Struct Chip
pub struct Chip { /* private fields */ }Implementations§
§impl Chip
impl Chip
pub fn new(label: impl Into<String>) -> Chip
pub fn reference(label: impl Into<String>, id: &str) -> Chip
pub fn reference(label: impl Into<String>, id: &str) -> Chip
A reference to a resource another app keeps, named label and
addressed by id: the pill a reference is everywhere, led by a link
and announced as opening it. Pressing it does what
Self::on_click says: open the resource where it lives.
pub fn with_face(
self,
name: impl Into<String>,
colour: AlphaColor<Srgb>,
) -> Chip
pub fn with_face( self, name: impl Into<String>, colour: AlphaColor<Srgb>, ) -> Chip
Led by the face of name (their initials) on their presence colour, when the label
says more than their name: Helper · Tidy my notes.
pub fn with_id(self, id: impl Into<String>) -> Chip
pub fn with_id(self, id: impl Into<String>) -> Chip
A stable id for tests, inspection and the chip’s bound action
(defaults to the label). Set it before Self::on_click.
pub fn on_click(self, f: impl FnMut() + 'static) -> Chip
pub fn on_click(self, f: impl FnMut() + 'static) -> Chip
Run f when the chip is pressed (a pointer, Enter or Space, or
assistive technology): a tag that opens its notes, a backlink.
pub fn on_action(self, binding: ActionBinding<()>) -> Chip
pub fn on_action(self, binding: ActionBinding<()>) -> Chip
Self::on_click through an exported resource action.
pub fn on_effect(self, f: impl FnMut() + 'static) -> Chip
pub fn on_effect(self, f: impl FnMut() + 'static) -> Chip
Publish a press as a zero-argument effect, as
Button::on_effect does.
pub fn on_view(self, f: impl FnMut() + 'static) -> Chip
pub fn on_view(self, f: impl FnMut() + 'static) -> Chip
Publish a press as a transient view action (a filter, what is shown),
as Button::on_view does.
pub fn tooltip(self, text: impl Into<String>) -> Chip
pub fn tooltip(self, text: impl Into<String>) -> Chip
What the chip does or stands for, shown when the pointer rests on it.
pub fn with_accessible_name(self, name: impl Into<String>) -> Chip
pub fn with_accessible_name(self, name: impl Into<String>) -> Chip
The name the chip is announced by when its label alone is not enough (“Tag: design”).
A trailing chevron: pressing the chip opens a menu of choices.
pub fn hit_rect(&self) -> Rect
pub fn hit_rect(&self) -> Rect
The pointer target: the pill’s rect grown vertically to the minimum pointer target. A chip paints at the 28 px selector height (HIG §9.6) but no target is smaller than 32 px, so the 2 px above and below the pill belong to it as well.
pub fn remove_hit_rect(&self) -> Rect
pub fn remove_hit_rect(&self) -> Rect
The “×” target, grown vertically like Chip::hit_rect. Only
vertically: sideways it would reach under the last letters of the
label and turn a body click into a removal.
pub fn selectable(self) -> Chip
pub fn selectable(self) -> Chip
Make the chip a toggle (a filter). Clicking the body flips selection.
pub fn selected(self, on: bool) -> Chip
pub fn selected(self, on: bool) -> Chip
Set the initial selected state (implies selectable).
pub fn current(self, on: bool) -> Chip
pub fn current(self, on: bool) -> Chip
Show the chip as standing for what is applied now (a menu chip whose filter has a choice), without making a press flip it: its press stays its activation, which opens the menu.
pub fn with_lead(self, lead: ChipLead) -> Chip
pub fn with_lead(self, lead: ChipLead) -> Chip
What sits before the label: a content-colour dot or a glyph.
pub fn is_selected(&self) -> bool
pub fn set_selected(&mut self, on: bool)
pub fn set_selected(&mut self, on: bool)
Programmatically set selection (host syncing from its model).
pub fn on_toggle_view(self, f: impl FnMut(bool) + 'static) -> Chip
pub fn on_toggle_view(self, f: impl FnMut(bool) + 'static) -> Chip
Flip the chip’s selection as the chip’s published view action
toggle (implies selectable): a person’s press,
a screen reader, a script and an agent flip it through the same
action, and f hears the selection it reports.
