Struct Section
pub struct Section { /* private fields */ }Expand description
An intrinsic-height group of content with an optional header. See the module docs.
Implementations§
§impl Section
impl Section
pub fn with_feel(self, feel: Feel) -> Section
pub fn with_feel(self, feel: Feel) -> Section
Play its content arriving and leaving at feel rather than the theme’s pace.
pub fn set_feel(&mut self, feel: Feel)
pub fn set_feel(&mut self, feel: Feel)
Self::with_feel on a section already built.
pub fn pointer_over(self, over: Rc<Cell<bool>>) -> Section
pub fn pointer_over(self, over: Rc<Cell<bool>>) -> Section
Keep over saying whether the pointer is over the section: a host
that reorders the section’s rows holds them still while it is, so no
row moves under the pointer.
pub fn titled(title: impl Into<String>, items: Vec<Box<dyn Widget>>) -> Section
pub fn with_header(self, header: SectionHeader) -> Section
pub fn with_header(self, header: SectionHeader) -> Section
Replace the header.
pub fn collapsible(self) -> Section
pub fn collapsible(self) -> Section
Make the section a disclosure: its header shows a chevron and
toggles the items with a pointer, the keyboard (Enter, Space, the
arrow keys) and assistive technology. Starts expanded; call after
Self::with_header.
pub fn collapsed(self) -> Section
pub fn collapsed(self) -> Section
Self::collapsible, starting collapsed.
pub fn on_expand(self, f: impl FnMut(bool) + 'static) -> Section
pub fn on_expand(self, f: impl FnMut(bool) + 'static) -> Section
Run f with the new state each time the section opens or closes:
what the window shows, never an edit.
pub fn disclosure_id(self, id: impl Into<String>) -> Section
pub fn disclosure_id(self, id: impl Into<String>) -> Section
Address a collapsible section’s header by id rather than by its
title, for a page holding several disclosures of the same title.
Call after Self::collapsible or Self::collapsed.
pub fn is_expanded(&self) -> bool
pub fn is_expanded(&self) -> bool
Whether a collapsible section shows its items.
pub fn set_expanded(&mut self, expanded: bool)
pub fn set_expanded(&mut self, expanded: bool)
Open or close a collapsible section from the host.
Trait Implementations§
§impl Described for Section
impl Described for Section
§fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
What it holds changes by key, under its header.
§fn set_props(&mut self, props: SectionProps) -> bool
fn set_props(&mut self, props: SectionProps) -> bool
What the group is called, whether its title opens and closes it, and how fast what it holds arrives change where the section stands: a section the person closed stays closed.
type Props = SectionProps
§fn from_props(_key: &str, props: SectionProps) -> Section
fn from_props(_key: &str, props: SectionProps) -> Section
props, with key its stable id.§fn part_views(
&mut self,
slot: &str,
key: &str,
of: &str,
) -> Option<&mut dyn SlotViews>
fn part_views( &mut self, slot: &str, key: &str, of: &str, ) -> Option<&mut dyn SlotViews>
slot holds for the part key — a part being a component the slot
takes, whose props the widget reads — in that part’s own view slot of, to change them
by key where they stand. None when a change inside a part builds the widget again.§impl SlotViews for Section
The items under a section’s header.
impl SlotViews for Section
The items under a section’s header.
§impl Widget for Section
impl Widget for Section
§fn take_structure_change(&mut self) -> StructureChange
fn take_structure_change(&mut self) -> StructureChange
Its items inserted, removed or moved by key, and what its parts describe.
§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
Frames while a band its view stopped building leaves, and one more to draw it gone.
§fn disclosing(&self) -> Option<Disclosing>
fn disclosing(&self) -> Option<Disclosing>
A section grows with a band moving in it, and so moves what follows it.
§fn for_each_layout_child(&self, visitor: &mut dyn FnMut(&dyn Widget)) -> bool
fn for_each_layout_child(&self, visitor: &mut dyn FnMut(&dyn Widget)) -> bool
The items of a collapsed section too: they keep their nodes.
