Struct Press
pub struct Press { /* private fields */ }Expand description
What pressing a part does: run the action the view bound to it, or report the event to the view.
Implementations§
§impl Press
impl Press
pub fn is_available(&self) -> bool
pub fn is_available(&self) -> bool
Whether the part can be pressed now: its action is one the app offers here.
pub fn address(&self) -> Option<ActionAddress>
pub fn address(&self) -> Option<ActionAddress>
The action the part runs, when it runs one: what a menu tells its placed commands from those the system adds by.
pub fn run(&self)
pub fn run(&self)
Press it: run the action, or report the event to the view.
pub fn handler(&self) -> Option<Box<dyn FnMut()>>
pub fn handler(&self) -> Option<Box<dyn FnMut()>>
The press as a handler, None for a part that does nothing.
pub fn metadata(
&self,
control_id: impl Into<String>,
) -> Option<ControlBindingMetadata>
pub fn metadata( &self, control_id: impl Into<String>, ) -> Option<ControlBindingMetadata>
The part as a control of the inventory, None for a part that runs no action.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Press
impl !RefUnwindSafe for Press
impl !Send for Press
impl !Sync for Press
impl Unpin for Press
impl UnsafeUnpin for Press
impl !UnwindSafe for Press
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