistive technology then sees one copy, not two.
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fn lays_out_child(&self, _child_index: usize) -> bool

Whether this widget lays one retained children entry out itself (an Embedded part of a painted page) rather than through the window’s layout, which then gives it no node. The accessibility walk reaches such a child, and every widget inside it, through this widget’s node.
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fn accessibility_child_description(&self, _child_index: usize) -> Option<String>

What describes one retained children entry to assistive technology, when this widget holds the words for it: a row’s secondary line is its trailing switch’s description. The bridge sets it as that child’s node’s description unless the child describes itself.
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fn perform_action( &mut self, _action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _path: &(dyn Any + 'static), ) -> bool

Perform an accessibility Action on this widget, or on one of its synthetic accessibility nodes. May mutate the CRDT like handle_event. Read more
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fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool

Handle an action addressed to a synthetic accessibility child created by this widget. target is the opaque stable value supplied through AccessNode::with_action_target. Read more
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fn is_enabled(&self) -> bool

A disabled (false) widget is excluded from focus traversal, must reject input in handle_event, and renders dimmed (see DISABLED_ALPHA).
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fn ime_requires_deferred_ack(&self) -> bool

This field needs a host that consumes deferred receipts. Ordinary native Wayland windows must not advertise it until they have that delivery path.
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fn ime_refuses_ordinary_commits(&self) -> bool

Ordinary input-method commits (a composing keyboard IME, the on-screen keyboard) cannot reach this field: its text arrives only through deferred receipts (a browser page field), so hosts keep standard text input closed outside a dictation session. A field that needs deferred receipts for dictation but turns an ordinary commit into its own acknowledged edit (Terminal’s native editor) does not refuse them.
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fn start_deferred_text(&mut self) -> Option<Receipt>

Begin one bounded deferred session after explicit host consent, preserving the existing original-field fingerprint. This grants no microphone access.
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fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>

A private asynchronous final. None leaves ordinary synchronous IME dispatch to the host. A receipt binds this original field and must be acknowledged before the host releases its private recovery transcript.
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fn ime_content(&self) -> Option<InputContent>

The focused widget wants platform text input (Wayland text-input-v3, native IMEs elsewhere). None is intentionally the default: enabling an IME for buttons, canvas tools or games makes the compositor raise an on-screen keyboard over content that cannot accept the committed text. Read more
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fn ime_multiline(&self) -> bool

Whether the original focused editor accepts line feeds as text. This is field policy, never inferred from a multiline accessibility presentation. Wrappers inherit only one unambiguous child at their active IME caret.
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fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>

Opaque local invalidation of deferred input, including selection edits that leave the caret rectangle unchanged. The host supplies an ephemeral secret key; no text or selection is retained in the resulting digest. The default shares the accessibility door and excludes protected or read-only controls. Text controls can override it to avoid cloning text.
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fn presented(&self) -> bool

Default true; false only for a widget standing in for a window’s content whose first frame has not drawn. Must latch: once true, never false again for the same content.
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fn arrives_from(&self) -> Source

Where this content’s first frame comes from while it has not presented: this device (an app starting here), another device or a host. A frame from this device may hold the window’s first frame up to one frame budget; any other reserves the window’s place and says where it comes from after a while.
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fn arrival_progress(&self) -> Option<Progress>

How much of what this content’s first frame waits on has come, when that measures itself (its app downloaded before it starts).
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fn arrival_shape(&self) -> SkeletonShape

The shape this content declares for the placeholder standing in for its first frame. Undeclared, the placeholder is the ground alone: nothing guesses what a window will show.
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fn text_review(&self) -> Option<(usize, String)>

(caret_byte, text), byte offset on a char boundary. The host diffs this before/after an event so caret-only moves (arrows, Home/End) get announced, not just typing.
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fn on_external_event( &mut self, _payload: &str, _state: &mut Edits<'_>, _root: &(dyn Any + 'static), )

Delivers an out-of-band string payload from crate::app::UserEvent::External (e.g. a worker thread streaming output into a status log). Default no-op; the App redraws and re-syncs after dispatch, so mutating state here is enough.
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fn on_nav_gesture( &mut self, dir: NavDirection, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool

