Struct CodeEditor
pub struct CodeEditor { /* private fields */ }Expand description
Wraps the multiline TextInput core and enables its gutter +
syntax-highlight path, so all caret/selection/clipboard/undo/IME/a11y
behaviour is the one shared implementation.
Implementations§
§impl CodeEditor
impl CodeEditor
pub fn new(path: Vec<PathSegment>) -> CodeEditor
pub fn new(path: Vec<PathSegment>) -> CodeEditor
CRDT-bound at path (mirrors TextInput::new). Bind the backing
Automerge Text object with CodeEditor::bind_text.
pub fn local() -> CodeEditor
pub fn local() -> CodeEditor
Non-CRDT, owns its own string — read with CodeEditor::value,
observe edits with CodeEditor::take_dirty.
pub fn from_state(state: &LocalState<String>) -> CodeEditor
pub fn from_state(state: &LocalState<String>) -> CodeEditor
Non-CRDT, following state: the editor shows the code it holds and writes each edit
back to it, so code set elsewhere shows in place.
pub fn read_only(self) -> CodeEditor
pub fn read_only(self) -> CodeEditor
Source a person reads, selects and copies but does not edit (a diff, a generated file, a log). Keys that would change the text do nothing; assistive technology hears it as read-only.
pub fn set_read_only(&mut self, read_only: bool)
pub fn set_read_only(&mut self, read_only: bool)
Self::read_only after construction.
pub fn is_read_only(&self) -> bool
pub fn with_accessible_name(self, name: &str) -> CodeEditor
pub fn with_accessible_name(self, name: &str) -> CodeEditor
What the editor is called to assistive technology (“Query”, “Response body”).
pub fn with_min_lines(self, lines: usize) -> CodeEditor
pub fn with_min_lines(self, lines: usize) -> CodeEditor
At least lines lines tall, however short the source.
pub fn with_max_lines(self, lines: usize) -> CodeEditor
pub fn with_max_lines(self, lines: usize) -> CodeEditor
At most lines lines tall; longer source scrolls inside.
pub fn with_diagnostics(self, diagnostics: Vec<Diagnostic>) -> CodeEditor
pub fn with_diagnostics(self, diagnostics: Vec<Diagnostic>) -> CodeEditor
Show diagnostics (replacing any shown before).
pub fn set_diagnostics(&mut self, diagnostics: Vec<Diagnostic>)
pub fn set_diagnostics(&mut self, diagnostics: Vec<Diagnostic>)
Replace the diagnostics shown (a checker ran again).
pub fn diagnostics(&self) -> &[Diagnostic]
pub fn diagnostic_at(&self, point: Point) -> Option<&Diagnostic>
pub fn diagnostic_at(&self, point: Point) -> Option<&Diagnostic>
The diagnostic under point, if any: the most severe one whose
range covers the byte there.
pub fn with_highlighter(self, h: Box<dyn Highlighter>) -> CodeEditor
pub fn with_highlighter(self, h: Box<dyn Highlighter>) -> CodeEditor
The editor owns rendering/caret/selection; this owns only the per-line lexing.
pub fn set_highlighter(&mut self, h: Option<Box<dyn Highlighter>>)
pub fn with_language(self, lang: Language) -> CodeEditor
pub fn with_language(self, lang: Language) -> CodeEditor
A no-op highlighter for Language::PlainText.
pub fn with_tab_width(self, n: usize) -> CodeEditor
pub fn with_tab_width(self, n: usize) -> CodeEditor
0 inserts a literal \t.
pub fn with_gutter(self, on: bool) -> CodeEditor
pub fn with_current_line_highlight(self, on: bool) -> CodeEditor
pub fn with_initial_value(self, s: &str) -> CodeEditor
pub fn with_initial_value(self, s: &str) -> CodeEditor
Caret parked at the end; not counted as an edit.
pub fn with_placeholder(self, hint: &str) -> CodeEditor
pub fn with_id(self, id: &str) -> CodeEditor
pub fn with_id(self, id: &str) -> CodeEditor
A stable id for the e2e harness.
pub fn bind_text(&mut self, obj: ExId)
pub fn bind_text(&mut self, obj: ExId)
Show the text object obj, read on every sync. Edits stay local
for the owner to take (Self::take_dirty) and submit as actions.
pub fn clear_text_binding(&mut self)
pub fn clear_text_binding(&mut self)
Detach the bound text, keeping what is shown.
pub fn pull(&mut self, doc: &mut AutoCommit)
pub fn pull(&mut self, doc: &mut AutoCommit)
For a host outside the taffy tree calling each frame instead of
the Widget::sync pass. No-op until bind_text.