§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Widget::children_mut returns without short-circuiting, so a container never freezes its
descendants; an override checks state of its own and forwards.§fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
dirty flag. Default forwards to children.fn wants_pointer_capture(&self) -> bool
§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
§fn collect_damage(&self, regions: &mut Vec<Rect>)
fn collect_damage(&self, regions: &mut Vec<Rect>)
fn name(&self) -> &'static str
§fn take_structure_dirty(&mut self) -> bool
fn take_structure_dirty(&mut self) -> bool
fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
text: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
scene. The default paints nothing.§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
false (clean). A widget is clean until something it reads
changes: a leaf that keeps state says so by tracking a dirty: bool
(set in handle_event/sync, cleared in mark_drawn()), and one
that paints from the people on the document reads the frame’s
presence (crate::presence::frame::frame). Containers MUST
forward: dirty iff any descendant is.§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn children(&self) -> Vec<&dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.fn children_mut(&mut self) -> Vec<&mut dyn Widget>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner still lays out, paints and refreshes accessibility
geometry; unknown handlers stay on the full path.§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn provide<'a>(&'a self, _request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, _request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, _request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, _request: &mut RequestMut<'a, '_>)
Widget::provide.§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
§fn set_window_bar_control(&mut self, in_bar: bool)
fn set_window_bar_control(&mut self, in_bar: bool)
§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits;
the host syncs again when the document changed. The default settles the returned children.fn measure( &mut self, _known: Size<Option<f32>>, _available: Size<AvailableSpace>, _text_renderer: &mut TextRenderer, ) -> Size<f32>
§fn layout_info(&self) -> Option<LayoutInfo>
fn layout_info(&self) -> Option<LayoutInfo>
None means the widget has no such policy; ordinary manual widgets remain
valid. Values are available after build/settlement and carry real origins.§fn adjust_layout_style(
&mut self,
_taffy: &mut TaffyTree,
_node: NodeId,
_text: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, _taffy: &mut TaffyTree, _node: NodeId, _text: &mut TextRenderer, ) -> bool
§fn observe_physical_input(&mut self, _input: PhysicalInput)
fn observe_physical_input(&mut self, _input: PhysicalInput)
§fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::for_each_child that may paint inside the layout_clip in
effect: what a scroll view’s damage and copy plan need. Every child by default; a long
column visits only those near the clip, so a frame costs what is shown, not what the column
holds.§fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
Self::children lists, so what is walked
there keeps the paths, sibling indices and registry entries it had.§fn test_id(&self) -> Option<&str>
fn test_id(&self) -> Option<&str>
None falls back to a path-based
key. Must be unique across the live tree — the registry resolves on
first match, so a duplicate shadows the second occurrence.§fn window_slot(&self, _id: String) -> Option<ToolbarAction>
fn window_slot(&self, _id: String) -> Option<ToolbarAction>
id
(crate::window_toolbar::ToolbarAction): a button’s icon and name.
None for anything that is not a button.§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
dyn Widget. Default None (a widget may borrow
and so not be 'static); a widget opts in with Some(self), and a
Decorator answers itself.§fn stands_for(&self, address: *const ()) -> bool
fn stands_for(&self, address: *const ()) -> bool
address, or stands in the tree
for it: a Decorator stands for every widget it wraps, so a
scroller drawn inside one is found where the decorator is
(crate::scroll_copy::offer).§fn focus_reveal_context(&self) -> Option<Rect>
fn focus_reveal_context(&self) -> Option<Rect>
§fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
§fn test_rects(&self) -> Vec<(String, Rect)>
fn test_rects(&self) -> Vec<(String, Rect)>
Widget::get_rect; zero-area entries are dropped.§fn child_clip_rect(&self) -> Option<Rect>
fn child_clip_rect(&self) -> Option<Rect>
§fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
axis that this widget, as a scroll view’s content,
offers it to settle on, measured from its own leading edge: a board’s
lanes (crate::widget::Board). None leaves a scroller stopping
wherever the hand left it.§fn take_action_palette_request(&mut self) -> Option<ActionAddress>
fn take_action_palette_request(&mut self) -> Option<ActionAddress>
resources().§fn take_search_request(&mut self) -> bool
fn take_search_request(&mut self) -> bool
§fn cursor_shape(&self, _point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, _point: Point) -> Option<CursorIcon>
point is logical coords, same space as Widget::get_rect;
None defers to the default arrow. The host hit-tests the whole
tree via node_map and picks the smallest-area claim, so containers
need not override this.§fn claims_raw_touch(&self, _point: Point) -> bool
fn claims_raw_touch(&self, _point: Point) -> bool
point (logical coords, same space as Widget::get_rect). Read more§fn touch_claim(&self, _point: Point) -> TouchClaim
fn touch_claim(&self, _point: Point) -> TouchClaim