pub fn on_remove_view(self, f: impl FnMut() + 'static) -> Chip
pub fn on_remove_view(self, f: impl FnMut() + 'static) -> Chip
Remove the chip as its published view action remove (implies
removable), so the × a person presses, a screen
reader, a script and an agent all remove it the same way.
pub fn set_on_remove_view(&mut self, f: impl FnMut() + 'static)
pub fn set_on_remove_view(&mut self, f: impl FnMut() + 'static)
Self::on_remove_view on a chip already built.
pub fn with_remove_press(self, press: Press) -> Chip
pub fn with_remove_press(self, press: Press) -> Chip
Pressing the “×” presses what the view bound to it (press): the chip takes it away
through the same door as anything else it runs.
pub fn set_remove_press(&mut self, press: Press)
pub fn set_remove_press(&mut self, press: Press)
Self::with_remove_press on a chip already built.
pub fn take_toggled(&mut self) -> bool
pub fn take_toggled(&mut self) -> bool
Drain the “selection toggled” signal (fires once per click on the body
of a selectable chip). Read is_selected() for the new value.
pub fn take_removed(&mut self) -> bool
pub fn take_removed(&mut self) -> bool
Drain the “× clicked / remove me” signal (fires once).
pub fn remove_rect(&self) -> Rect
pub fn remove_rect(&self) -> Rect
The “×” hit rect (empty until laid out + drawn). Exposed for tests.
Trait Implementations§
Source§impl ActionControl<()> for Chip
impl ActionControl<()> for Chip
Source§fn bind_action(self, binding: ActionBinding<()>) -> Self
fn bind_action(self, binding: ActionBinding<()>) -> Self
binding with the control’s committed value.§impl ActionControls for Chip
impl ActionControls for Chip
§fn install_control_custody(
&mut self,
domain: &ControlDomain,
attachment: CustodyAttachment,
)
fn install_control_custody( &mut self, domain: &ControlDomain, attachment: CustodyAttachment, )
§fn take_control_invocation(&mut self) -> Option<ControlInvocation>
fn take_control_invocation(&mut self) -> Option<ControlInvocation>
§fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
fn control_action_bindings(&self) -> Vec<ControlBindingMetadata>
metadata
to its descendants’ inventory.§fn refresh_control_action_availability(
&mut self,
allowed: &HashSet<ActionAddress>,
)
fn refresh_control_action_availability( &mut self, allowed: &HashSet<ActionAddress>, )
§fn take_attributed_control_invocation(
&mut self,
) -> Option<(ControlInvocation, Option<InvocationId>)>
fn take_attributed_control_invocation( &mut self, ) -> Option<(ControlInvocation, Option<InvocationId>)>
Self::take_control_invocation, with the effect invocation the
intent continues when an effect’s handler or completion queued it:
the host applies it for that invocation’s invoker.§fn on_control_invocation_result(
&mut self,
address: &ActionAddress,
result: &Result<ResourceOperationStart, DoorError>,
)
fn on_control_invocation_result( &mut self, address: &ActionAddress, result: &Result<ResourceOperationStart, DoorError>, )
Accepted means queued, not completed; confirmation remains an error
while the host offers its normal confirmation UI. This notification
grants no document authority and must not retry the invocation itself.§fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
fn action_control_bindings(&self) -> Vec<ControlBindingMetadata>
§fn has_action_control_bindings(&self) -> bool
fn has_action_control_bindings(&self) -> bool
control_action_bindings
contains an Action, including the same modal child exposure,
regardless of current availability.§fn has_pending_control_invocation(&self) -> bool
fn has_pending_control_invocation(&self) -> bool
§impl Described for Chip
impl Described for Chip
§fn set_props(&mut self, props: ChipProps) -> bool
fn set_props(&mut self, props: ChipProps) -> bool
What it names, the glyph or tone it reads in, whether it is chosen and what its press and its “×” do change where the chip stands: a chip under the pointer keeps its hover.
