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StatTileProps

Struct StatTileProps 

pub struct StatTileProps {
    pub key: String,
    pub label: String,
    pub value: String,
    pub unit: Option<String>,
    pub note: Option<String>,
    pub change: Option<String>,
    pub trend: Option<Trend>,
    pub tone: Option<Tone>,
    pub hero: bool,
    pub samples: Vec<f64>,
    pub selected: bool,
    pub activate: Event,
}
Expand description

One number and what it measures, on the content ground: a dashboard’s reading, a backup’s size. A tile reads top to bottom: its label, the value with its unit, a note, which way it moved, and a sparkline of its recent readings. A tile that opens a detail is pressed.

Fields§

§key: String

The tile’s stable key in a group.

§label: String

What the number measures, in sentence case: “Active users”.

§value: String

The number, as it reads: “1,284”, “99.9”.

§unit: Option<String>

Its unit, after the value: “GB”, “ms”.

§note: Option<String>

A neutral qualifier read with the value: “of 2 TB”, “estimated”.

§change: Option<String>

How it changed, beside an arrow of its trend: “12% this week”.

§trend: Option<Trend>

Which way it moved: up unless said, when it has a change. Whether that is good is its tone, not the arrow.

§tone: Option<Tone>

The state of what it measures, as a ticker down its leading edge: a failed backup is danger, a healthy tunnel success.

§hero: bool

The one hero number of a screen, set large.

§samples: Vec<f64>

Its recent readings, oldest first, as a sparkline under it.

§selected: bool

Whether it is the selected one, when it opens a detail.

§activate: Event

The tile was pressed: open its detail.

Trait Implementations§

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impl Component for StatTileProps

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const NAME: &'static str = "StatTile"

The component’s name, as code calls it.
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fn describe() -> Description

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fn from_source(source: &mut dyn Source) -> Result<StatTileProps, Error>

The props source gives. Read more
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impl Default for StatTileProps

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fn default() -> StatTileProps

Returns the “default value” for a type. Read more

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