Struct DescribedList
pub struct DescribedList { /* private fields */ }Expand description
The list a described VirtualList is: over its items, under the one context menu its
rows share.
Implementations§
§impl DescribedList
impl DescribedList
pub fn list(&self) -> Option<&VirtualList<DescribedRows>>
pub fn list(&self) -> Option<&VirtualList<DescribedRows>>
The list.
pub fn list_mut(&mut self) -> Option<&mut VirtualList<DescribedRows>>
pub fn list_mut(&mut self) -> Option<&mut VirtualList<DescribedRows>>
The list, to change.
The menu over the list, for a test of what it offers.
pub fn select_presenting(&mut self, id: Option<&str>) -> bool
pub fn select_presenting(&mut self, id: Option<&str>) -> bool
Select the row that shows the resource id, and only it: the item the next column
shows. None selects nothing. Whether the selection changed.
A choice of more than one row is the person’s own while it holds: what the column beside the list shows, or none, says nothing about it.
Trait Implementations§
§impl Decorator for DescribedList
impl Decorator for DescribedList
§fn take_structure_change(&mut self) -> StructureChange
fn take_structure_change(&mut self) -> StructureChange
The list’s change is the described list’s: it adds no structure of its own, so rows the list builds anew stay mounted in place and the window keeps its tree.
fn name(&self) -> &'static str
§fn for_each_layout_child(&self, visitor: &mut dyn FnMut(&dyn Widget)) -> bool
fn for_each_layout_child(&self, visitor: &mut dyn FnMut(&dyn Widget)) -> bool
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn stands_for(&self, address: *const ()) -> bool
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
§fn composition_follows_allocation(&self) -> bool
fn composition_follows_allocation(&self) -> bool
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
accessibility may hide (or reveal) what its inner widget reports.accessibility, so by default the tree reads
that. One that shares its children overrides both.§fn accessibility_root(&self) -> Option<AccessNode>
fn accessibility_root(&self) -> Option<AccessNode>
accessibility would otherwise answer
with its inner widget’s root. One that only adds children may
forward to its inner widget’s root itself.§fn mark_children_drawn(&mut self)
fn mark_children_drawn(&mut self)
fn focus_reveal_context(&self) -> Option<Rect>
fn native_input_snapshot( &self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> Option<Value>
fn callback_binding(&self) -> Option<CallbackBinding>
fn has_separate_document_owner(&self) -> bool
fn history_owner(&self) -> Option<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
fn layout_info(&self) -> Option<LayoutInfo>
fn children(&self) -> Vec<&dyn Widget>
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_hosted_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn test_id(&self) -> Option<&str>
fn window_slot(&self, id: String) -> Option<ToolbarAction>
fn test_rects(&self) -> Vec<(String, Rect)>
fn get_rect(&self) -> Rect
fn paint_bounds(&self) -> Rect
fn child_clip_rect(&self) -> Option<Rect>
fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
fn claims_raw_touch(&self, point: Point) -> bool
fn touch_claim(&self, point: Point) -> TouchClaim
fn tooltip(&self) -> Option<&str>
fn tooltip_side(&self) -> TooltipSide
fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>
fn is_focusable(&self) -> bool
fn is_focused(&self) -> bool
fn wants_tab_input(&self) -> bool
fn ime_cursor_rect(&self) -> Option<Rect>
fn traps_focus(&self) -> bool
fn scopes_keyboard_focus(&self) -> bool
fn accessibility(&self) -> Option<AccessNode>
fn synthetic_accessibility_rect(&self, path: &[usize]) -> Option<Rect>
fn accessibility_child_parent(&self, child_index: usize) -> Option<usize>
fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
fn accessibility_represents_child(&self, child_index: usize) -> bool
fn lays_out_child(&self, child_index: usize) -> bool
fn accessibility_child_description(&self, child_index: usize) -> Option<String>
fn is_enabled(&self) -> bool
fn ime_requires_deferred_ack(&self) -> bool
fn ime_refuses_ordinary_commits(&self) -> bool
fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
fn ime_content(&self) -> Option<InputContent>
fn ime_multiline(&self) -> bool
fn presented(&self) -> bool
fn arrives_from(&self) -> Source
fn arrival_progress(&self) -> Option<Progress>
fn arrival_shape(&self) -> SkeletonShape
fn text_review(&self) -> Option<(usize, String)>
fn dev_route(&self) -> Option<RouteSnapshot>
fn appearance_intent(&self) -> Option<AppearanceIntent>
fn minimum_window_width(&self) -> Option<f64>
fn preferred_window_size(&self) -> Option<(f64, f64)>
fn needs_idle_sync(&self) -> bool
fn wants_pointer_capture(&self) -> bool
fn disclosing(&self) -> Option<Disclosing>
fn is_band(&self) -> bool
fn animation_detail(&self) -> Option<String>
fn needs_animation_frame(&self) -> bool
fn next_wake_deadline(&self) -> Option<Instant>
fn holds_frame_until(&self, now: Instant) -> Option<Instant>
fn modal_capture(&self) -> Option<Rect>
fn presents_modal(&self) -> bool
fn has_pending_visual_work(&self) -> bool
fn has_transient_feedback(&self) -> bool
fn needs_redraw(&self) -> bool
fn collect_damage(&self, regions: &mut Vec<Rect>)
fn damage_covers_own_box(&self) -> bool
fn is_layout_dirty(&self) -> bool
fn layout_needs_measure(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
fn keyboard_input_scope(&self) -> Option<u64>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn set_full_bleed(&mut self, full_bleed: bool)
fn place_disclosing(&mut self, slot: Rect)
fn note_placement(&mut self, placement: Placement)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_window_bar_control(&mut self, in_bar: bool)
fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
fn serve_deadline(&mut self, now: Instant) -> bool
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn measure( &mut self, known: Size<Option<f32>>, available: Size<AvailableSpace>, text_renderer: &mut TextRenderer, ) -> Size<f32>
fn adjust_layout_style( &mut self, taffy: &mut TaffyTree, node: NodeId, text: &mut TextRenderer, ) -> bool
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
fn observe_physical_input(&mut self, input: PhysicalInput)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn children_mut(&mut self) -> Vec<&mut dyn Widget>
fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
fn take_action_palette_request(&mut self) -> Option<ActionAddress>
fn take_search_request(&mut self) -> bool
fn set_focus(&mut self, focused: bool)
fn set_invalid(&mut self, invalid: bool)
fn focus_synthetic_accessibility(&mut self, path: &[usize]) -> bool
fn perform_action( &mut self, action: &Action, key_path: &[u64], state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
fn start_deferred_text(&mut self) -> Option<Receipt>
fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
fn on_external_event( &mut self, payload: &str, state: &mut Edits<'_>, root: &(dyn Any + 'static), )
fn take_focus_reset(&mut self) -> bool
fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
fn take_app_activation(&mut self) -> Option<u64>
fn take_focus_request(&mut self) -> Option<String>
fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
fn set_motion_reduced(&mut self, reduced: bool)
fn take_structure_dirty(&mut self) -> bool
fn dismiss_presented_modal(&mut self) -> bool
fn remount_children(&mut self, remount: &mut Remount<'_>) -> bool
fn mark_drawn(&mut self)
fn release_scene_cache(&mut self)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
fn apply_primary_vertical_scroll( &mut self, action: PrimaryScrollAction, ) -> PrimaryScrollResult
fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn native_view_frame_start(&mut self)
fn unmount_native_views(&mut self)
§impl Described for DescribedList
impl Described for DescribedList
§fn set_props(&mut self, props: VirtualListProps) -> bool
fn set_props(&mut self, props: VirtualListProps) -> bool
The same list over the same rows: what the props say around the items is taken where the list stands, and items given whole are replaced where they stand. The person’s scroll, the row their keyboard holds and what they opened stay. Rows a host renders change through the host; anything that makes the list another list builds it again.