type Props = ChipProps
§fn from_props(key: &str, props: ChipProps) -> Chip
fn from_props(key: &str, props: ChipProps) -> Chip
props, with key its stable id.§fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
slot, to change by key in place: None when a change of what
the slot holds builds the widget again.§fn part_views(
&mut self,
slot: &str,
key: &str,
of: &str,
) -> Option<&mut dyn SlotViews>
fn part_views( &mut self, slot: &str, key: &str, of: &str, ) -> Option<&mut dyn SlotViews>
slot holds for the part key — a part being a component the slot
takes, whose props the widget reads — in that part’s own view slot of, to change them
by key where they stand. None when a change inside a part builds the widget again.§impl PublishesResources for Chip
impl PublishesResources for Chip
§fn resources(&self, _doc: &AutoCommit) -> Vec<ResourceSpec>
fn resources(&self, _doc: &AutoCommit) -> Vec<ResourceSpec>
doc lets
a provider enumerate resources living in the document.§fn caller_view_resources(&self, _doc: &AutoCommit) -> Vec<ResourceSpec>
fn caller_view_resources(&self, _doc: &AutoCommit) -> Vec<ResourceSpec>
§fn action_directory_resource_page(
&self,
_doc: &AutoCommit,
_cursor: &[u8],
_max_results: usize,
) -> Option<ActionDirectoryResourcePage>
fn action_directory_resource_page( &self, _doc: &AutoCommit, _cursor: &[u8], _max_results: usize, ) -> Option<ActionDirectoryResourcePage>
max_results is a hard ceiling; a live
provider must return a non-empty opaque cursor when it has a tail.
None is the default: an unbounded contextual Self::resources
snapshot must not be reached from a remote query or revision.§fn action_directory_revision(&self, _doc: &AutoCommit) -> Option<String>
fn action_directory_revision(&self, _doc: &AutoCommit) -> Option<String>
None when this
widget has no independently mutable remote directory state.§fn action_directory_invocation_domain(
&self,
_doc: &AutoCommit,
) -> ActionDirectoryInvocationDomain
fn action_directory_invocation_domain( &self, _doc: &AutoCommit, ) -> ActionDirectoryInvocationDomain
§fn resource(&self, _doc: &AutoCommit, _id: &str) -> Option<ResourceSpec>
fn resource(&self, _doc: &AutoCommit, _id: &str) -> Option<ResourceSpec>
§fn resource_pending(&self, _id: &str) -> bool
fn resource_pending(&self, _id: &str) -> bool
id, which resolves to nothing now, may resolve once what
the widget is reading off the UI thread lands (a row of a list not
read yet). A caller resolving it is answered then, never kept waiting
on a blocking read nor told it is unknown before the read ends.§fn resources_for(
&self,
participant: Option<&ParticipantId>,
doc: &AutoCommit,
) -> Vec<ResourceSpec>
fn resources_for( &self, participant: Option<&ParticipantId>, doc: &AutoCommit, ) -> Vec<ResourceSpec>
None is this widget’s own view.
Multi-participant widgets override this and Self::resource_for,
and never put one participant’s selection into another’s tree.Self::resources_for as a SharedResource forest whose
unchanged subtrees are the very nodes of the last one, so consumers
skip what they have seen. None, the default, has callers
wrap Self::resources_for. An answer must equal it exactly once
materialised (SharedResource::to_resource).§fn resource_for(
&self,
participant: Option<&ParticipantId>,
doc: &AutoCommit,
id: &str,
) -> Option<ResourceSpec>
fn resource_for( &self, participant: Option<&ParticipantId>, doc: &AutoCommit, id: &str, ) -> Option<ResourceSpec>
Self::resource in participant’s tree.§fn action_directory_visibility(
&self,
_doc: &AutoCommit,
_resource_id: &str,
) -> Option<ActionAddress>
fn action_directory_visibility( &self, _doc: &AutoCommit, _resource_id: &str, ) -> Option<ActionAddress>
None means its label and hierarchy are
not remotely discoverable unless the resource itself has a safe view
action.§fn document_action_result(
&self,
_doc: &AutoCommit,
_address: &ActionAddress,
_changes: &[Patch],
) -> Option<Value>
fn document_action_result( &self, _doc: &AutoCommit, _address: &ActionAddress, _changes: &[Patch], ) -> Option<Value>
address, which has just applied to
doc as changes: a compact summary of what it produced, so its
caller needs no second read to see what happened. Asked only for an
action whose contract declares a JSON result, which this value must
satisfy.§impl ResourceOperations for Chip
impl ResourceOperations for Chip
§fn local_resource_operation_handlers(&self) -> &'static [&'static str]
fn local_resource_operation_handlers(&self) -> &'static [&'static str]
§fn resource_operation_handlers(&self) -> HashSet<String>
fn resource_operation_handlers(&self) -> HashSet<String>
§fn start_operation(
&mut self,
op: &ResourceOperation<'_>,
_doc: &mut Edits<'_>,
_path: &ExId,
) -> Result<Option<ResourceOperationStart>, String>
fn start_operation( &mut self, op: &ResourceOperation<'_>, _doc: &mut Edits<'_>, _path: &ExId, ) -> Result<Option<ResourceOperationStart>, String>
§fn poll_resource_operation(
&mut self,
invocation: InvocationId,
cancellation_requested: bool,
doc: &AutoCommit,
path: &ExId,
) -> Option<InvocationUpdate>