Stamps inserted runs with this author id (peer-attribution highlight).
pub fn value(&self) -> &str
pub fn cursor_pos(&self) -> usize
pub fn set_cursor_pos(&mut self, pos: usize)
pub fn set_selection(&mut self, anchor: usize, cursor: usize)
pub fn set_selection(&mut self, anchor: usize, cursor: usize)
[anchor, cursor) in bytes; anchor == cursor clears it. Used
by a host driving click+drag selection.
pub fn selection(&self) -> Option<(usize, usize)>
pub fn goto_line(&mut self, line_1based: usize)
pub fn select_all(&mut self)
pub fn take_dirty(&mut self) -> Option<String>
pub fn line_count(&self) -> usize
pub fn set_focused(&mut self, on: bool)
pub fn is_focused(&self) -> bool
pub fn set_rect(&mut self, rect: Rect)
pub fn set_rect(&mut self, rect: Rect)
For embedding outside the taffy tree (a monolithic immediate-mode
host). Pairs with draw_embedded.
pub fn rect(&self) -> Rect
pub fn caret_rect(&self, theme: &Theme, byte: usize) -> Rect
pub fn caret_rect(&self, theme: &Theme, byte: usize) -> Rect
A host uses this to align a gutter marker with a source line
(caret_rect(theme, line_start)).
pub fn selection_rects(
&self,
theme: &Theme,
start: usize,
end: usize,
) -> Vec<Rect>
pub fn selection_rects( &self, theme: &Theme, start: usize, end: usize, ) -> Vec<Rect>
One rect per visual row; a host draws a diagnostic squiggle along each rect’s bottom edge.
pub fn line_height(&self) -> f64
pub fn gutter_width(&self) -> f64
pub fn byte_at_point(&self, point: Point) -> usize
pub fn byte_at_point(&self, point: Point) -> usize
Hover hit-test.
pub fn draw_embedded(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
)
pub fn draw_embedded( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, )
A monolithic host that owns its own layout calls set_rect
then this each frame.
pub fn set_pointer(&mut self, point: Option<Point>)
pub fn set_pointer(&mut self, point: Option<Point>)
For an embedded host that routes the pointer itself: where it is
(window coordinates), or None when it left. The diagnostic under it
shows its message in Self::draw_diagnostic_card.
pub fn collect_damage_for<T>(&self, owner: &T, regions: &mut Vec<Rect>)where
T: ?Sized,
pub fn collect_damage_for<T>(&self, owner: &T, regions: &mut Vec<Rect>)where
T: ?Sized,
For an embedded host: this editor’s damage since the frame on screen,
as part of owner, the widget in the tree it is drawn in
(TextInput::collect_damage_for).
pub fn mark_shown(&mut self)
pub fn mark_shown(&mut self)
For an embedded host’s mark_drawn: the frame just drawn is on
screen.
pub fn shows_diagnostic_card(&self) -> bool
pub fn shows_diagnostic_card(&self) -> bool
Whether the diagnostic under the pointer shows its message
(Self::draw_diagnostic_card).
pub fn draw_diagnostic_card(
&self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
window: Rect,
)
pub fn draw_diagnostic_card( &self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, window: Rect, )
For an embedded host: paint the message of the diagnostic under the
pointer from its own top-layer pass, kept inside window.
pub fn inner(&self) -> &TextInput
pub fn inner_mut(&mut self) -> &mut TextInput
Trait Implementations§
§impl Described for CodeEditor
impl Described for CodeEditor
§fn set_props(&mut self, props: CodeEditorProps) -> bool
fn set_props(&mut self, props: CodeEditorProps) -> bool
The code it edits, what it says about it and how it shows it change where the editor stands: it keeps the keyboard, the caret and whatever is being composed into it.
