Struct ControlsState
pub struct ControlsState {
pub hovered: Option<WindowControl>,
pub pressed: Option<WindowControl>,
pub maximized: bool,
pub lifts: [f32; 3],
}Expand description
What the controls show this frame.
Fields§
§hovered: Option<WindowControl>§pressed: Option<WindowControl>§maximized: bool§lifts: [f32; 3]How far each control’s hover ring has come in, by control
(WindowControl::index): on the toolkit’s spring, so a ring
fades in and out rather than appearing and vanishing.
Trait Implementations§
§impl Clone for ControlsState
impl Clone for ControlsState
§fn clone(&self) -> ControlsState
fn clone(&self) -> ControlsState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ControlsState
impl Debug for ControlsState
§impl Default for ControlsState
impl Default for ControlsState
§fn default() -> ControlsState
fn default() -> ControlsState
Returns the “default value” for a type. Read more
§impl PartialEq for ControlsState
impl PartialEq for ControlsState
impl Copy for ControlsState
impl StructuralPartialEq for ControlsState
Auto Trait Implementations§
impl Freeze for ControlsState
impl RefUnwindSafe for ControlsState
impl Send for ControlsState
impl Sync for ControlsState
impl Unpin for ControlsState
impl UnsafeUnpin for ControlsState
impl UnwindSafe for ControlsState
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