type Props = VirtualListProps
§fn from_props(key: &str, props: VirtualListProps) -> DescribedList
fn from_props(key: &str, props: VirtualListProps) -> DescribedList
props, with key its stable id.§fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
slot, to change by key in place: None when a change of what
the slot holds builds the widget again.§fn part_views(
&mut self,
slot: &str,
key: &str,
of: &str,
) -> Option<&mut dyn SlotViews>
fn part_views( &mut self, slot: &str, key: &str, of: &str, ) -> Option<&mut dyn SlotViews>
slot holds for the part key — a part being a component the slot
takes, whose props the widget reads — in that part’s own view slot of, to change them
by key where they stand. None when a change inside a part builds the widget again.Auto Trait Implementations§
impl Freeze for DescribedList
impl !RefUnwindSafe for DescribedList
impl !Send for DescribedList
impl !Sync for DescribedList
impl Unpin for DescribedList
impl UnsafeUnpin for DescribedList
impl !UnwindSafe for DescribedList
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§impl<T> AsDynWidget for Twhere
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§fn as_dyn_widget(&self) -> &dyn Widget
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§impl<T> AudiencePresentationWidgetExt for T
impl<T> AudiencePresentationWidgetExt for T
fn audience_presentation_request(&self) -> Option<AudiencePresentationRequest>
fn on_audience_presentation_changed(&mut self, active: bool)
fn draw_audience_presentation( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, rect: Rect, ) -> bool
fn handle_audience_presentation_event( &mut self, event: &WindowEvent, state: &mut Edits<'_>, path: &ExId, ) -> bool
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fn draw_complete_content( &mut self, scene: &mut Scene, bounds: Rect, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
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fn on_floating_surface_ime_source_changed(&mut self, id: Option<&str>)
fn on_floating_surface_event_source(&mut self, id: Option<&str>)
fn floating_surface_event( &mut self, id: &str, event: &WindowEvent, ctx: &mut EventCtx<'_>, ) -> bool
fn floating_surface_accessibility(&self, id: &str) -> Option<AccessNode>
fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn floating_surface_ime(&self, id: &str) -> Option<(InputContent, Rect)>
fn take_floating_surface_request(&mut self) -> Option<FloatingSurfaceRequest>
fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
fn draw_floating_surfaces( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
fn draw_floating_surface( &mut self, id: &str, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, ) -> bool
fn floating_surface_presentations(&self) -> Vec<FloatingSurfacePresentation>
fn active_floating_surface_ids(&self) -> Vec<String>
fn set_floating_surface_bounds(&mut self, bounds: Rect)
fn on_floating_surface_host_message( &mut self, message: &FloatingSurfaceHostMessage, )
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fn child_clip_rect(&self) -> Option<Rect>
§fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
axis that this widget, as a scroll view’s content,
offers it to settle on, measured from its own leading edge: a board’s
lanes (crate::widget::Board). None leaves a scroller stopping
wherever the hand left it.§fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
point is logical coords, same space as Widget::get_rect;
None defers to the default arrow. The host hit-tests the whole
tree via node_map and picks the smallest-area claim, so containers
need not override this.§fn claims_raw_touch(&self, point: Point) -> bool
fn claims_raw_touch(&self, point: Point) -> bool
point (logical coords, same space as Widget::get_rect). Read more§fn touch_claim(&self, point: Point) -> TouchClaim
fn touch_claim(&self, point: Point) -> TouchClaim
point (logical coords)
means here, when a drag moves something rather than scrolling. Read more§fn tooltip(&self) -> Option<&str>
fn tooltip(&self) -> Option<&str>
crate::widget::tooltip::TooltipHost),
hit-tested like cursor_shape so containers
need not forward it. An icon-only control should also use this as
its accessible name.§fn tooltip_side(&self) -> TooltipSide
fn tooltip_side(&self) -> TooltipSide
fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>
fn is_focusable(&self) -> bool
fn is_focused(&self) -> bool
None leaves the menu to stand under
the focused widget’s own box.§fn wants_tab_input(&self) -> bool
fn wants_tab_input(&self) -> bool
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
Some enables IME for the focused widget and
positions its candidate window; non-text controls keep the default
None and therefore disable IME.§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
focus to this subtree (wrapping at the ends) and restores the prior
focus once it goes back to false. Default false.§fn scopes_keyboard_focus(&self) -> bool
fn scopes_keyboard_focus(&self) -> bool
Self::traps_focus it moves no focus when it starts or ends, and
pointer input is unaffected. Default false.§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
AccessState. Default None means
presentational: the node is skipped and children reparent onto the
parent. State must be derived, not stored so it can’t drift from
draw; names must already be i18n!-resolved.§fn synthetic_accessibility_rect(&self, path: &[usize]) -> Option<Rect>
fn synthetic_accessibility_rect(&self, path: &[usize]) -> Option<Rect>
AccessNode::children. The path is
its child-index path beneath this widget’s accessibility node. Returning
a rect lets AccessKit activation inject the same click as pointer input.§fn accessibility_child_parent(&self, child_index: usize) -> Option<usize>
fn accessibility_child_parent(&self, child_index: usize) -> Option<usize>
children entry beneath a
synthetic child returned by accessibility.
