Struct Arranged
pub struct Arranged<L>where
L: Layout,{ /* private fields */ }Expand description
Implementations§
§impl<L> Arranged<L>where
L: Layout,
impl<L> Arranged<L>where
L: Layout,
pub fn with_id(self, id: impl Into<String>) -> Arranged<L>
pub fn with_id(self, id: impl Into<String>) -> Arranged<L>
Address this container by a stable id, for tests and inspection.
pub fn layout_mut(&mut self) -> &mut L
pub fn layout_mut(&mut self) -> &mut L
The layout, to change its state (which pane a split shows).
pub fn is_empty(&self) -> bool
pub fn set_slots(&mut self, slots: Vec<Slot>)
pub fn set_slots(&mut self, slots: Vec<Slot>)
Replace the children wholesale: the host rebuilds and repaints whole. A keyed reconciler uses the slot operations below instead, which it can describe.
pub fn take_slots(&mut self) -> Vec<Slot>
pub fn take_slots(&mut self) -> Vec<Slot>
Take the children out, to put them back with Self::set_slots.
pub fn child_mut(&mut self, index: usize) -> Option<&mut Box<dyn Widget>>
pub fn child_mut(&mut self, index: usize) -> Option<&mut Box<dyn Widget>>
The child at index, to change it in place: what it reports of the change is its own.
pub fn replace(
&mut self,
index: usize,
element: Box<dyn Widget>,
) -> Option<Box<dyn Widget>>
pub fn replace( &mut self, index: usize, element: Box<dyn Widget>, ) -> Option<Box<dyn Widget>>
Show element in slot index instead of its child, which it returns; the slot keeps
its sizing. A change the frame’s damage describes: the new child draws itself whole,
and the host repaints where the boxes it moved were and are.
pub fn insert(&mut self, index: usize, slot: Slot)
pub fn insert(&mut self, index: usize, slot: Slot)
Insert slot at index (at the end past it). Described, as Self::replace is.
pub fn remove(&mut self, index: usize) -> Option<Slot>
pub fn remove(&mut self, index: usize) -> Option<Slot>
Take the slot at index out. Described, as Self::replace is.
pub fn move_slot(&mut self, from: usize, to: usize)
pub fn move_slot(&mut self, from: usize, to: usize)
Move the slot at from to to, its child kept. Described, as Self::replace is.
pub fn set_placement(
&mut self,
index: usize,
fit: Fit,
span: u16,
at: Option<At>,
)
pub fn set_placement( &mut self, index: usize, fit: Fit, span: u16, at: Option<At>, )
Size slot index as fit, span and at say; a change of any is described, as
Self::replace is.
§impl Arranged<FlexLayout>
impl Arranged<FlexLayout>
pub fn stack() -> Arranged<FlexLayout>
pub fn stack() -> Arranged<FlexLayout>
A Stack.
pub fn row() -> Arranged<FlexLayout>
pub fn row() -> Arranged<FlexLayout>
A Row.
pub const fn gap(self, gap: Rhythm) -> Arranged<FlexLayout>
pub const fn padding(self, padding: Rhythm) -> Arranged<FlexLayout>
pub const fn padding(self, padding: Rhythm) -> Arranged<FlexLayout>
The room the container keeps between its edge and what it holds, on every side: a panel’s body asking to be inset from its own surface.
pub const fn align(self, align: Align) -> Arranged<FlexLayout>
pub const fn distribute(self, distribute: Distribute) -> Arranged<FlexLayout>
pub const fn wrap(self) -> Arranged<FlexLayout>
pub const fn wrap(self) -> Arranged<FlexLayout>
A flowing row, for chips and tags.
pub const fn fill_width(self) -> Arranged<FlexLayout>
pub const fn fill_width(self) -> Arranged<FlexLayout>
Take the whole width offered instead of hugging the content.
pub const fn fill_height(self) -> Arranged<FlexLayout>
pub const fn fill_height(self) -> Arranged<FlexLayout>
Take the whole height offered too: the root of a window, whose children can then share the height by weight.
pub const fn direction(self, direction: Direction) -> Arranged<FlexLayout>
pub const fn direction(self, direction: Direction) -> Arranged<FlexLayout>
The inline direction of a row.
