Struct Text
pub struct Text { /* private fields */ }Implementations§
§impl Text
impl Text
pub fn into_widget(self) -> Box<dyn Widget>
pub fn into_widget(self) -> Box<dyn Widget>
Box this widget in the SDK so thin apps reuse its shared implementation. This keeps the widget’s vtable instantiation out of the app.
pub fn new(label: &str) -> Text
pub fn with_id(self, id: impl Into<String>) -> Text
pub fn with_id(self, id: impl Into<String>) -> Text
Give this retained text node a stable address for inspection and headless scenarios.
pub fn dynamic(source: impl FnMut() -> String + 'static) -> Text
pub fn dynamic(source: impl FnMut() -> String + 'static) -> Text
Text recomputed during widget synchronization.
Prefer Self::from_state for LocalState: it
uses the state’s revision to skip the formatter when unchanged.
pub fn from_state<T>(
state: &LocalState<T>,
render: impl FnMut(&T) -> String + 'static,
) -> Textwhere
T: 'static,
pub fn from_state<T>(
state: &LocalState<T>,
render: impl FnMut(&T) -> String + 'static,
) -> Textwhere
T: 'static,
Bind rendered text to typed process-local state.
pub fn from_document(
render: impl FnMut(&AutoCommit, &ExId) -> String + 'static,
) -> Text
pub fn from_document( render: impl FnMut(&AutoCommit, &ExId) -> String + 'static, ) -> Text
Derive text from the shared Automerge model during the standard sync pass. Several views can read the same fields without notifications or app-owned fan-out; each invalidates only when its rendered value changes.
pub fn from_document_string(key: impl Into<String>) -> Text
pub fn from_document_string(key: impl Into<String>) -> Text
Display a string scalar or Automerge Text object stored under key;
use Self::from_document for projections.
pub fn with_args(key: &str, args: &[(&str, ArgValue)]) -> Text
pub fn with_args(key: &str, args: &[(&str, ArgValue)]) -> Text
Construct text from a key whose Fluent message takes variables, e.g.
Text::with_args("counter", &[("count", 5.into())]) resolving
counter = Count is { $count } to Count is 5.
pub fn with_arg(self, name: &str, value: impl Into<ArgValue>) -> Text
pub fn with_arg(self, name: &str, value: impl Into<ArgValue>) -> Text
Supply one Fluent variable for the label’s placeables. Chainable, so
multiple variables can be set: Text::new("greeting").with_arg("name", "Ada").with_arg("count", 3). Accepts numbers and strings.
pub fn with_layout_engine<E>(self, engine: E) -> Textwhere
E: TextLayoutEngine + 'static,
pub fn with_layout_engine<E>(self, engine: E) -> Textwhere
E: TextLayoutEngine + 'static,
Replace measurement and painting while retaining Text’s localization, accessibility, Taffy lifecycle, caching, and inspection behavior. The engine receives the resolved role style.
pub fn with_role(self, role: TextRole) -> Text
pub fn with_role(self, role: TextRole) -> Text
Say what this text is. The role picks face, size, weight and leading
from the active theme and follows its text and UI scale when the
retained widget is laid out again. Text without a role is
TextRole::Body. Modifiers such as Self::strong layer on top of
the role in any order.
pub fn strong(self) -> Text
pub fn strong(self) -> Text
Emphasis inside the role: the next emphasis weight (regular and medium become semibold, semibold becomes bold).
pub fn with_kind(self, kind: TextKind) -> Text
pub fn with_kind(self, kind: TextKind) -> Text
Say what the text is (TextKind): the toolkit picks its OpenType
features from that against the face it is set in. Code also sets it
in the theme’s mono face.
pub fn with_content_size(self, px: f32) -> Text
pub fn with_content_size(self, px: f32) -> Text
Document-space text at exactly px logical pixels: a zoomed canvas,
a page preview, a terminal grid. It keeps the role’s face, weight and
leading but never grows with the text scale; the content’s own zoom
scales it. Chrome never uses this.
pub fn with_heading_level(self, level: u8) -> Text
pub fn with_heading_level(self, level: u8) -> Text
Override the screen-reader heading level while retaining the selected
visual role. Levels are clamped to the platform-supported 1–6 range.