The returned index addresses AccessNode::children for this frame.
Collections use this to place a real interactive row delegate inside
its virtual ListItem/TreeItem instead of exporting a duplicate.§fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
children entry beneath a
nested path of synthetic children returned by
accessibility. Read more§fn accessibility_represents_child(&self, child_index: usize) -> bool
fn accessibility_represents_child(&self, child_index: usize) -> bool
children entry is already
represented in this widget’s own synthetic
accessibility tree, so the bridge must not
export it a second time. A host that publishes a child’s semantics
itself (to add its own controls inside the same dialog) answers true
for that child; assistive technology then sees one copy, not two.§fn lays_out_child(&self, child_index: usize) -> bool
fn lays_out_child(&self, child_index: usize) -> bool
§fn accessibility_child_description(&self, child_index: usize) -> Option<String>
fn accessibility_child_description(&self, child_index: usize) -> Option<String>
children entry to
assistive technology, when this widget holds the words for it: a
row’s secondary line is its trailing switch’s description. The
bridge sets it as that child’s node’s description unless the child
describes itself.§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
false) widget is excluded from focus traversal, must
reject input in handle_event, and renders dimmed (see
DISABLED_ALPHA).§fn ime_requires_deferred_ack(&self) -> bool
fn ime_requires_deferred_ack(&self) -> bool
§fn ime_refuses_ordinary_commits(&self) -> bool
fn ime_refuses_ordinary_commits(&self) -> bool
§fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
§fn ime_content(&self) -> Option<InputContent>
fn ime_content(&self) -> Option<InputContent>
text-input-v3, native IMEs elsewhere). None is intentionally the
default: enabling an IME for buttons, canvas tools or games makes the
compositor raise an on-screen keyboard over content that cannot accept
the committed text. Read more§fn ime_multiline(&self) -> bool
fn ime_multiline(&self) -> bool
§fn presented(&self) -> bool
fn presented(&self) -> bool
true; false only for a widget standing in for a window’s
content whose first frame has not drawn. Must latch: once true,
never false again for the same content.§fn arrives_from(&self) -> Source
fn arrives_from(&self) -> Source
presented: this device (an app starting here),
another device or a host. A frame from this device may hold the
window’s first frame up to one frame budget; any other reserves the
window’s place and says where it comes from after a while.§fn arrival_progress(&self) -> Option<Progress>
fn arrival_progress(&self) -> Option<Progress>
§fn arrival_shape(&self) -> SkeletonShape
fn arrival_shape(&self) -> SkeletonShape
§fn text_review(&self) -> Option<(usize, String)>
fn text_review(&self) -> Option<(usize, String)>
(caret_byte, text), byte offset on a char boundary. The host diffs
this before/after an event so caret-only moves (arrows, Home/End)
get announced, not just typing.Self::on_nav_gesture would consume now. A widget
that owns history overrides this beside on_nav_gesture.§fn dev_route(&self) -> Option<RouteSnapshot>
fn dev_route(&self) -> Option<RouteSnapshot>
§fn appearance_intent(&self) -> Option<AppearanceIntent>
fn appearance_intent(&self) -> Option<AppearanceIntent>
crate::app::App::appearance_reconcile — how a settings pane
re-themes the running app live without a back-channel.