§impl Arranged<GridLayout>
impl Arranged<GridLayout>
pub fn auto(min: Length) -> Arranged<GridLayout>
pub fn auto(min: Length) -> Arranged<GridLayout>
As many equal columns of at least min as fit: one column on a phone, five on a monitor,
with no breakpoints.
pub fn columns(count: u16) -> Arranged<GridLayout>
pub fn columns(count: u16) -> Arranged<GridLayout>
A fixed number of columns.
pub fn columns_keeping_content(count: u16) -> Arranged<GridLayout>
pub fn columns_keeping_content(count: u16) -> Arranged<GridLayout>
A fixed number of columns, each never narrower than what it holds: the grid overflows where the space does not hold its content, instead of squeezing a cell.
pub const fn hugging(self) -> Arranged<GridLayout>
pub const fn hugging(self) -> Arranged<GridLayout>
Items as tall as their content, each at the top of its row.
pub const fn gap(self, gap: Rhythm) -> Arranged<GridLayout>
§impl Arranged<LayersLayout>
impl Arranged<LayersLayout>
pub fn layers() -> Arranged<LayersLayout>
pub const fn direction(self, direction: Direction) -> Arranged<LayersLayout>
pub fn push_straddling(
self,
child: Box<dyn Widget>,
at: At,
) -> Arranged<LayersLayout>
pub fn push_straddling( self, child: Box<dyn Widget>, at: At, ) -> Arranged<LayersLayout>
Add a child at at, centred on that edge of the cell rather than inside it: half over
the cell, half outside (at a top position, on the top edge).
§impl Arranged<PageLayout>
impl Arranged<PageLayout>
pub fn new() -> Arranged<PageLayout>
pub fn new() -> Arranged<PageLayout>
A page whose content is at most about 40 rem wide.
pub fn full() -> Arranged<PageLayout>
pub fn full() -> Arranged<PageLayout>
page(full): no bound, for canvases, tables, maps and media.
pub const fn filling(self) -> Arranged<PageLayout>
pub const fn filling(self) -> Arranged<PageLayout>
page(fill): the height the page is given, for a canvas that fills its pane (a board’s
lanes, a map, a media page) instead of growing with what it holds. A page that fills its
pane is a surface: it also takes the pane’s whole width, and what it holds keeps its own
gutter at the sides.
pub const fn row_after(self, gap: Rhythm) -> Arranged<PageLayout>
pub const fn row_after(self, gap: Rhythm) -> Arranged<PageLayout>
One row of a page’s content that stands gap below the row before it and has nothing
below it: a transcript’s message, whose run’s next line sits closer than the next run.
Its list leaves TranscriptEdges around the rows.
pub const fn foot(self) -> Arranged<PageLayout>
pub const fn foot(self) -> Arranged<PageLayout>
The bar at the foot of a page’s column (a conversation’s composer): the page’s gutter at its sides and below it, and a section’s gap above, so it sits close under the content it follows.
pub const fn measure(self, measure: Length) -> Arranged<PageLayout>
pub const fn measure(self, measure: Length) -> Arranged<PageLayout>
Another readable width.
§impl Arranged<SplitLayout>
impl Arranged<SplitLayout>
pub fn new(primary_min: Length, secondary_min: Length) -> Arranged<SplitLayout>
pub fn new(primary_min: Length, secondary_min: Length) -> Arranged<SplitLayout>
A split whose panes need primary_min and secondary_min to stand side by side.
pub const fn side(self, side: Side) -> Arranged<SplitLayout>
pub const fn ratio(self, ratio: f32) -> Arranged<SplitLayout>
pub const fn ratio(self, ratio: f32) -> Arranged<SplitLayout>
The primary pane’s share of the width when side by side, between 0 and 1.
pub const fn collapse(self, collapse: Collapse) -> Arranged<SplitLayout>
A handle the host steers the shown pane with, for a split that collapses to navigate.