Global back/forward gesture (swipe/edge-pull), recognised by crate::gesture::NavGestureRecognizer and delivered to the whole tree; return true once consumed. Default forwards to children, so a widget that owns history becomes swipe-navigable for free.
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fn nav_availability(&self) -> NavAvailability

Which directions Self::on_nav_gesture would consume now. A widget that owns history overrides this beside on_nav_gesture.
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fn take_focus_reset(&mut self) -> bool

One-shot (reading MUST clear it) signal to move focus to this subtree’s first focusable widget after the next rebuild. Only consulted under crate::app::App::autofocus_on_structure_change; a wizard raises it on step transitions.
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fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>

One-shot (reading MUST clear it) request to change the window’s accessibility preferences, raised by a control the person used. The host applies it before the next frame. Default forwards the first request found among the children.
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fn dev_route(&self) -> Option<RouteSnapshot>

Route history when this widget, or one it contains, is a Router. Read more
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fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool

Put route back. Returns whether a router in this subtree accepted it. Read more
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fn appearance_intent(&self) -> Option<AppearanceIntent>

Theme/high-contrast/reduced-motion/scale, polled under crate::app::App::appearance_reconcile — how a settings pane re-themes the running app live without a back-channel. Level-triggered; the App recurses Self::children itself, so containers need not forward it. First Some wins.
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fn minimum_window_width(&self) -> Option<f64>

The narrowest this window still works at, in logical pixels: the minimum of its compact layout (a NavShell answers with one column at a time). The host states it to the window system, so the desktop stops a resize there. None: no opinion. The host walks the tree itself (minimum_window_width), so containers need not forward it; the first Some wins.
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fn preferred_window_size(&self) -> Option<(f64, f64)>

The whole size this window wants, in logical pixels, when the app is the window’s only content and knows how big it must be: the on-screen keyboard parked to a strip. The host states it as the window’s minimum and maximum, so the desktop shapes the surface to it. None: the window is the user’s and the app lays itself out in whatever it gets.
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fn set_motion_reduced(&mut self, reduced: bool)

Apply the effective reduced-motion preference before the host asks this subtree whether it needs another animation frame. The default forwards recursively, making the preference a framework policy instead of an optional convention that every container has to remember to implement. Read more
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fn needs_idle_sync(&self) -> bool

Whether sync still needs to run on idle frames without input or collab events — e.g. waiting out a document-adoption grace window.
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fn disclosing(&self) -> Option<Disclosing>

While this widget is a band on its way in or out (motion::Disclosure: an in-window banner arriving or leaving), or a content-sized container one moves in, how far what follows it is drawn from where it is laid out. A moving band stands out of the layout; its container places it (Self::place_disclosing) and draws the widgets after it lower by transform, so they move with the band’s edge instead of being laid out again every frame. None at rest (the default).
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fn place_disclosing(&mut self, _slot: Rect)

Where a band on its way (Disclosing::Band) stands while it is out of the layout: its slot’s top and width (slot’s height is zero), set by its container after each layout.
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fn is_band(&self) -> bool

A band that comes and goes (an in-window banner): when its view stops building it, its column draws it leaving (widget::Disclosing). Its column leaves it out of its identity across rebuilds.
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fn note_placement(&mut self, _placement: Placement)

Where a band stands in its column, set by the column after each layout: what it leaves when dropped, so the column a rebuild makes can draw it leaving.
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fn animation_detail(&self) -> Option<String>

Why this widget itself asks for animation frames, for diagnostics that name a desktop which keeps painting. None when it has nothing to add to its name and geometry.
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fn holds_frame_until(&self, now: Instant) -> Option<Instant>

Until when the frame that would show this subtree waits for data it reads from this device (crate::arriving): a local read that has not answered and is still inside its frame budget. The host keeps the frame on screen until then, or until the data lands, so the person never sees the space empty and then filled. Containers forward (the default does).
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fn serve_deadline(&mut self, _now: Instant) -> bool

A deadline this subtree asked for (Self::next_wake_deadline) is due at now: do the work it was for, and say whether anything changed. The default says it did.
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fn modal_capture(&self) -> Option<Rect>