Without an override the role decides (TextRole::heading_level).
pub fn with_spoken(self, spoken: impl Into<String>) -> Text
pub fn with_spoken(self, spoken: impl Into<String>) -> Text
Have assistive technology read spoken instead of the shown words:
a failure shows its headline and speaks its whole reason, which the
screen keeps behind a “Details” disclosure.
pub fn with_live(self, politeness: Politeness) -> Text
pub fn with_live(self, politeness: Politeness) -> Text
Mark this text as a live accessibility region.
Use crate::a11y::Politeness::Assertive for feedback that must be
heard before the person can proceed (for example, a rejected login),
and Polite for non-blocking progress. This does not move focus or
change visual styling.
pub fn with_line_height(self, multiplier: f32) -> Text
pub fn with_line_height(self, multiplier: f32) -> Text
Override the role’s leading (a line-height multiplier).
pub fn with_auto_hyphenation(self, language: impl Into<String>) -> Text
pub fn with_auto_hyphenation(self, language: impl Into<String>) -> Text
Enable TeX/Liang automatic hyphenation for this text block using a
BCP-47 language tag such as "en-US" or "de".
pub fn with_hyphenator(self, hyphenator: Arc<dyn Hyphenator>) -> Text
pub fn with_hyphenator(self, hyphenator: Arc<dyn Hyphenator>) -> Text
Use an application-supplied discretionary-break algorithm while retaining the standard Text widget lifecycle and accessibility.
pub fn with_weight(self, weight: TextWeight) -> Text
pub fn with_weight(self, weight: TextWeight) -> Text
Override the role’s weight. Prefer Self::strong for emphasis.
pub fn with_italic(self, italic: bool) -> Text
pub fn with_font_family(self, family: FontChoice) -> Text
pub fn with_font_family(self, family: FontChoice) -> Text
Render this label in an explicit FontChoice instead of the role’s
family — a font picker previewing a face in itself. Measurement and
draw shape use the same family.
pub fn with_font_feature(self, tag: OpenTypeTag, value: u32) -> Text
pub fn with_kerning(self, enabled: bool) -> Text
pub fn with_discretionary_ligatures(self, enabled: bool) -> Text
pub fn with_numeric_style(self, numeric_style: NumericStyle) -> Text
pub fn with_font_variation(self, tag: OpenTypeTag, value: f32) -> Text
pub fn with_optical_sizing(self, optical_sizing: OpticalSizing) -> Text
pub fn with_align(self, align: ParagraphAlign) -> Text
pub fn with_balanced_wrap(self) -> Text
pub fn with_wrap_mode(self, wrap_mode: TextWrapMode) -> Text
pub fn with_wrap_mode(self, wrap_mode: TextWrapMode) -> Text
Choose how this text wraps within the width supplied by its layout.
WordOrGlyph keeps long identifiers and URLs readable in narrow panes
without inserting breaks into their content or accessible name.
pub fn with_hanging_punctuation(self, hanging: HangingPunctuation) -> Text
pub fn with_fragmentation(self, orphans: u8, widows: u8) -> Text
pub fn with_lines(self, lines: Option<u32>) -> Text
pub fn with_lines(self, lines: Option<u32>) -> Text
Let it take at most lines lines, eliding at the last of them what does not fit: a
card’s title is one line, the caption under it two. None wraps to as many as the
width needs. A clamp may elide inside a word, so the text holds no longer than the room
the last line has.
pub fn with_truncate(self, truncate: bool) -> Text
pub fn with_truncate(self, truncate: bool) -> Text
Elide it at the room it is given rather than wrap wider: it never holds its longest
word’s width, so its box may shrink to nothing and what does not fit ends in a
ELLIPSIS. One line, unless Self::with_lines says
how many.
pub fn set_lines(&mut self, lines: Option<u32>)
pub fn set_lines(&mut self, lines: Option<u32>)
Take at most lines lines, None or 0 for as many as the width needs.
pub fn set_font_family(&mut self, family: Option<FontChoice>)
pub fn set_font_family(&mut self, family: Option<FontChoice>)
Mutate the font-family override after construction. None restores
the role’s family.
pub fn text_style(&self) -> &TextStyle
pub fn text_style(&self) -> &TextStyle
The resolved style measurement and painting use: the role in the last theme seen, with every modifier applied.