pub const fn direction(self, direction: Direction) -> Arranged<SplitLayout>
Trait Implementations§
§impl Default for Arranged<PageLayout>
impl Default for Arranged<PageLayout>
§fn default() -> Arranged<PageLayout>
fn default() -> Arranged<PageLayout>
§impl<L> SlotViews for Arranged<L>where
L: Layout + 'static,
impl<L> SlotViews for Arranged<L>where
L: Layout + 'static,
§impl<L> Widget for Arranged<L>where
L: Layout + 'static,
impl<L> Widget for Arranged<L>where
L: Layout + 'static,
§fn touch_claim(&self, point: Point) -> TouchClaim
fn touch_claim(&self, point: Point) -> TouchClaim
A finger on a child is the child’s to claim.
§fn collect_damage(&self, regions: &mut Vec<Rect>)
fn collect_damage(&self, regions: &mut Vec<Rect>)
An arrangement paints nothing of its own: what changed is what its shown children repaint. The default would repaint its whole box whenever any child changed, which for a window’s root arrangement is the whole window for each keystroke.
§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
Receive how the person reaches the window: a lead is a gutter for a control, and a control answers to the least target the window offers.
§fn is_layout_dirty(&self) -> bool
fn is_layout_dirty(&self) -> bool
Laid out once, an arrangement lays out again only for what a child reports.
§fn take_structure_change(&mut self) -> StructureChange
fn take_structure_change(&mut self) -> StructureChange
What the slot operations did, joined with what the children report.
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
An arrangement paints nothing of its own (see Self::collect_damage), so it is
dirty exactly when a shown child is. The default (defaults::needs_redraw) answers
true for a widget with no children, which made an empty arrangement — a view whose
every part is conditional and none stands — dirty forever, drawing a frame each time
it was asked.
fn build_layout( &mut self, tree: &mut TaffyTree, theme: &Theme, map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
§fn adjust_layout_style(
&mut self,
tree: &mut TaffyTree,
node: NodeId,
_text: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, tree: &mut TaffyTree, node: NodeId, _text: &mut TextRenderer, ) -> bool
§fn apply_layout(&mut self, tree: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, tree: &TaffyTree, node: NodeId, origin: Point)
§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
text: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
scene. The default paints nothing.§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
§fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.fn children(&self) -> Vec<&dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.fn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn take_structure_dirty(&mut self) -> bool
fn take_structure_dirty(&mut self) -> bool
§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
App polls this in Event::AboutToWait; without it a curve would
freeze until an unrelated event woke it.fn name(&self) -> &str
§fn test_id(&self) -> Option<&str>
fn test_id(&self) -> Option<&str>
None falls back to a path-based
key. Must be unique across the live tree — the registry resolves on
first match, so a duplicate shadows the second occurrence.fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner still lays out, paints and refreshes accessibility
geometry; unknown handlers stay on the full path.§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn provide<'a>(&'a self, _request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, _request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, _request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, _request: &mut RequestMut<'a, '_>)
Widget::provide.§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn set_window_bar_control(&mut self, in_bar: bool)
fn set_window_bar_control(&mut self, in_bar: bool)
§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Widget::children_mut returns without short-circuiting, so a container never freezes its
descendants; an override checks state of its own and forwards.§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits;
the host syncs again when the document changed. The default settles the returned children.fn measure( &mut self, _known: Size<Option<f32>>, _available: Size<AvailableSpace>, _text_renderer: &mut TextRenderer, ) -> Size<f32>
§fn layout_info(&self) -> Option<LayoutInfo>
fn layout_info(&self) -> Option<LayoutInfo>
None means the widget has no such policy; ordinary manual widgets remain
valid. Values are available after build/settlement and carry real origins.§fn observe_physical_input(&mut self, _input: PhysicalInput)
fn observe_physical_input(&mut self, _input: PhysicalInput)
§fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::for_each_child that may paint inside the layout_clip in
effect: what a scroll view’s damage and copy plan need. Every child by default; a long
column visits only those near the clip, so a frame costs what is shown, not what the column
holds.§fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
Self::children lists, so what is walked
there keeps the paths, sibling indices and registry entries it had.§fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
Self::build_layout gives a layout node,
also those Self::for_each_child keeps from routing (a hidden
pane, a title, a spacer). A retained layout is checked against this
walk before it is called through again, so a widget that replaced a
child without reporting it gets a new layout instead of a call into
freed memory. A child missing here cannot be checked, so debug builds
stop on it. A wrapper that stands for its inner widget’s node visits
the inner widget itself. Read more§fn window_slot(&self, _id: String) -> Option<ToolbarAction>
fn window_slot(&self, _id: String) -> Option<ToolbarAction>
id
(crate::window_toolbar::ToolbarAction): a button’s icon and name.