type Props = CodeEditorProps
§fn from_props(_key: &str, props: CodeEditorProps) -> CodeEditor
fn from_props(_key: &str, props: CodeEditorProps) -> CodeEditor
props, with key its stable id.§fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
fn slot_views(&mut self, slot: &str) -> Option<&mut dyn SlotViews>
slot, to change by key in place: None when a change of what
the slot holds builds the widget again.§fn part_views(
&mut self,
slot: &str,
key: &str,
of: &str,
) -> Option<&mut dyn SlotViews>
fn part_views( &mut self, slot: &str, key: &str, of: &str, ) -> Option<&mut dyn SlotViews>
slot holds for the part key — a part being a component the slot
takes, whose props the widget reads — in that part’s own view slot of, to change them
by key where they stand. None when a change inside a part builds the widget again.Source§impl EditsText for CodeEditor
impl EditsText for CodeEditor
Source§fn show_text(&mut self, obj: ObjId)
fn show_text(&mut self, obj: ObjId)
obj, reading it on every sync, and keep edits
out of the document.Source§fn take_edited(&mut self) -> Option<String>
fn take_edited(&mut self) -> Option<String>
Source§fn reset_text(&mut self, text: &str)
fn reset_text(&mut self, text: &str)
text, which is not a user edit.fn shown_text(&self) -> &str
§impl PublishesPresence for CodeEditor
impl PublishesPresence for CodeEditor
§fn presence_key(&self) -> Option<PresenceKey>
fn presence_key(&self) -> Option<PresenceKey>
§fn presence_payload(&self) -> Option<(PresenceKey, PresencePayload)>
fn presence_payload(&self) -> Option<(PresenceKey, PresencePayload)>
§fn composing_payload(&self) -> Option<(PresenceKey, PresencePayload)>
fn composing_payload(&self) -> Option<(PresenceKey, PresencePayload)>
None derives it from
Self::presence_payload and the accessibility node (see
crate::shared_selection::selection_of); a widget whose selection
those cannot describe (one spanning blocks, offsets in another text)
answers itself.§impl UndoPoints for CodeEditor
impl UndoPoints for CodeEditor
§impl Widget for CodeEditor
impl Widget for CodeEditor
§fn needs_redraw(&self) -> bool
fn needs_redraw(&self) -> bool
The field’s: the editor is its field and the diagnostics it marks.
§fn collect_damage(&self, regions: &mut Vec<Rect>)
fn collect_damage(&self, regions: &mut Vec<Rect>)
The field’s damage, as this widget’s: a scroll is offered as a copy, the lines and marks (the diagnostics among them) that changed repaint where they were and are.
§fn needs_animation_frame(&self) -> bool
fn needs_animation_frame(&self) -> bool
The field’s glide after the fingers lifted.
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
dyn Widget. Default None (a widget may borrow
and so not be 'static); a widget opts in with Some(self), and a
Decorator answers itself.fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
§fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
fn provide<'a>(&'a self, request: &mut Request<'a, '_>)
capability). Declare capabilities with crate::provides!.§fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
fn provide_mut<'a>(&'a mut self, request: &mut RequestMut<'a, '_>)
Widget::provide.§fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
fn sync(&mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static))
Widget::children_mut returns; a widget overrides it only to
read state of its own, or to sync children it does not expose there.§fn update(
&mut self,
state: &(dyn Any + 'static),
path: &(dyn Any + 'static),
) -> bool
fn update( &mut self, state: &(dyn Any + 'static), path: &(dyn Any + 'static), ) -> bool
Widget::children_mut returns without short-circuiting, so a container never freezes its
descendants; an override checks state of its own and forwards.fn build_layout( &mut self, taffy: &mut TaffyTree, theme: &Theme, node_map: &mut HashMap<NodeId, *mut dyn Widget>, ) -> NodeId
fn measure( &mut self, known: Size<Option<f32>>, available: Size<AvailableSpace>, text_renderer: &mut TextRenderer, ) -> Size<f32>
§fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
fn apply_layout(&mut self, taffy: &TaffyTree, node: NodeId, origin: Point)
§fn draw(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
scene. The default paints nothing.§fn draw_overlay(
&mut self,
scene: &mut Scene,
transform: Affine,
text_renderer: &mut TextRenderer,
theme: &Theme,
presence: &PresenceCtx,
)
fn draw_overlay( &mut self, scene: &mut Scene, transform: Affine, text_renderer: &mut TextRenderer, theme: &Theme, presence: &PresenceCtx, )
draw
recursion, so anything emitted here composites above every sibling
regardless of tree order — the toolkit’s overlay mechanism for
content that escapes its layout box (an open Dropdown, a
popover). Default recurses children_mut.§fn mark_drawn(&mut self)
fn mark_drawn(&mut self)
dirty flag. Default forwards to children.§fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn handle_event(&mut self, event: &WindowEvent, ctx: &mut EventCtx<'_>)
fn name(&self) -> &'static str
§fn test_id(&self) -> Option<&str>
fn test_id(&self) -> Option<&str>
None falls back to a path-based
key. Must be unique across the live tree — the registry resolves on
first match, so a duplicate shadows the second occurrence.§fn get_rect(&self) -> Rect
fn get_rect(&self) -> Rect
§fn layout_needs_measure(&self) -> bool
fn layout_needs_measure(&self) -> bool
layout_dirty frame needs taffy to re-solve sizes
(compute_layout) rather than just reposition already-solved boxes.