pub fn apply_layout_external(&mut self, rect: Rect)
pub fn apply_layout_external(&mut self, rect: Rect)
External-layout assignment for callers placing this label outside
the taffy tree. Mirrors
crate::widget::TextInput::apply_layout_external.
pub fn with_color(self, color: AlphaColor<Srgb>) -> Text
pub fn with_color(self, color: AlphaColor<Srgb>) -> Text
Pass a Theme token (e.g. theme.text_dim or
theme.tokens.colors.semantic.danger) so the choice still tracks
the active theme.
pub fn dimmed(self) -> Text
pub fn dimmed(self) -> Text
Use the active theme’s secondary text colour. This avoids freezing a dark-palette colour into a widget that may render in light or high-contrast mode.
pub fn tone(self, tone: Tone) -> Text
pub fn tone(self, tone: Tone) -> Text
Status text in tone’s ink: “Running” in success, “Stopped” in
danger, a person’s name in their presence colour. The ink is
resolved when the text is drawn, against the ground it is drawn on,
and stepped out until it reads at the role’s size, so it follows
the theme and stays legible in a sidebar, an inspector or a popover.
Tone::Neutral is the secondary ink.
pub fn with_presence(self, path: Vec<PathSegment>) -> Text
pub fn with_presence(self, path: Vec<PathSegment>) -> Text
Opt this widget into presence tracking by binding it to a CRDT-style path.
pub fn with_permission_scope(self, scope: PermissionScope) -> Text
pub fn with_permission_scope(self, scope: PermissionScope) -> Text
Gate this widget behind a permission scope.
Trait Implementations§
§impl Described for Text
impl Described for Text
§fn set_props(&mut self, props: TextProps) -> bool
fn set_props(&mut self, props: TextProps) -> bool
What it says changes in place; another role, figure style or line limit builds it again.
type Props = TextProps
§fn from_props(key: &str, props: TextProps) -> Text
fn from_props(key: &str, props: TextProps) -> Text
props, with key its stable id.§fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
slot, to change by key in place: None when a change of what
the slot holds builds the widget again.§fn part_views(
&mut self,
slot: &str,
key: &str,
of: &str,
) -> Option<&mut dyn SlotViews>
fn part_views( &mut self, slot: &str, key: &str, of: &str, ) -> Option<&mut dyn SlotViews>
slot holds for the part key — a part being a component the slot
takes, whose props the widget reads — in that part’s own view slot of, to change them
by key where they stand. None when a change inside a part builds the widget again.§impl PermissionGated for Text
impl PermissionGated for Text
fn permission_scope(&self) -> Option<PermissionScope>
§impl PublishesPresence for Text
impl PublishesPresence for Text
§fn presence_key(&self) -> Option<PresenceKey>
fn presence_key(&self) -> Option<PresenceKey>
§fn presence_payload(&self) -> Option<(PresenceKey, PresencePayload)>
fn presence_payload(&self) -> Option<(PresenceKey, PresencePayload)>
§fn composing_payload(&self) -> Option<(PresenceKey, PresencePayload)>
fn composing_payload(&self) -> Option<(PresenceKey, PresencePayload)>
None derives it from
Self::presence_payload and the accessibility node (see
crate::shared_selection::selection_of); a widget whose selection
those cannot describe (one spanning blocks, offsets in another text)
answers itself.§impl Widget for Text
impl Widget for Text
§fn adjust_layout_style(
&mut self,
taffy: &mut TaffyTree,
node: NodeId,
_text: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, taffy: &mut TaffyTree, node: NodeId, _text: &mut TextRenderer, ) -> bool
A bound text that has nothing to say leaves its container’s flow, so its container skips the gap it would have taken.
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
Opt into incremental redraw: true while the cache is unwritten or invalidated by a rect change. The App’s redraw gate uses this to skip frames where no Text widget changed.
§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
Clears the cache-stale flag after the App consumes the scene.
§fn is_layout_dirty(&self) -> bool
fn is_layout_dirty(&self) -> bool
Text’s intrinsic size is fixed at construction, so once
apply_layout sets a non-zero self.rect this reports false —
an unrelated sibling reflow shouldn’t drag a re-shape along.
Rect::ZERO means “not laid out yet,” so the first frame still runs.
The node below never sets hidden: answered without resolving the
text, for every text of a list on every focus walk.