point (logical coords)
means here, when a drag moves something rather than scrolling. Read more§fn tooltip(&self) -> Option<&str>
fn tooltip(&self) -> Option<&str>
crate::widget::tooltip::TooltipHost),
hit-tested like cursor_shape so containers
need not forward it. An icon-only control should also use this as
its accessible name.§fn tooltip_side(&self) -> TooltipSide
fn tooltip_side(&self) -> TooltipSide
fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>
fn is_focusable(&self) -> bool
§fn is_default_keyboard_focus(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
§fn keyboard_input_scope(&self) -> Option<u64>
fn keyboard_input_scope(&self) -> Option<u64>
fn set_focus(&mut self, _focused: bool)
§fn set_full_bleed(&mut self, _full_bleed: bool)
fn set_full_bleed(&mut self, _full_bleed: bool)
§fn set_invalid(&mut self, _invalid: bool)
fn set_invalid(&mut self, _invalid: bool)
Field::with_error: an invalid control edges itself in danger ink
and reports invalid to assistive technology. Controls without a
field face ignore it.§fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn is_focused(&self) -> bool
None leaves the menu to stand under
the focused widget’s own box.§fn wants_tab_input(&self) -> bool
fn wants_tab_input(&self) -> bool
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
Some enables IME for the focused widget and
positions its candidate window; non-text controls keep the default
None and therefore disable IME.§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
focus to this subtree (wrapping at the ends) and restores the prior
focus once it goes back to false. Default false.§fn scopes_keyboard_focus(&self) -> bool
fn scopes_keyboard_focus(&self) -> bool
Self::traps_focus it moves no focus when it starts or ends, and
pointer input is unaffected. Default false.§fn take_app_activation(&mut self) -> Option<u64>
fn take_app_activation(&mut self) -> Option<u64>
§fn take_focus_request(&mut self) -> Option<String>
fn take_focus_request(&mut self) -> Option<String>
§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
AccessState. Default None means
presentational: the node is skipped and children reparent onto the
parent. State must be derived, not stored so it can’t drift from
draw; names must already be i18n!-resolved.Self::accessibility with its synthetic children shared, for a
widget that keeps them between frames: each child it did not change
is handed over as the very Arc of the last frame, which the
semantic tree takes as unchanged without copying or comparing it. Read moreSelf::accessibility reports this subtree hidden, for a
host that asks it of every node to prune focus traversal. Widgets
whose node is costly to build (text values, per-block children, a
translated name) answer without building it: the focus walk asks
every widget in the window on every recomputation. Any override must
agree with accessibility(); debug builds check it in the walk.§fn accessibility_root(&self) -> Option<AccessNode>
fn accessibility_root(&self) -> Option<AccessNode>
Self::accessibility’s own node with its children left empty:
its role, identity (semantic_key) and state. Focus capture and focus
order read only these, for every node on every frame, so a widget
whose node carries a large subtree (a document exporting its every
block) answers without building it. An override must equal
accessibility() with children cleared.§fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
AccessNode::children. The path is
its child-index path beneath this widget’s accessibility node. Returning
a rect lets AccessKit activation inject the same click as pointer input.§fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
§fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
children entry beneath a
synthetic child returned by accessibility.
The returned index addresses AccessNode::children for this frame.
Collections use this to place a real interactive row delegate inside
its virtual ListItem/TreeItem instead of exporting a duplicate.§fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
children entry beneath a
nested path of synthetic children returned by
accessibility. Read more§fn accessibility_represents_child(&self, _child_index: usize) -> bool
fn accessibility_represents_child(&self, _child_index: usize) -> bool
children entry is already
represented in this widget’s own synthetic
accessibility tree, so the bridge must not
export it a second time. A host that publishes a child’s semantics
itself (to add its own controls inside the same dialog) answers true
for that child; assistive technology then sees one copy, not two.§fn lays_out_child(&self, _child_index: usize) -> bool
fn lays_out_child(&self, _child_index: usize) -> bool
§fn accessibility_child_description(&self, _child_index: usize) -> Option<String>
fn accessibility_child_description(&self, _child_index: usize) -> Option<String>
children entry to
assistive technology, when this widget holds the words for it: a
row’s secondary line is its trailing switch’s description. The
bridge sets it as that child’s node’s description unless the child
describes itself.§fn perform_action(
&mut self,
_action: &Action,
_key_path: &[u64],
_state: &mut Edits<'_>,
_path: &(dyn Any + 'static),
) -> bool
fn perform_action( &mut self, _action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _path: &(dyn Any + 'static), ) -> bool
Action on this
widget, or on one of its synthetic accessibility nodes. May mutate
the CRDT like handle_event. Read more§fn perform_semantic_action(
&mut self,
target: &str,
action: &Action,
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
target is the opaque stable value supplied through