Level-triggered; the App recurses Self::children itself, so
containers need not forward it. First Some wins.§fn minimum_window_width(&self) -> Option<f64>
fn minimum_window_width(&self) -> Option<f64>
NavShell answers with one column
at a time). The host states it to the window system, so the desktop
stops a resize there. None: no opinion. The host walks the tree
itself (minimum_window_width), so containers need not forward
it; the first Some wins.§fn preferred_window_size(&self) -> Option<(f64, f64)>
fn preferred_window_size(&self) -> Option<(f64, f64)>
None: the
window is the user’s and the app lays itself out in whatever it gets.§fn needs_idle_sync(&self) -> bool
fn needs_idle_sync(&self) -> bool
sync still needs to run on idle frames without input or
collab events — e.g. waiting out a document-adoption grace window.fn wants_pointer_capture(&self) -> bool
§fn disclosing(&self) -> Option<Disclosing>
fn disclosing(&self) -> Option<Disclosing>
motion::Disclosure: an in-window banner arriving or leaving), or a
content-sized container one moves in, how far what follows it is
drawn from where it is laid out. A moving band stands out of the
layout; its container places it (Self::place_disclosing) and
draws the widgets after it lower by transform, so they move with the
band’s edge instead of being laid out again every frame. None at
rest (the default).§fn is_band(&self) -> bool
fn is_band(&self) -> bool
widget::Disclosing). Its column leaves it out of its identity
across rebuilds.§fn animation_detail(&self) -> Option<String>
fn animation_detail(&self) -> Option<String>
None when it has nothing
to add to its name and geometry.§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
App polls this in Event::AboutToWait; without it a curve would
freeze until an unrelated event woke it.§fn next_wake_deadline(&self) -> Option<Instant>
fn next_wake_deadline(&self) -> Option<Instant>
§fn holds_frame_until(&self, now: Instant) -> Option<Instant>
fn holds_frame_until(&self, now: Instant) -> Option<Instant>
crate::arriving): a local read that has
not answered and is still inside its frame budget. The host keeps
the frame on screen until then, or until the data lands, so the
person never sees the space empty and then filled. Containers
forward (the default does).§fn modal_capture(&self) -> Option<Rect>
fn modal_capture(&self) -> Option<Rect>
Some(rect) when this subtree holds an open modal, its panel box.
While any widget reports Some, the host suppresses its own global
focus shortcuts and swallows unhandled pointer presses so nothing
behind the modal is clickable. Containers MUST forward (the default
does, via first Some among children).§fn presents_modal(&self) -> bool
fn presents_modal(&self) -> bool
Widget::dismiss_presented_modal.§fn has_pending_visual_work(&self) -> bool
fn has_pending_visual_work(&self) -> bool
§fn has_transient_feedback(&self) -> bool
fn has_transient_feedback(&self) -> bool
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
false (clean). A widget is clean until something it reads
changes: a leaf that keeps state says so by tracking a dirty: bool
(set in handle_event/sync, cleared in mark_drawn()), and one
that paints from the people on the document reads the frame’s
presence (crate::presence::frame::frame). Containers MUST
forward: dirty iff any descendant is.§fn collect_damage(&self, regions: &mut Vec<Rect>)
fn collect_damage(&self, regions: &mut Vec<Rect>)
§fn damage_covers_own_box(&self) -> bool
fn damage_covers_own_box(&self) -> bool
Self::collect_damage covers every pixel a relayout changed by
moving or resizing its layout box: a host that repaints where moved
widgets were and are may then leave this widget’s box to it (its
children’s boxes still count). A block editor that grew by a
paragraph says where its blocks were and are; the default does not
claim it.§fn is_layout_dirty(&self) -> bool
fn is_layout_dirty(&self) -> bool
true; widgets with a fixed intrinsic size should override
to false unless a size-affecting mutation landed. Containers MUST
forward: layout-dirty iff any descendant is.§fn layout_needs_measure(&self) -> bool
fn layout_needs_measure(&self) -> bool
layout_dirty frame needs taffy to re-solve sizes
(compute_layout) rather than just reposition already-solved boxes.