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
dyn Widget. Default None (a widget may borrow
and so not be 'static); a widget opts in with Some(self), and a
Decorator answers itself.fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
Widget::provide.§fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
fn measure( &mut self, known_dimensions: Size<Option<f32>>, available_space: Size<AvailableSpace>, text_renderer: &mut TextRenderer, ) -> Size<f32>
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
scene. The default paints nothing.fn name(&self) -> &'static str
§fn test_id(&self) -> Option<&str>
fn test_id(&self) -> Option<&str>
None falls back to a path-based
key. Must be unique across the live tree — the registry resolves on
first match, so a duplicate shadows the second occurrence.§fn needs_idle_sync(&self) -> bool
fn needs_idle_sync(&self) -> bool
sync still needs to run on idle frames without input or
collab events — e.g. waiting out a document-adoption grace window.§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
AccessState. Default None means
presentational: the node is skipped and children reparent onto the
parent. State must be derived, not stored so it can’t drift from
draw; names must already be i18n!-resolved.§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner still lays out, paints and refreshes accessibility
geometry; unknown handlers stay on the full path.§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
§fn set_window_bar_control(&mut self, in_bar: bool)
fn set_window_bar_control(&mut self, in_bar: bool)
§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Widget::children_mut returns without short-circuiting, so a container never freezes its
descendants; an override checks state of its own and forwards.§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits;
the host syncs again when the document changed. The default settles the returned children.§fn layout_info(&self) -> Option<LayoutInfo>
fn layout_info(&self) -> Option<LayoutInfo>
None means the widget has no such policy; ordinary manual widgets remain
valid. Values are available after build/settlement and carry real origins.§fn observe_physical_input(&mut self, _input: PhysicalInput)
fn observe_physical_input(&mut self, _input: PhysicalInput)
§fn handle_event(&mut self, _event: &WindowEvent, _ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, _event: &WindowEvent, _ctx: &mut EventCtx<'_>)
fn children(&self) -> Vec<&dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.§fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::for_each_child that may paint inside the layout_clip in
effect: what a scroll view’s damage and copy plan need. Every child by default; a long
column visits only those near the clip, so a frame costs what is shown, not what the column
holds.§fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
Self::children lists, so what is walked
there keeps the paths, sibling indices and registry entries it had.§fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
Self::build_layout gives a layout node,
also those Self::for_each_child keeps from routing (a hidden
pane, a title, a spacer). A retained layout is checked against this
walk before it is called through again, so a widget that replaced a
child without reporting it gets a new layout instead of a call into
freed memory. A child missing here cannot be checked, so debug builds
stop on it. A wrapper that stands for its inner widget’s node visits
the inner widget itself. Read morefn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn window_slot(&self, _id: String) -> Option<ToolbarAction>
fn window_slot(&self, _id: String) -> Option<ToolbarAction>
id
(crate::window_toolbar::ToolbarAction): a button’s icon and name.
None for anything that is not a button.§fn stands_for(&self, address: *const ()) -> bool
fn stands_for(&self, address: *const ()) -> bool
address, or stands in the tree
for it: a Decorator stands for every widget it wraps, so a
scroller drawn inside one is found where the decorator is
(crate::scroll_copy::offer).§fn focus_reveal_context(&self) -> Option<Rect>
fn focus_reveal_context(&self) -> Option<Rect>
§fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
§fn test_rects(&self) -> Vec<(String, Rect)>
fn test_rects(&self) -> Vec<(String, Rect)>
Widget::get_rect; zero-area entries are dropped.§fn child_clip_rect(&self) -> Option<Rect>