None for anything that is not a button.§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
dyn Widget. Default None (a widget may borrow
and so not be 'static); a widget opts in with Some(self), and a
Decorator answers itself.§fn stands_for(&self, address: *const ()) -> bool
fn stands_for(&self, address: *const ()) -> bool
address, or stands in the tree
for it: a Decorator stands for every widget it wraps, so a
scroller drawn inside one is found where the decorator is
(crate::scroll_copy::offer).§fn focus_reveal_context(&self) -> Option<Rect>
fn focus_reveal_context(&self) -> Option<Rect>
§fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
§fn test_rects(&self) -> Vec<(String, Rect)>
fn test_rects(&self) -> Vec<(String, Rect)>
Widget::get_rect; zero-area entries are dropped.§fn child_clip_rect(&self) -> Option<Rect>
fn child_clip_rect(&self) -> Option<Rect>
§fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
axis that this widget, as a scroll view’s content,
offers it to settle on, measured from its own leading edge: a board’s
lanes (crate::widget::Board). None leaves a scroller stopping
wherever the hand left it.§fn take_action_palette_request(&mut self) -> Option<ActionAddress>
fn take_action_palette_request(&mut self) -> Option<ActionAddress>
resources().§fn take_search_request(&mut self) -> bool
fn take_search_request(&mut self) -> bool
§fn cursor_shape(&self, _point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, _point: Point) -> Option<CursorIcon>
point is logical coords, same space as Widget::get_rect;
None defers to the default arrow. The host hit-tests the whole
tree via node_map and picks the smallest-area claim, so containers
need not override this.§fn claims_raw_touch(&self, _point: Point) -> bool
fn claims_raw_touch(&self, _point: Point) -> bool
point (logical coords, same space as Widget::get_rect). Read more§fn tooltip(&self) -> Option<&str>
fn tooltip(&self) -> Option<&str>
crate::widget::tooltip::TooltipHost),
hit-tested like cursor_shape so containers
need not forward it. An icon-only control should also use this as
its accessible name.§fn tooltip_side(&self) -> TooltipSide
fn tooltip_side(&self) -> TooltipSide
fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>
fn is_focusable(&self) -> bool
§fn is_default_keyboard_focus(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
§fn keyboard_input_scope(&self) -> Option<u64>
fn keyboard_input_scope(&self) -> Option<u64>
fn set_focus(&mut self, _focused: bool)
§fn set_full_bleed(&mut self, _full_bleed: bool)
fn set_full_bleed(&mut self, _full_bleed: bool)
§fn set_invalid(&mut self, _invalid: bool)
fn set_invalid(&mut self, _invalid: bool)
Field::with_error: an invalid control edges itself in danger ink
and reports invalid to assistive technology. Controls without a
field face ignore it.§fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn is_focused(&self) -> bool
None leaves the menu to stand under
the focused widget’s own box.§fn wants_tab_input(&self) -> bool
fn wants_tab_input(&self) -> bool
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
Some enables IME for the focused widget and
positions its candidate window; non-text controls keep the default
None and therefore disable IME.§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
focus to this subtree (wrapping at the ends) and restores the prior
focus once it goes back to false. Default false.§fn scopes_keyboard_focus(&self) -> bool
fn scopes_keyboard_focus(&self) -> bool
Self::traps_focus it moves no focus when it starts or ends, and
pointer input is unaffected. Default false.§fn take_app_activation(&mut self) -> Option<u64>
fn take_app_activation(&mut self) -> Option<u64>
§fn take_focus_request(&mut self) -> Option<String>
fn take_focus_request(&mut self) -> Option<String>
§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
AccessState. Default None means
presentational: the node is skipped and children reparent onto the
parent. State must be derived, not stored so it can’t drift from
draw; names must already be i18n!-resolved.Self::accessibility with its synthetic children shared, for a
widget that keeps them between frames: each child it did not change
is handed over as the very Arc of the last frame, which the
