Struct RowState
pub struct RowState<'a, C> {
pub index: usize,
pub armed: bool,
pub marked: bool,
pub hovered: bool,
pub cell: usize,
pub metrics: FloatingMetrics,
pub role: TextRole,
pub radius: f64,
pub columns: &'a C,
}Expand description
How a row is painted: where it stands, whether it is armed, and what its list’s rows share.
Fields§
§index: usizeThe row’s index.
armed: boolThe armed row: the one a press or Enter takes.
marked: boolA row drawn armed without being the armed one: a menu’s row whose nested menu is open.
hovered: boolThe pointer rests on it, the armed row aside.
cell: usizeThe armed cell, of a row that offers cells.
metrics: FloatingMetricsThe list’s geometry.
role: TextRoleThe row labels’ style.
radius: f64The panel’s corner radius, for a row that must run concentric with it.
columns: &'a CWhat the list’s rows share (FloatingRow::columns).
Auto Trait Implementations§
impl<'a, C> Freeze for RowState<'a, C>
impl<'a, C> RefUnwindSafe for RowState<'a, C>where
C: RefUnwindSafe,
impl<'a, C> Send for RowState<'a, C>where
C: Sync,
impl<'a, C> Sync for RowState<'a, C>where
C: Sync,
impl<'a, C> Unpin for RowState<'a, C>
impl<'a, C> UnsafeUnpin for RowState<'a, C>
impl<'a, C> UnwindSafe for RowState<'a, C>where
C: RefUnwindSafe,
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