fn child_clip_rect(&self) -> Option<Rect>
§fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
axis that this widget, as a scroll view’s content,
offers it to settle on, measured from its own leading edge: a board’s
lanes (crate::widget::Board). None leaves a scroller stopping
wherever the hand left it.§fn take_action_palette_request(&mut self) -> Option<ActionAddress>
fn take_action_palette_request(&mut self) -> Option<ActionAddress>
resources().§fn take_search_request(&mut self) -> bool
fn take_search_request(&mut self) -> bool
§fn cursor_shape(&self, _point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, _point: Point) -> Option<CursorIcon>
point is logical coords, same space as Widget::get_rect;
None defers to the default arrow. The host hit-tests the whole
tree via node_map and picks the smallest-area claim, so containers
need not override this.§fn claims_raw_touch(&self, _point: Point) -> bool
fn claims_raw_touch(&self, _point: Point) -> bool
point (logical coords, same space as Widget::get_rect). Read more§fn touch_claim(&self, _point: Point) -> TouchClaim
fn touch_claim(&self, _point: Point) -> TouchClaim
point (logical coords)
means here, when a drag moves something rather than scrolling. Read more§fn tooltip(&self) -> Option<&str>
fn tooltip(&self) -> Option<&str>
crate::widget::tooltip::TooltipHost),
hit-tested like cursor_shape so containers
need not forward it. An icon-only control should also use this as
its accessible name.§fn tooltip_side(&self) -> TooltipSide
fn tooltip_side(&self) -> TooltipSide
fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>
fn is_focusable(&self) -> bool
§fn is_default_keyboard_focus(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
§fn keyboard_input_scope(&self) -> Option<u64>
fn keyboard_input_scope(&self) -> Option<u64>
fn set_focus(&mut self, _focused: bool)
§fn set_full_bleed(&mut self, _full_bleed: bool)
fn set_full_bleed(&mut self, _full_bleed: bool)
§fn set_invalid(&mut self, _invalid: bool)
fn set_invalid(&mut self, _invalid: bool)
Field::with_error: an invalid control edges itself in danger ink
and reports invalid to assistive technology. Controls without a
field face ignore it.§fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn is_focused(&self) -> bool
None leaves the menu to stand under
the focused widget’s own box.§fn wants_tab_input(&self) -> bool
fn wants_tab_input(&self) -> bool
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
Some enables IME for the focused widget and
positions its candidate window; non-text controls keep the default
None and therefore disable IME.§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
focus to this subtree (wrapping at the ends) and restores the prior
focus once it goes back to false. Default false.§fn scopes_keyboard_focus(&self) -> bool
fn scopes_keyboard_focus(&self) -> bool
Self::traps_focus it moves no focus when it starts or ends, and
pointer input is unaffected. Default false.§fn take_app_activation(&mut self) -> Option<u64>
fn take_app_activation(&mut self) -> Option<u64>
§fn take_focus_request(&mut self) -> Option<String>
fn take_focus_request(&mut self) -> Option<String>
Self::accessibility with its synthetic children shared, for a
widget that keeps them between frames: each child it did not change
is handed over as the very Arc of the last frame, which the
semantic tree takes as unchanged without copying or comparing it. Read more§fn accessibility_root(&self) -> Option<AccessNode>
fn accessibility_root(&self) -> Option<AccessNode>
Self::accessibility’s own node with its children left empty:
its role, identity (semantic_key) and state. Focus capture and focus
order read only these, for every node on every frame, so a widget
whose node carries a large subtree (a document exporting its every
block) answers without building it. An override must equal
accessibility() with children cleared.§fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
AccessNode::children. The path is
its child-index path beneath this widget’s accessibility node. Returning
a rect lets AccessKit activation inject the same click as pointer input.§fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
§fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
children entry beneath a
synthetic child returned by accessibility.
The returned index addresses AccessNode::children for this frame.