fn poll_resource_operation( &mut self, invocation: InvocationId, cancellation_requested: bool, doc: &AutoCommit, path: &ExId, ) -> Option<InvocationUpdate>
§impl Widget for Chip
impl Widget for Chip
§fn adjust_layout_style(
&mut self,
taffy: &mut TaffyTree,
node: NodeId,
text_renderer: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, taffy: &mut TaffyTree, node: NodeId, text_renderer: &mut TextRenderer, ) -> bool
Replace the seed with the measured pill.
§fn measure(
&mut self,
_k: Size<Option<f32>>,
_a: Size<AvailableSpace>,
text_renderer: &mut TextRenderer,
) -> Size<f32>
fn measure( &mut self, _k: Size<Option<f32>>, _a: Size<AvailableSpace>, text_renderer: &mut TextRenderer, ) -> Size<f32>
Not reached while both axes are pinned (see build_layout); kept so a
host that lays the chip out auto gets the same settled pill.
§fn is_layout_dirty(&self) -> bool
fn is_layout_dirty(&self) -> bool
A settled pill keeps its footprint until its label or type changes (which forget it), so only then is there anything to measure.
§fn perform_action(
&mut self,
action: &Action,
_key_path: &[u64],
_state: &mut Edits<'_>,
_root: &(dyn Any + 'static),
) -> bool
fn perform_action( &mut self, action: &Action, _key_path: &[u64], _state: &mut Edits<'_>, _root: &(dyn Any + 'static), ) -> bool
Enter, Space and assistive technology press the chip as a click does; Delete is the × of a removable one.
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
dyn Widget. Default None (a widget may borrow
and so not be 'static); a widget opts in with Some(self), and a
Decorator answers itself.fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
Widget::provide.§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
_presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, _presence: &PresenceCtx, )
scene. The default paints nothing.§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
§fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
point is logical coords, same space as Widget::get_rect;
None defers to the default arrow. The host hit-tests the whole
tree via node_map and picks the smallest-area claim, so containers
need not override this.fn is_focusable(&self) -> bool
fn set_focus(&mut self, focused: bool)
fn is_focused(&self) -> bool
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
false (clean). A widget is clean until something it reads
changes: a leaf that keeps state says so by tracking a dirty: bool
(set in handle_event/sync, cleared in mark_drawn()), and one
that paints from the people on the document reads the frame’s
presence (crate::presence::frame::frame). Containers MUST
forward: dirty iff any descendant is.§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
dirty flag. Default forwards to children.fn name(&self) -> &'static str
§fn tooltip(&self) -> Option<&str>
fn tooltip(&self) -> Option<&str>
crate::widget::tooltip::TooltipHost),
hit-tested like cursor_shape so containers
need not forward it. An icon-only control should also use this as
its accessible name.§fn test_id(&self) -> Option<&str>
fn test_id(&self) -> Option<&str>
None falls back to a path-based
key. Must be unique across the live tree — the registry resolves on
first match, so a duplicate shadows the second occurrence.§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
AccessState. Default None means
presentational: the node is skipped and children reparent onto the
parent. State must be derived, not stored so it can’t drift from
draw; names must already be i18n!-resolved.§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner still lays out, paints and refreshes accessibility
geometry; unknown handlers stay on the full path.§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn set_window_bar_control(&mut self, in_bar: bool)
fn set_window_bar_control(&mut self, in_bar: bool)
§fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Widget::children_mut returns without short-circuiting, so a container never freezes its
descendants; an override checks state of its own and forwards.§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits;
the host syncs again when the document changed. The default settles the returned children.§fn layout_info(&self) -> Option<LayoutInfo>
fn layout_info(&self) -> Option<LayoutInfo>
None means the widget has no such policy; ordinary manual widgets remain
valid. Values are available after build/settlement and carry real origins.§fn observe_physical_input(&mut self, _input: PhysicalInput)
fn observe_physical_input(&mut self, _input: PhysicalInput)
fn children(&self) -> Vec<&dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.§fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::for_each_child that may paint inside the layout_clip in
effect: what a scroll view’s damage and copy plan need. Every child by default; a long
column visits only those near the clip, so a frame costs what is shown, not what the column
holds.§fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
Self::children lists, so what is walked
there keeps the paths, sibling indices and registry entries it had.§fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