Scrollable is the motivating override: it translates its origin
in apply_layout without changing any taffy size, so re-solving on
every scroll frame is pure waste.§fn is_default_keyboard_focus(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
§fn keyboard_input_scope(&self) -> Option<u64>
fn keyboard_input_scope(&self) -> Option<u64>
§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
§fn set_full_bleed(&mut self, full_bleed: bool)
fn set_full_bleed(&mut self, full_bleed: bool)
§fn place_disclosing(&mut self, slot: Rect)
fn place_disclosing(&mut self, slot: Rect)
Disclosing::Band) stands while it is
out of the layout: its slot’s top and width (slot’s height is
zero), set by its container after each layout.§fn note_placement(&mut self, placement: Placement)
fn note_placement(&mut self, placement: Placement)
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
§fn set_window_bar_control(&mut self, in_bar: bool)
fn set_window_bar_control(&mut self, in_bar: bool)
§fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Widget::children_mut returns without short-circuiting, so a container never freezes its
descendants; an override checks state of its own and forwards.§fn serve_deadline(&mut self, now: Instant) -> bool
fn serve_deadline(&mut self, now: Instant) -> bool
Self::next_wake_deadline) is
due at now: do the work it was for, and say whether anything
changed. The default says it did.§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits;
the host syncs again when the document changed. The default settles the returned children.fn measure( &mut self, known: Size<Option<f32>>, available: Size<AvailableSpace>, text_renderer: &mut TextRenderer, ) -> Size<f32>
§fn adjust_layout_style(
&mut self,
taffy: &mut TaffyTree,
node: NodeId,
text: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, taffy: &mut TaffyTree, node: NodeId, text: &mut TextRenderer, ) -> bool
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
scene. The default paints nothing.§fn observe_physical_input(&mut self, input: PhysicalInput)
fn observe_physical_input(&mut self, input: PhysicalInput)
§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
§fn take_action_palette_request(&mut self) -> Option<ActionAddress>
fn take_action_palette_request(&mut self) -> Option<ActionAddress>
resources().§fn take_search_request(&mut self) -> bool
fn take_search_request(&mut self) -> bool
fn set_focus(&mut self, focused: bool)
§fn set_invalid(&mut self, invalid: bool)
fn set_invalid(&mut self, invalid: bool)
Field::with_error: an invalid control edges itself in danger ink
and reports invalid to assistive technology. Controls without a
field face ignore it.§fn focus_synthetic_accessibility(&mut self, path: &[usize]) -> bool
fn focus_synthetic_accessibility(&mut self, path: &[usize]) -> bool
§fn perform_action(
&mut self,
action: &Action,
key_path: &[u64],
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_action( &mut self, action: &Action, key_path: &[u64], state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
Action on this
widget, or on one of its synthetic accessibility nodes. May mutate
the CRDT like handle_event. Read more§fn perform_semantic_action(
&mut self,
target: &str,
action: &Action,
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_semantic_action( &mut self, target: &str, action: &Action, state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
target is the opaque stable value supplied through
AccessNode::with_action_target. Read more§fn start_deferred_text(&mut self) -> Option<Receipt>
fn start_deferred_text(&mut self) -> Option<Receipt>
§fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
fn commit_deferred_text(&mut self, text: &str) -> Option<Receipt>
§fn on_external_event(
&mut self,
payload: &str,
state: &mut Edits<'_>,
root: &(dyn Any + 'static),
)
fn on_external_event( &mut self, payload: &str, state: &mut Edits<'_>, root: &(dyn Any + 'static), )
crate::app::UserEvent::External (e.g. a worker thread streaming
output into a status log). Default no-op; the App redraws and
re-syncs after dispatch, so mutating state here is enough.crate::gesture::NavGestureRecognizer and delivered to the whole
tree; return true once consumed. Default forwards to children, so
a widget that owns history becomes swipe-navigable for free.§fn take_focus_reset(&mut self) -> bool
fn take_focus_reset(&mut self) -> bool
crate::app::App::autofocus_on_structure_change;
a wizard raises it on step transitions.§fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
fn take_accessibility_request(&mut self) -> Option<AccessibilityRequest>
§fn take_app_activation(&mut self) -> Option<u64>
fn take_app_activation(&mut self) -> Option<u64>
§fn take_focus_request(&mut self) -> Option<String>
fn take_focus_request(&mut self) -> Option<String>
§fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
fn restore_dev_route(&mut self, route: &RouteSnapshot) -> bool
route back. Returns whether a router in this subtree accepted it. Read more§fn set_motion_reduced(&mut self, reduced: bool)
fn set_motion_reduced(&mut self, reduced: bool)
§fn take_structure_dirty(&mut self) -> bool
fn take_structure_dirty(&mut self) -> bool
§fn dismiss_presented_modal(&mut self) -> bool
fn dismiss_presented_modal(&mut self) -> bool
§fn remount_children(&mut self, remount: &mut Remount<'_>) -> bool
fn remount_children(&mut self, remount: &mut Remount<'_>) -> bool
StructureChange::Children this widget or one under it
reported, in the retained layout tree, through remount (see
remount). Returns false when it cannot be
carried out in place: the host then rebuilds its tree, and the change
is carried out by Self::build_layout. A widget reports such a
change until either has carried it out. The default carries out its
children’s.§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
dirty flag. Default forwards to children.§fn release_scene_cache(&mut self)
fn release_scene_cache(&mut self)
§fn draw_overlay(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
draw
recursion, so anything emitted here composites above every sibling
regardless of tree order — the toolkit’s overlay mechanism for
content that escapes its layout box (an open Dropdown, a
popover). Default recurses children_mut.