Scrollable is the motivating override: it translates its origin
in apply_layout without changing any taffy size, so re-solving on
every scroll frame is pure waste.§fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
fn cursor_shape(&self, point: Point) -> Option<CursorIcon>
point is logical coords, same space as Widget::get_rect;
None defers to the default arrow. The host hit-tests the whole
tree via node_map and picks the smallest-area claim, so containers
need not override this.fn is_focusable(&self) -> bool
fn set_focus(&mut self, focused: bool)
fn is_focused(&self) -> bool
§fn wants_tab_input(&self) -> bool
fn wants_tab_input(&self) -> bool
§fn ime_cursor_rect(&self) -> Option<Rect>
fn ime_cursor_rect(&self) -> Option<Rect>
Some enables IME for the focused widget and
positions its candidate window; non-text controls keep the default
None and therefore disable IME.§fn ime_content(&self) -> Option<InputContent>
fn ime_content(&self) -> Option<InputContent>
text-input-v3, native IMEs elsewhere). None is intentionally the
default: enabling an IME for buttons, canvas tools or games makes the
compositor raise an on-screen keyboard over content that cannot accept
the committed text. Read more§fn ime_multiline(&self) -> bool
fn ime_multiline(&self) -> bool
§fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
fn ime_edit_fingerprint(&self, key: &[u8; 32]) -> Option<[u8; 32]>
§fn accessibility(&self) -> Option<AccessNode>
fn accessibility(&self) -> Option<AccessNode>
AccessState. Default None means
presentational: the node is skipped and children reparent onto the
parent. State must be derived, not stored so it can’t drift from
draw; names must already be i18n!-resolved.§fn perform_action(
&mut self,
action: &Action,
_key_path: &[u64],
state: &mut Edits<'_>,
path: &(dyn Any + 'static),
) -> bool
fn perform_action( &mut self, action: &Action, _key_path: &[u64], state: &mut Edits<'_>, path: &(dyn Any + 'static), ) -> bool
Action on this
widget, or on one of its synthetic accessibility nodes. May mutate
the CRDT like handle_event. Read morefn wants_pointer_capture(&self) -> bool
§fn text_review(&self) -> Option<(usize, String)>
fn text_review(&self) -> Option<(usize, String)>
(caret_byte, text), byte offset on a char boundary. The host diffs
this before/after an event so caret-only moves (arrows, Home/End)
get announced, not just typing.§fn native_input_snapshot(
&self,
_state: &(dyn Any + 'static),
_path: &(dyn Any + 'static),
) -> Option<Value>
fn native_input_snapshot( &self, _state: &(dyn Any + 'static), _path: &(dyn Any + 'static), ) -> Option<Value>
§fn view_only_scroll(&self, _event: &WindowEvent) -> bool
fn view_only_scroll(&self, _event: &WindowEvent) -> bool
sync. The runner still lays out, paints and refreshes accessibility
geometry; unknown handlers stay on the full path.§fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn primary_vertical_scroll(&self) -> Option<PrimaryScrollRegion>
fn apply_primary_vertical_scroll( &mut self, _action: PrimaryScrollAction, ) -> PrimaryScrollResult
§fn callback_binding(&self) -> Option<CallbackBinding>
fn callback_binding(&self) -> Option<CallbackBinding>
§fn has_separate_document_owner(&self) -> bool
fn has_separate_document_owner(&self) -> bool
§fn history_owner(&self) -> Option<HistoryOwner>
fn history_owner(&self) -> Option<HistoryOwner>
§fn record_owners(&self) -> Vec<HistoryOwner>
fn record_owners(&self) -> Vec<HistoryOwner>
crate::record::person). They take no part in this
widget’s history or controls.§fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
fn mount_native_views(&mut self, host: &NativeViewHost<'_>)
§fn unmount_native_views(&mut self)
fn unmount_native_views(&mut self)
§fn native_view_frame_start(&mut self)
fn native_view_frame_start(&mut self)
§fn set_platform_conventions(&mut self, conventions: PlatformConventions)
fn set_platform_conventions(&mut self, conventions: PlatformConventions)
§fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
fn set_interaction_environment(&mut self, environment: InteractionEnvironment)
§fn set_window_bar_control(&mut self, in_bar: bool)
fn set_window_bar_control(&mut self, in_bar: bool)
§fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
fn settle(&mut self, edits: &mut Edits<'_>, path: &ExId)
edits;
the host syncs again when the document changed. The default settles the returned children.§fn layout_info(&self) -> Option<LayoutInfo>
fn layout_info(&self) -> Option<LayoutInfo>
None means the widget has no such policy; ordinary manual widgets remain