Self::build_layout gives a layout node,
also those Self::for_each_child keeps from routing (a hidden
pane, a title, a spacer). A retained layout is checked against this
walk before it is called through again, so a widget that replaced a
child without reporting it gets a new layout instead of a call into
freed memory. A child missing here cannot be checked, so debug builds
stop on it. A wrapper that stands for its inner widget’s node visits
the inner widget itself. Read morefn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn window_slot(&self, _id: String) -> Option<ToolbarAction>
fn window_slot(&self, _id: String) -> Option<ToolbarAction>
id
(crate::window_toolbar::ToolbarAction): a button’s icon and name.
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fn stands_for(&self, address: *const ()) -> bool
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§fn test_rects(&self) -> Vec<(String, Rect)>
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§fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
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§fn claims_raw_touch(&self, _point: Point) -> bool
fn claims_raw_touch(&self, _point: Point) -> bool
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fn touch_claim(&self, _point: Point) -> TouchClaim
point (logical coords)
means here, when a drag moves something rather than scrolling. Read more§fn tooltip_side(&self) -> TooltipSide
fn tooltip_side(&self) -> TooltipSide
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§fn is_default_keyboard_focus(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
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fn keyboard_input_scope(&self) -> Option<u64>
§fn set_full_bleed(&mut self, _full_bleed: bool)
fn set_full_bleed(&mut self, _full_bleed: bool)
§fn set_invalid(&mut self, _invalid: bool)
fn set_invalid(&mut self, _invalid: bool)
Field::with_error: an invalid control edges itself in danger ink
and reports invalid to assistive technology. Controls without a
field face ignore it.§fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
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fn wants_tab_input(&self) -> bool
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
Some enables IME for the focused widget and
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None and therefore disable IME.§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
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AccessNode::children. The path is
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§fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
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§fn ime_refuses_ordinary_commits(&self) -> bool
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crate::app::UserEvent::External (e.g. a worker thread streaming
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NavShell answers with one column
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§fn needs_idle_sync(&self) -> bool
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§fn disclosing(&self) -> Option<Disclosing>
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motion::Disclosure: an in-window banner arriving or leaving), or a
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§fn animation_detail(&self) -> Option<String>
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crate::arriving): a local read that has
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Some(rect) when this subtree holds an open modal, its panel box.
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§fn presents_modal(&self) -> bool
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§fn take_structure_change(&mut self) -> StructureChange
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StructureChange::Children this widget or one under it
reported, in the retained layout tree, through remount (see
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is carried out by Self::build_layout. A widget reports such a
change until either has carried it out. The default carries out its
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§fn has_transient_feedback(&self) -> bool
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§fn collect_damage(&self, regions: &mut Vec<Rect>)
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§fn damage_covers_own_box(&self) -> bool
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Self::collect_damage covers every pixel a relayout changed by
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§fn release_scene_cache(&mut self)
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§fn composition_follows_allocation(&self) -> bool
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&mut self,
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)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
draw
recursion, so anything emitted here composites above every sibling
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§impl<T> AudiencePresentationWidgetExt for T
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