Enum Event
pub enum Event {
None,
Action(ActionBinding<()>),
View(Intent),
}Expand description
What happens when one of a component’s events happens. Data, never a closure: an action reference, invoked through the door, or a view intent its host applies (a view-state update, or the action reference the host’s view attached to the event).
Variants§
None
Nothing happens.
Action(ActionBinding<()>)
An exported action, invoked through the door; the host resolves its policy first.
View(Intent)
A view intent, queued for the host.
Implementations§
§impl Event
impl Event
pub fn is_none(&self) -> bool
pub fn invokes(&self) -> Option<&ActionAddress>
pub fn invokes(&self) -> Option<&ActionAddress>
The action the event runs, when it is bound to one.
§impl Event
impl Event
pub fn fire(&self, value: Option<Value>)
pub fn fire(&self, value: Option<Value>)
Queue a view intent, carrying value. An action is run through its widget’s emitter
(Self::handler), which knows whether it is available.
pub fn handler(self) -> Option<Box<dyn FnMut()>>
pub fn handler(self) -> Option<Box<dyn FnMut()>>
The event as the handler of a widget that runs one when it happens: None for
Event::None.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Event
impl !RefUnwindSafe for Event
impl !Send for Event
impl !Sync for Event
impl Unpin for Event
impl UnsafeUnpin for Event
impl !UnwindSafe for Event
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Converts
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§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.