Collections use this to place a real interactive row delegate inside
its virtual ListItem/TreeItem instead of exporting a duplicate.§fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
children entry beneath a
nested path of synthetic children returned by
accessibility. Read more§fn accessibility_represents_child(&self, _child_index: usize) -> bool
fn accessibility_represents_child(&self, _child_index: usize) -> bool
children entry is already
represented in this widget’s own synthetic
accessibility tree, so the bridge must not
export it a second time. A host that publishes a child’s semantics
itself (to add its own controls inside the same dialog) answers true
for that child; assistive technology then sees one copy, not two.§fn lays_out_child(&self, _child_index: usize) -> bool
fn lays_out_child(&self, _child_index: usize) -> bool
§fn accessibility_child_description(&self, _child_index: usize) -> Option<String>
fn accessibility_child_description(&self, _child_index: usize) -> Option<String>
children entry to
assistive technology, when this widget holds the words for it: a
row’s secondary line is its trailing switch’s description. The
bridge sets it as that child’s node’s description unless the child
describes itself.§fn perform_action(
&mut self,
_action: &Action,
_key_path: &[u64],
_state: &mut Edits<'_>,
_path: &(dyn Any + 'static),
) -> bool
fn perform_action( &mut self, _action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _path: &(dyn Any + 'static), ) -> bool
Action on this
widget, or on one of its synthetic accessibility nodes. May mutate
the CRDT like handle_event. Read more§fn perform_semantic_action(
&mut self,
target: &str,
action: &Action,
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
target is the opaque stable value supplied through
AccessNode::with_action_target. Read more§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
false) widget is excluded from focus traversal, must
reject input in handle_event, and renders dimmed (see
DISABLED_ALPHA).§fn ime_requires_deferred_ack(&self) -> bool
fn ime_requires_deferred_ack(&self) -> bool
§fn ime_refuses_ordinary_commits(&self) -> bool
fn ime_refuses_ordinary_commits(&self) -> bool
§fn start_deferred_text(&mut self) -> Option<Receipt>
fn start_deferred_text(&mut self) -> Option<Receipt>
§fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
§fn ime_content(&self) -> Option<InputContent>
fn ime_content(&self) -> Option<InputContent>
text-input-v3, native IMEs elsewhere). None is intentionally the
default: enabling an IME for buttons, canvas tools or games makes the
compositor raise an on-screen keyboard over content that cannot accept
the committed text. Read more§fn ime_multiline(&self) -> bool
fn ime_multiline(&self) -> bool
§fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
§fn presented(&self) -> bool
fn presented(&self) -> bool
true; false only for a widget standing in for a window’s
content whose first frame has not drawn. Must latch: once true,
never false again for the same content.§fn arrives_from(&self) -> Source
fn arrives_from(&self) -> Source
presented: this device (an app starting here),
another device or a host. A frame from this device may hold the
window’s first frame up to one frame budget; any other reserves the
window’s place and says where it comes from after a while.§fn arrival_progress(&self) -> Option<Progress>
fn arrival_progress(&self) -> Option<Progress>
§fn arrival_shape(&self) -> SkeletonShape
fn arrival_shape(&self) -> SkeletonShape
§fn text_review(&self) -> Option<(usize, String)>
fn text_review(&self) -> Option<(usize, String)>
(caret_byte, text), byte offset on a char boundary. The host diffs
this before/after an event so caret-only moves (arrows, Home/End)
get announced, not just typing.§fn on_external_event(
&mut self,
_payload: &str,
_state: &mut Edits<'_>,
_root: &(dyn Any + 'static),
)
fn on_external_event( &mut self, _payload: &str, _state: &mut Edits<'_>, _root: &(dyn Any + 'static), )
crate::app::UserEvent::External (e.g. a worker thread streaming
output into a status log). Default no-op; the App redraws and
re-syncs after dispatch, so mutating state here is enough.crate::gesture::NavGestureRecognizer and delivered to the whole
tree; return true once consumed. Default forwards to children, so
a widget that owns history becomes swipe-navigable for free.Self::on_nav_gesture would consume now. A widget
that owns history overrides this beside on_nav_gesture.§fn take_focus_reset(&mut self) -> bool
fn take_focus_reset(&mut self) -> bool
crate::app::App::autofocus_on_structure_change;
a wizard raises it on step transitions.§fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
§fn dev_route(&self) -> Option<RouteSnapshot>
fn dev_route(&self) -> Option<RouteSnapshot>
§fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
route back. Returns whether a router in this subtree accepted it. Read more§fn appearance_intent(&self) -> Option<AppearanceIntent>
fn appearance_intent(&self) -> Option<AppearanceIntent>
crate::app::App::appearance_reconcile — how a settings pane
re-themes the running app live without a back-channel.