semantic tree takes as unchanged without copying or comparing it. Read moreSelf::accessibility reports this subtree hidden, for a
host that asks it of every node to prune focus traversal. Widgets
whose node is costly to build (text values, per-block children, a
translated name) answer without building it: the focus walk asks
every widget in the window on every recomputation. Any override must
agree with accessibility(); debug builds check it in the walk.§fn accessibility_root(&self) -> Option<AccessNode>
fn accessibility_root(&self) -> Option<AccessNode>
Self::accessibility’s own node with its children left empty:
its role, identity (semantic_key) and state. Focus capture and focus
order read only these, for every node on every frame, so a widget
whose node carries a large subtree (a document exporting its every
block) answers without building it. An override must equal
accessibility() with children cleared.§fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
AccessNode::children. The path is
its child-index path beneath this widget’s accessibility node. Returning
a rect lets AccessKit activation inject the same click as pointer input.§fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
§fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
children entry beneath a
synthetic child returned by accessibility.
The returned index addresses AccessNode::children for this frame.
Collections use this to place a real interactive row delegate inside
its virtual ListItem/TreeItem instead of exporting a duplicate.§fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
children entry beneath a
nested path of synthetic children returned by
accessibility. Read more§fn accessibility_represents_child(&self, _child_index: usize) -> bool
fn accessibility_represents_child(&self, _child_index: usize) -> bool
children entry is already
represented in this widget’s own synthetic
accessibility tree, so the bridge must not
export it a second time. A host that publishes a child’s semantics
itself (to add its own controls inside the same dialog) answers true
for that child; assistive technology then sees one copy, not two.§fn lays_out_child(&self, _child_index: usize) -> bool
fn lays_out_child(&self, _child_index: usize) -> bool
§fn accessibility_child_description(&self, _child_index: usize) -> Option<String>
fn accessibility_child_description(&self, _child_index: usize) -> Option<String>
children entry to
assistive technology, when this widget holds the words for it: a
row’s secondary line is its trailing switch’s description. The
bridge sets it as that child’s node’s description unless the child
describes itself.§fn perform_action(
&mut self,
_action: &Action,
_key_path: &[u64],
_state: &mut Edits<'_>,
_path: &(dyn Any + 'static),
) -> bool
fn perform_action( &mut self, _action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _path: &(dyn Any + 'static), ) -> bool
Action on this
widget, or on one of its synthetic accessibility nodes. May mutate
the CRDT like handle_event. Read more§fn perform_semantic_action(
&mut self,
target: &str,
action: &Action,
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
target is the opaque stable value supplied through
AccessNode::with_action_target. Read more§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
false) widget is excluded from focus traversal, must
reject input in handle_event, and renders dimmed (see
DISABLED_ALPHA).§fn ime_requires_deferred_ack(&self) -> bool
fn ime_requires_deferred_ack(&self) -> bool
§fn ime_refuses_ordinary_commits(&self) -> bool
fn ime_refuses_ordinary_commits(&self) -> bool
§fn start_deferred_text(&mut self) -> Option<Receipt>
fn start_deferred_text(&mut self) -> Option<Receipt>
§fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
§fn ime_content(&self) -> Option<InputContent>
fn ime_content(&self) -> Option<InputContent>
text-input-v3, native IMEs elsewhere). None is intentionally the
default: enabling an IME for buttons, canvas tools or games makes the
compositor raise an on-screen keyboard over content that cannot accept
the committed text. Read more§fn ime_multiline(&self) -> bool
fn ime_multiline(&self) -> bool
§fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
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