Struct ReactionsProps
pub struct ReactionsProps {
pub reactions: BTreeMap<String, BTreeSet<Person>>,
pub emoji: Vec<String>,
pub by: Vec<Vec<Person>>,
pub can_react: Option<bool>,
pub toggle: Event,
}Expand description
The reactions on something: a pill per emoji with how many reacted, yours drawn on;
pressing one adds or takes back your reaction, and the add button opens the emoji picker for
another. Each reports the emoji (on toggle(e)).
Fields§
§reactions: BTreeMap<String, BTreeSet<Person>>Who reacted, by emoji: the reactions as the message holds them
(Map<Text, Set<Principal>>).
emoji: Vec<String>The emoji reacted with, in the order they were first used: the older form, with by,
read while reactions is not given.
by: Vec<Vec<Person>>Who reacted with each of emoji, in the same order.
can_react: Option<bool>Whether the person may react; they may unless it says not.
toggle: EventAn emoji was pressed or picked: carries it. Your reaction with it is added, or taken back when you had reacted with it.
Trait Implementations§
§impl Component for ReactionsProps
impl Component for ReactionsProps
fn describe() -> Description
§fn from_source(source: &mut dyn Source) -> Result<ReactionsProps, Error>
fn from_source(source: &mut dyn Source) -> Result<ReactionsProps, Error>
The props
source gives. Read more§impl Default for ReactionsProps
impl Default for ReactionsProps
§fn default() -> ReactionsProps
fn default() -> ReactionsProps
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ReactionsProps
impl !RefUnwindSafe for ReactionsProps
impl !Send for ReactionsProps
impl !Sync for ReactionsProps
impl Unpin for ReactionsProps
impl UnsafeUnpin for ReactionsProps
impl !UnwindSafe for ReactionsProps
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