Level-triggered; the App recurses Self::children itself, so
containers need not forward it. First Some wins.§fn minimum_window_width(&self) -> Option<f64>
fn minimum_window_width(&self) -> Option<f64>
NavShell answers with one column
at a time). The host states it to the window system, so the desktop
stops a resize there. None: no opinion. The host walks the tree
itself (minimum_window_width), so containers need not forward
it; the first Some wins.§fn preferred_window_size(&self) -> Option<(f64, f64)>
fn preferred_window_size(&self) -> Option<(f64, f64)>
None: the
window is the user’s and the app lays itself out in whatever it gets.§fn set_motion_reduced(&mut self, reduced: bool)
fn set_motion_reduced(&mut self, reduced: bool)
fn wants_pointer_capture(&self) -> bool
§fn disclosing(&self) -> Option<Disclosing>
fn disclosing(&self) -> Option<Disclosing>
motion::Disclosure: an in-window banner arriving or leaving), or a
content-sized container one moves in, how far what follows it is
drawn from where it is laid out. A moving band stands out of the
layout; its container places it (Self::place_disclosing) and
draws the widgets after it lower by transform, so they move with the
band’s edge instead of being laid out again every frame. None at
rest (the default).§fn place_disclosing(&mut self, _slot: Rect)
fn place_disclosing(&mut self, _slot: Rect)
Disclosing::Band) stands while it is
out of the layout: its slot’s top and width (slot’s height is
zero), set by its container after each layout.§fn is_band(&self) -> bool
fn is_band(&self) -> bool
widget::Disclosing). Its column leaves it out of its identity
across rebuilds.§fn note_placement(&mut self, _placement: Placement)
fn note_placement(&mut self, _placement: Placement)
§fn animation_detail(&self) -> Option<String>
fn animation_detail(&self) -> Option<String>
None when it has nothing
to add to its name and geometry.§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
App polls this in Event::AboutToWait; without it a curve would
freeze until an unrelated event woke it.§fn next_wake_deadline(&self) -> Option<Instant>
fn next_wake_deadline(&self) -> Option<Instant>
§fn holds_frame_until(&self, now: Instant) -> Option<Instant>
fn holds_frame_until(&self, now: Instant) -> Option<Instant>
crate::arriving): a local read that has
not answered and is still inside its frame budget. The host keeps
the frame on screen until then, or until the data lands, so the
person never sees the space empty and then filled. Containers
forward (the default does).§fn serve_deadline(&mut self, _now: Instant) -> bool
fn serve_deadline(&mut self, _now: Instant) -> bool
Self::next_wake_deadline) is
due at now: do the work it was for, and say whether anything
changed. The default says it did.§fn modal_capture(&self) -> Option<Rect>
fn modal_capture(&self) -> Option<Rect>
Some(rect) when this subtree holds an open modal, its panel box.
While any widget reports Some, the host suppresses its own global
focus shortcuts and swallows unhandled pointer presses so nothing
behind the modal is clickable. Containers MUST forward (the default
does, via first Some among children).§fn dismiss_presented_modal(&mut self) -> bool
fn dismiss_presented_modal(&mut self) -> bool
§fn presents_modal(&self) -> bool
fn presents_modal(&self) -> bool
Widget::dismiss_presented_modal.§fn take_structure_dirty(&mut self) -> bool
fn take_structure_dirty(&mut self) -> bool
§fn take_structure_change(&mut self) -> StructureChange
fn take_structure_change(&mut self) -> StructureChange
Self::take_structure_dirty, saying whether the frame’s damage can
still describe the rebuild (StructureChange::Described). Reading
clears what take_structure_dirty clears; the two must agree on
whether there is a change. The default is the flag, as
a StructureChange::Rebuild: only a widget that knows every pixel its
change touches lands in its own damage says less, and a container
forwards a child’s StructureChange::Described only by overriding
this.§fn remount_children(&mut self, remount: &mut Remount<'_>) -> bool
fn remount_children(&mut self, remount: &mut Remount<'_>) -> bool
StructureChange::Children this widget or one under it
reported, in the retained layout tree, through remount (see
remount). Returns false when it cannot be
carried out in place: the host then rebuilds its tree, and the change
is carried out by Self::build_layout. A widget reports such a
change until either has carried it out. The default carries out its
children’s.§fn has_pending_visual_work(&self) -> bool
fn has_pending_visual_work(&self) -> bool
§fn has_transient_feedback(&self) -> bool
fn has_transient_feedback(&self) -> bool
§fn collect_damage(&self, regions: &mut Vec<Rect>)
fn collect_damage(&self, regions: &mut Vec<Rect>)
§fn damage_covers_own_box(&self) -> bool
fn damage_covers_own_box(&self) -> bool
Self::collect_damage covers every pixel a relayout changed by
moving or resizing its layout box: a host that repaints where moved
widgets were and are may then leave this widget’s box to it (its
children’s boxes still count). A block editor that grew by a
paragraph says where its blocks were and are; the default does not
claim it.§fn mark_children_drawn(&mut self)
fn mark_children_drawn(&mut self)
§fn release_scene_cache(&mut self)
fn release_scene_cache(&mut self)
§fn composition_follows_allocation(&self) -> bool
fn composition_follows_allocation(&self) -> bool
take_structure_dirty themselves when a new allocation changes what
they show, keep the default: a resize re-solves the retained tree in
place instead of recomposing all of it.§fn layout_needs_measure(&self) -> bool
fn layout_needs_measure(&self) -> bool
layout_dirty frame needs taffy to re-solve sizes
(compute_layout) rather than just reposition already-solved boxes.