valid. Values are available after build/settlement and carry real origins.§fn adjust_layout_style(
&mut self,
_taffy: &mut TaffyTree,
_node: NodeId,
_text: &mut TextRenderer,
) -> bool
fn adjust_layout_style( &mut self, _taffy: &mut TaffyTree, _node: NodeId, _text: &mut TextRenderer, ) -> bool
§fn observe_physical_input(&mut self, _input: PhysicalInput)
fn observe_physical_input(&mut self, _input: PhysicalInput)
fn children(&self) -> Vec<&dyn Widget>
§fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::children; toolkit
containers override this to walk their retained storage directly.§fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_child_in_clip(&self, visitor: &mut dyn FnMut(&dyn Widget))
Self::for_each_child that may paint inside the layout_clip in
effect: what a scroll view’s damage and copy plan need. Every child by default; a long
column visits only those near the clip, so a frame costs what is shown, not what the column
holds.§fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
fn for_each_hosted_child(&self, _visitor: &mut dyn FnMut(&dyn Widget))
Self::children lists, so what is walked
there keeps the paths, sibling indices and registry entries it had.§fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
fn for_each_layout_child(&self, _visitor: &mut dyn FnMut(&dyn Widget)) -> bool
Self::build_layout gives a layout node,
also those Self::for_each_child keeps from routing (a hidden
pane, a title, a spacer). A retained layout is checked against this
walk before it is called through again, so a widget that replaced a
child without reporting it gets a new layout instead of a call into
freed memory. A child missing here cannot be checked, so debug builds
stop on it. A wrapper that stands for its inner widget’s node visits
the inner widget itself. Read morefn children_mut(&mut self) -> Vec<&mut dyn Widget>
§fn window_slot(&self, _id: String) -> Option<ToolbarAction>
fn window_slot(&self, _id: String) -> Option<ToolbarAction>
id
(crate::window_toolbar::ToolbarAction): a button’s icon and name.
None for anything that is not a button.§fn stands_for(&self, address: *const ()) -> bool
fn stands_for(&self, address: *const ()) -> bool
address, or stands in the tree
for it: a Decorator stands for every widget it wraps, so a
scroller drawn inside one is found where the decorator is
(crate::scroll_copy::offer).§fn focus_reveal_context(&self) -> Option<Rect>
fn focus_reveal_context(&self) -> Option<Rect>
§fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
fn reveal_descendant(&mut self, target: *const dyn Widget) -> bool
§fn test_rects(&self) -> Vec<(String, Rect)>
fn test_rects(&self) -> Vec<(String, Rect)>
Widget::get_rect; zero-area entries are dropped.§fn child_clip_rect(&self) -> Option<Rect>
fn child_clip_rect(&self) -> Option<Rect>
§fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
fn snap_points(&self, axis: ScrollAxis, out: &mut Vec<f32>)
axis that this widget, as a scroll view’s content,
offers it to settle on, measured from its own leading edge: a board’s
lanes (crate::widget::Board). None leaves a scroller stopping
wherever the hand left it.§fn take_action_palette_request(&mut self) -> Option<ActionAddress>
fn take_action_palette_request(&mut self) -> Option<ActionAddress>
resources().§fn take_search_request(&mut self) -> bool
fn take_search_request(&mut self) -> bool
§fn claims_raw_touch(&self, _point: Point) -> bool
fn claims_raw_touch(&self, _point: Point) -> bool
point (logical coords, same space as Widget::get_rect). Read more§fn touch_claim(&self, _point: Point) -> TouchClaim
fn touch_claim(&self, _point: Point) -> TouchClaim
point (logical coords)
means here, when a drag moves something rather than scrolling. Read more§fn tooltip(&self) -> Option<&str>
fn tooltip(&self) -> Option<&str>
crate::widget::tooltip::TooltipHost),
hit-tested like cursor_shape so containers
need not forward it. An icon-only control should also use this as
its accessible name.§fn tooltip_side(&self) -> TooltipSide
fn tooltip_side(&self) -> TooltipSide
fn tooltip_target_at(&self, point: Point) -> Option<(Rect, String)>
§fn is_default_keyboard_focus(&self) -> bool
fn is_default_keyboard_focus(&self) -> bool
§fn keyboard_input_scope(&self) -> Option<u64>
fn keyboard_input_scope(&self) -> Option<u64>
§fn set_full_bleed(&mut self, _full_bleed: bool)
fn set_full_bleed(&mut self, _full_bleed: bool)
§fn set_invalid(&mut self, _invalid: bool)
fn set_invalid(&mut self, _invalid: bool)
Field::with_error: an invalid control edges itself in danger ink