AccessNode::with_action_target. Read more§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
false) widget is excluded from focus traversal, must
reject input in handle_event, and renders dimmed (see
DISABLED_ALPHA).§fn ime_requires_deferred_ack(&self) -> bool
fn ime_requires_deferred_ack(&self) -> bool
§fn ime_refuses_ordinary_commits(&self) -> bool
fn ime_refuses_ordinary_commits(&self) -> bool
§fn start_deferred_text(&mut self) -> Option<Receipt>
fn start_deferred_text(&mut self) -> Option<Receipt>
§fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
§fn ime_content(&self) -> Option<InputContent>
fn ime_content(&self) -> Option<InputContent>
text-input-v3, native IMEs elsewhere). None is intentionally the
default: enabling an IME for buttons, canvas tools or games makes the
compositor raise an on-screen keyboard over content that cannot accept
the committed text. Read more§fn ime_multiline(&self) -> bool
fn ime_multiline(&self) -> bool
§fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
§fn presented(&self) -> bool
fn presented(&self) -> bool
true; false only for a widget standing in for a window’s
content whose first frame has not drawn. Must latch: once true,
never false again for the same content.§fn arrives_from(&self) -> Source
fn arrives_from(&self) -> Source
presented: this device (an app starting here),
another device or a host. A frame from this device may hold the
window’s first frame up to one frame budget; any other reserves the
window’s place and says where it comes from after a while.§fn arrival_progress(&self) -> Option<Progress>
fn arrival_progress(&self) -> Option<Progress>
§fn arrival_shape(&self) -> SkeletonShape
fn arrival_shape(&self) -> SkeletonShape
§fn text_review(&self) -> Option<(usize, String)>
fn text_review(&self) -> Option<(usize, String)>
(caret_byte, text), byte offset on a char boundary. The host diffs
this before/after an event so caret-only moves (arrows, Home/End)
get announced, not just typing.§fn on_external_event(
&mut self,
_payload: &str,
_state: &mut Edits<'_>,
_root: &(dyn Any + 'static),
)
fn on_external_event( &mut self, _payload: &str, _state: &mut Edits<'_>, _root: &(dyn Any + 'static), )
crate::app::UserEvent::External (e.g. a worker thread streaming
output into a status log). Default no-op; the App redraws and
re-syncs after dispatch, so mutating state here is enough.crate::gesture::NavGestureRecognizer and delivered to the whole
tree; return true once consumed. Default forwards to children, so
a widget that owns history becomes swipe-navigable for free.Self::on_nav_gesture would consume now. A widget
that owns history overrides this beside on_nav_gesture.§fn take_focus_reset(&mut self) -> bool
fn take_focus_reset(&mut self) -> bool
crate::app::App::autofocus_on_structure_change;
a wizard raises it on step transitions.§fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
§fn dev_route(&self) -> Option<RouteSnapshot>
fn dev_route(&self) -> Option<RouteSnapshot>
§fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
route back. Returns whether a router in this subtree accepted it. Read more§fn appearance_intent(&self) -> Option<AppearanceIntent>
fn appearance_intent(&self) -> Option<AppearanceIntent>
crate::app::App::appearance_reconcile — how a settings pane
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Level-triggered; the App recurses Self::children itself, so
containers need not forward it. First Some wins.§fn minimum_window_width(&self) -> Option<f64>
fn minimum_window_width(&self) -> Option<f64>
NavShell answers with one column
at a time). The host states it to the window system, so the desktop
stops a resize there. None: no opinion. The host walks the tree
itself (minimum_window_width), so containers need not forward
it; the first Some wins.§fn preferred_window_size(&self) -> Option<(f64, f64)>
fn preferred_window_size(&self) -> Option<(f64, f64)>
None: the
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fn set_motion_reduced(&mut self, reduced: bool)
§fn needs_idle_sync(&self) -> bool
fn needs_idle_sync(&self) -> bool
sync still needs to run on idle frames without input or
collab events — e.g. waiting out a document-adoption grace window.§fn place_disclosing(&mut self, _slot: Rect)
fn place_disclosing(&mut self, _slot: Rect)
Disclosing::Band) stands while it is
out of the layout: its slot’s top and width (slot’s height is
zero), set by its container after each layout.§fn is_band(&self) -> bool
fn is_band(&self) -> bool
widget::Disclosing). Its column leaves it out of its identity
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fn note_placement(&mut self, _placement: Placement)
§fn animation_detail(&self) -> Option<String>
fn animation_detail(&self) -> Option<String>
None when it has nothing
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fn next_wake_deadline(&self) -> Option<Instant>
§fn holds_frame_until(&self, now: Instant) -> Option<Instant>
fn holds_frame_until(&self, now: Instant) -> Option<Instant>
crate::arriving): a local read that has
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the frame on screen until then, or until the data lands, so the
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Self::next_wake_deadline) is
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changed. The default says it did.§fn modal_capture(&self) -> Option<Rect>
fn modal_capture(&self) -> Option<Rect>
Some(rect) when this subtree holds an open modal, its panel box.
While any widget reports Some, the host suppresses its own global
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fn dismiss_presented_modal(&mut self) -> bool
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