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ToolbarButtonProps

Struct ToolbarButtonProps 

pub struct ToolbarButtonProps {
    pub key: String,
    pub label: String,
    pub icon: Option<Icon>,
    pub toggled: Option<bool>,
    pub enabled: bool,
    pub dot: bool,
    pub priority: i64,
    pub joined: bool,
    pub menu: Vec<MenuItemProps>,
    pub press: Event,
}
Expand description

One command of a toolbar: pressing it does one thing, or opens its menu.

Fields§

§key: String

The command’s stable key.

§label: String

What it does, in a word or two. A command with a glyph shows only the glyph, the label naming it to assistive technology, in its tooltip and in the More menu.

§icon: Option<Icon>

A glyph instead of the label.

§toggled: Option<bool>

A command that is on or off (bold, a panel shown), and whether it is on: on, it stands lifted, and it is a checked row in the More menu.

§enabled: bool

Whether it can be pressed now. A command with nothing to do never can.

§dot: bool

A dot at its corner: something new behind it.

§priority: i64

How long it stays in the row where the window is narrow: higher stays longer, and of equal ones the last goes to the More menu first.

§joined: bool

It goes with the command before it (zoom out, zoom in): the two go to the More menu together, never one alone.

§menu: Vec<MenuItemProps>

The commands of a menu it opens instead of doing one thing: Sort, Insert, View.

§press: Event

It was pressed (a click, Enter or Space, the More menu, an assistive technology).

Trait Implementations§

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impl Component for ToolbarButtonProps

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const NAME: &'static str = "ToolbarButton"

The component’s name, as code calls it.
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fn describe() -> Description

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fn from_source(source: &mut dyn Source) -> Result<ToolbarButtonProps, Error>

The props source gives. Read more
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impl Default for ToolbarButtonProps

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fn default() -> ToolbarButtonProps

Returns the “default value” for a type. Read more

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