Struct OwnPaint
pub struct OwnPaint { /* private fields */ }Expand description
A widget’s own paint this frame and as the last presented frame showed it.
Implementations§
§impl OwnPaint
impl OwnPaint
pub fn record(
&mut self,
scene: &mut Scene,
transform: Affine,
draw: impl FnOnce(&mut Scene) -> Rect,
)
pub fn record( &mut self, scene: &mut Scene, transform: Affine, draw: impl FnOnce(&mut Scene) -> Rect, )
Paint with draw into scene, keeping what it painted. draw
returns the box it painted within. Not drawing in a frame paints
nothing there: Self::skip.
pub fn skip(&mut self)
pub fn skip(&mut self)
This frame painted nothing of it.
pub fn damage(&self, regions: &mut Vec<Rect>)
pub fn damage(&self, regions: &mut Vec<Rect>)
Where this frame’s paint differs from the last presented frame’s: the box it paints in now and the one it painted in then.
pub fn present(&mut self)
pub fn present(&mut self)
The frame was presented: what it painted is what the screen shows.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for OwnPaint
impl !RefUnwindSafe for OwnPaint
impl Send for OwnPaint
impl Sync for OwnPaint
impl Unpin for OwnPaint
impl UnsafeUnpin for OwnPaint
impl !UnwindSafe for OwnPaint
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