Scrollable is the motivating override: it translates its origin
in apply_layout without changing any taffy size, so re-solving on
every scroll frame is pure waste.§fn paint_bounds(&self) -> Rect
fn paint_bounds(&self) -> Rect
draw_child
skips the draw when it misses the viewport. Override for widgets
that paint past their own rect.§fn draw_overlay(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
draw
recursion, so anything emitted here composites above every sibling
regardless of tree order — the toolkit’s overlay mechanism for
content that escapes its layout box (an open Dropdown, a
popover). Default recurses children_mut.Auto Trait Implementations§
impl !Freeze for Text
impl !RefUnwindSafe for Text
impl !Send for Text
impl !Sync for Text
impl Unpin for Text
impl UnsafeUnpin for Text
impl !UnwindSafe for Text
Blanket Implementations§
§impl<T> AsDynWidget for Twhere
T: Widget,
impl<T> AsDynWidget for Twhere
T: Widget,
§fn as_dyn_widget(&self) -> &dyn Widget
fn as_dyn_widget(&self) -> &dyn Widget
§impl<T> AudiencePresentationWidgetExt for T
impl<T> AudiencePresentationWidgetExt for T
fn audience_presentation_request(&self) -> Option<AudiencePresentationRequest>
fn on_audience_presentation_changed(&mut self, active: bool)
fn draw_audience_presentation( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, rect: Rect, ) -> bool
fn handle_audience_presentation_event( &mut self, event: &WindowEvent, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn on_audience_presentation_closed(&mut self)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CompleteContentWidgetExt for T
impl<T> CompleteContentWidgetExt for T
fn complete_content_size(&self) -> Option<Size>
fn draw_complete_content( &mut self, scene: &mut Scene, bounds: Rect, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> FloatingSurfaceWidgetExt for T
impl<T> FloatingSurfaceWidgetExt for T
fn on_floating_surface_focus_changed(&mut self, id: Option<&str>, focused: bool)
fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)
fn on_floating_surface_event_source(&mut self, id: Option<&str>)
fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>
fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn floating_surface_ime(&self, id: &str) -> Option<(InputContent, Rect)>
fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
fn draw_floating_surfaces( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
fn draw_floating_surface( &mut self, id: &str, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
fn active_floating_surface_ids(&self) -> Vec<String>
fn set_floating_surface_bounds(&mut self, bounds: Rect)
fn on_floating_surface_host_message( &mut self, message: &FloatingSurfaceHostMessage, )
§impl<T> FullscreenWidgetExt for T
impl<T> FullscreenWidgetExt for T
fn fullscreen_intent(&self) -> Option<bool>
fn fullscreen_params(&self) -> FullscreenRequest
fn on_fullscreen_changed(&mut self, active: bool)
Source§impl<W> HostDelivery for W
impl<W> HostDelivery for W
Source§fn start_encoded(
&mut self,
kind: OperationKind,
type_id: &str,
payload: &[u8],
doc: &mut AutoCommit,
path: &ExId,
) -> Result<Option<Effected>, String>
fn start_encoded( &mut self, kind: OperationKind, type_id: &str, payload: &[u8], doc: &mut AutoCommit, path: &ExId, ) -> Result<Option<Effected>, String>
type_id, payload) of kind.Source§fn deliver_control(
&mut self,
kind: OperationKind,
control: &str,
doc: &mut AutoCommit,
path: &ObjId,
) -> Result<Option<Effected>, String>
fn deliver_control( &mut self, kind: OperationKind, control: &str, doc: &mut AutoCommit, path: &ObjId, ) -> Result<Option<Effected>, String>
control (its id,
as its tilo.control: resource names it).§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more