Struct EdgeDrag
pub struct EdgeDrag {
pub edge: WindowEdge,
pub grabbed: DraggedWindow,
pub zero_sum_with: Option<DraggedWindow>,
}Expand description
An edge drag, from the moment it was pressed.
Fields§
§edge: WindowEdge§grabbed: DraggedWindowThe window whose edge was grabbed.
zero_sum_with: Option<DraggedWindow>The window across the seam a Shift+drag trades width with. None for
a plain drag, and for a Shift+drag on an outer edge, which has no one
to trade with and so pushes like a plain one.
Implementations§
§impl EdgeDrag
impl EdgeDrag
pub fn mode(&self) -> ResizeMode
pub fn mode(&self) -> ResizeMode
The mode this drag resizes in.
pub fn resize(&self, travel: f64) -> EdgeResize
pub fn resize(&self, travel: f64) -> EdgeResize
The widths and pan for an edge carried travel px rightwards across
the strip’s canvas since the press: the pointer’s travel on screen
plus whatever the strip has auto-scrolled under it. Taking canvas
travel is what keeps the edge under the pointer.
Widths are whole pixels, as a client’s geometry is: the travel is rounded once, here, so from whole-pixel starting widths every width and the pan come out whole and agree exactly, and the fixed edge does not wobble by a rounding.
Trait Implementations§
impl Copy for EdgeDrag
impl StructuralPartialEq for EdgeDrag
Auto Trait Implementations§
impl Freeze for EdgeDrag
impl RefUnwindSafe for EdgeDrag
impl Send for EdgeDrag
impl Sync for EdgeDrag
impl Unpin for EdgeDrag
impl UnsafeUnpin for EdgeDrag
impl UnwindSafe for EdgeDrag
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