Some(rect) when this subtree holds an open modal, its panel box. While any widget reports Some, the host suppresses its own global focus shortcuts and swallows unhandled pointer presses so nothing behind the modal is clickable. Containers MUST forward (the default does, via first Some among children).
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fn dismiss_presented_modal(&mut self) -> bool

Close every modal this subtree presents, as its own way out does (a host whose surface is a modal sheet calls it when the shell takes the sheet down). Whether any was presented; containers forward.
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fn presents_modal(&self) -> bool

Whether this subtree presents a modal still drawn (arriving, open or leaving): the counterpart of Widget::dismiss_presented_modal.
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fn remount_children(&mut self, remount: &mut Remount<'_>) -> bool

Carry out a StructureChange::Children this widget or one under it reported, in the retained layout tree, through remount (see remount). Returns false when it cannot be carried out in place: the host then rebuilds its tree, and the change is carried out by Self::build_layout. A widget reports such a change until either has carried it out. The default carries out its children’s.
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fn has_pending_visual_work(&self) -> bool

Work already requested by this view whose completion will replace a placeholder. Unlike animations, this can be awaited by still captures.
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fn has_transient_feedback(&self) -> bool

Temporary feedback currently presented, such as a save acknowledgement. Captures may intentionally include it; scene-invariance checks can wait for it to disappear separately from unfinished placeholder work.
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fn damage_covers_own_box(&self) -> bool

Whether, after this frame’s draw, this widget’s own Self::collect_damage covers every pixel a relayout changed by moving or resizing its layout box: a host that repaints where moved widgets were and are may then leave this widget’s box to it (its children’s boxes still count). A block editor that grew by a paragraph says where its blocks were and are; the default does not claim it.
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fn mark_children_drawn(&mut self)

Rest this widget’s children after a frame drew them, for a widget that keeps its own dirty flag: it clears the flag itself, then calls this.
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fn release_scene_cache(&mut self)

Release retained encoded-scene storage in this subtree without marking its visual/model state dirty. Outer caches call this after a successful reuse: while the outer display list is authoritative, keeping byte-for-byte descendant encodings only duplicates memory. A later outer rebuild causes descendants to record/cache normally.
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fn composition_follows_allocation(&self) -> bool

Whether this widget composes its children from the size it was last allocated (it reads its own rect while building its layout: a compact layout under a width, a count of columns, an inset from a drawer). A window resize then needs a second composition against the new allocation, as well as the re-solve every resize gets. Widgets that compose independently of their allocation, or that report take_structure_dirty themselves when a new allocation changes what they show, keep the default: a resize re-solves the retained tree in place instead of recomposing all of it.
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fn paint_bounds(&self) -> Rect

Everything this widget paints, children included; draw_child skips the draw when it misses the viewport. Override for widgets that paint past their own rect.
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fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )

Top-layer pass, run once after the whole draw recursion, so anything emitted here composites above every sibling regardless of tree order — the toolkit’s overlay mechanism for content that escapes its layout box (an open Dropdown, a popover). Default recurses children_mut.

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fn as_dyn_widget(&self) -> &dyn Widget

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fn audience_presentation_request(&self) -> Option<AudiencePresentationRequest>

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fn on_audience_presentation_changed(&mut self, active: bool)

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fn draw_audience_presentation( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, rect: Rect, ) -> bool

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fn complete_content_size(&self) -> Option<Size>

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fn draw_complete_content( &mut self, scene: &mut Scene, bounds: Rect, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool

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fn on_floating_surface_focus_changed(&mut self, id: Option<&str>, focused: bool)

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fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)

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fn on_floating_surface_event_source(&mut self, id: Option<&str>)

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fn floating_surface_event( &mut self, id: &str, event: &WindowEvent, ctx: &mut EventCtx<'_>, ) -> bool

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fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>

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fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool

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fn floating_surface_ime(&self, id: &str) -> Option<(InputContent, Rect)>

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fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>

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fn take_capture_studio_request(&mut self) -> Option<CaptureMode>

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fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>

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fn draw_floating_surfaces( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )

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fn draw_floating_surface( &mut self, id: &str, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool

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fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>

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fn active_floating_surface_ids(&self) -> Vec<String>

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fn set_floating_surface_bounds(&mut self, bounds: Rect)

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