and reports invalid to assistive technology. Controls without a
field face ignore it.§fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
fn focus_requested(&mut self, target: Option<NodeId>, tree: &TaffyTree)
None leaves the menu to stand under
the focused widget’s own box.§fn traps_focus(&self) -> bool
fn traps_focus(&self) -> bool
true, the host restricts Tab/directional
focus to this subtree (wrapping at the ends) and restores the prior
focus once it goes back to false. Default false.§fn scopes_keyboard_focus(&self) -> bool
fn scopes_keyboard_focus(&self) -> bool
Self::traps_focus it moves no focus when it starts or ends, and
pointer input is unaffected. Default false.§fn take_app_activation(&mut self) -> Option<u64>
fn take_app_activation(&mut self) -> Option<u64>
§fn take_focus_request(&mut self) -> Option<String>
fn take_focus_request(&mut self) -> Option<String>
Self::accessibility with its synthetic children shared, for a
widget that keeps them between frames: each child it did not change
is handed over as the very Arc of the last frame, which the
semantic tree takes as unchanged without copying or comparing it. Read moreSelf::accessibility reports this subtree hidden, for a
host that asks it of every node to prune focus traversal. Widgets
whose node is costly to build (text values, per-block children, a
translated name) answer without building it: the focus walk asks
every widget in the window on every recomputation. Any override must
agree with accessibility(); debug builds check it in the walk.§fn accessibility_root(&self) -> Option<AccessNode>
fn accessibility_root(&self) -> Option<AccessNode>
Self::accessibility’s own node with its children left empty:
its role, identity (semantic_key) and state. Focus capture and focus
order read only these, for every node on every frame, so a widget
whose node carries a large subtree (a document exporting its every
block) answers without building it. An override must equal
accessibility() with children cleared.§fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
fn synthetic_accessibility_rect(&self, _path: &[usize]) -> Option<Rect>
AccessNode::children. The path is
its child-index path beneath this widget’s accessibility node. Returning
a rect lets AccessKit activation inject the same click as pointer input.§fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
fn focus_synthetic_accessibility(&mut self, _path: &[usize]) -> bool
§fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
fn accessibility_child_parent(&self, _child_index: usize) -> Option<usize>
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The returned index addresses AccessNode::children for this frame.
Collections use this to place a real interactive row delegate inside
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fn accessibility_child_path(&self, child_index: usize) -> Option<Vec<usize>>
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children entry is already
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itself (to add its own controls inside the same dialog) answers true
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fn lays_out_child(&self, _child_index: usize) -> bool
§fn accessibility_child_description(&self, _child_index: usize) -> Option<String>
fn accessibility_child_description(&self, _child_index: usize) -> Option<String>
children entry to
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&mut self,
target: &str,
action: &Action,
state: &mut Edits<'_>,
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§fn animation_detail(&self) -> Option<String>
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§fn holds_frame_until(&self, now: Instant) -> Option<Instant>
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take_structure_dirty themselves when a new allocation changes what
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impl !Freeze for CodeEditor
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§impl<T> AudiencePresentationWidgetExt for T
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fn perform_floating_surface_accessibility_action( &mut self, id: &str, target: &str, action: &Action, state: &mut Edits<'_>, path: &ExId, ) -> bool
fn floating_surface_ime(&self, id: &str) -> Option<(InputContent, Rect)>
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fn take_capture_studio_request(&mut self) -> Option<CaptureMode>
fn take_floating_surface_source_updates(&mut self) -> Vec<(String, Rect)>
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