Struct FaceMotions
pub struct FaceMotions { /* private fields */ }Expand description
The motions of a host’s painted switches and checkboxes, by key. Read while painting, through a shared reference.
Implementations§
§impl FaceMotions
impl FaceMotions
pub fn switch(
&self,
key: impl Hash,
on: bool,
motion: EffectiveMotion,
) -> SwitchPose
pub fn switch( &self, key: impl Hash, on: bool, motion: EffectiveMotion, ) -> SwitchPose
How to draw the switch key showing on this frame.
pub fn check(
&self,
key: impl Hash,
marked: bool,
glyph: CheckGlyph,
motion: EffectiveMotion,
) -> CheckPose
pub fn check( &self, key: impl Hash, marked: bool, glyph: CheckGlyph, motion: EffectiveMotion, ) -> CheckPose
How to draw the box key, checked (or mixed: glyph) when
marked, this frame.
pub fn needs_redraw(&self, now: Instant) -> bool
pub fn needs_redraw(&self, now: Instant) -> bool
Whether the host must paint its controls again at now: one is
moving, or the last frame painted one part-way and the frame showing
it at rest is owed. The host’s frames come from the motion clock.
Trait Implementations§
§impl Debug for FaceMotions
impl Debug for FaceMotions
§impl Default for FaceMotions
impl Default for FaceMotions
§fn default() -> FaceMotions
fn default() -> FaceMotions
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for FaceMotions
impl !RefUnwindSafe for FaceMotions
impl Send for FaceMotions
impl !Sync for FaceMotions
impl Unpin for FaceMotions
impl UnsafeUnpin for FaceMotions
impl UnwindSafe for FaceMotions
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