Struct BoardCardProps
pub struct BoardCardProps {
pub key: String,
pub item: Option<ResourceId>,
pub selected: bool,
pub menu: Vec<MenuItemProps>,
pub body: Vec<Box<dyn Widget>>,
pub activate: Event,
pub drop: Event,
}Expand description
One card of a lane: a summary of the resource it stands for, which a press opens. The card is its body: a row given as its body is shown as a card — the row paints the surface, wraps its title and stands its facts under it — so what the card says is written once, and the row is what assistive technology reads as the lane’s item. The card itself is the container around it, with no role of its own.
Fields§
§key: StringThe card’s stable key.
item: Option<ResourceId>The resource the card stands for: what a drop carries when it is the card dropped.
selected: boolWhether it is the selected one.
The commands of its context menu: a right-click, the Menu key or a long press opens it.
body: Vec<Box<dyn Widget>>What the card shows, in order.
activate: EventThe card was pressed: open what it stands for.
drop: EventAnother card was dropped just before this one: carries that card.
Trait Implementations§
§impl Component for BoardCardProps
impl Component for BoardCardProps
fn describe() -> Description
§fn from_source(source: &mut dyn Source) -> Result<BoardCardProps, Error>
fn from_source(source: &mut dyn Source) -> Result<BoardCardProps, Error>
source gives. Read more§impl Default for BoardCardProps
impl Default for BoardCardProps
§fn default() -> BoardCardProps
fn default() -> BoardCardProps
Auto Trait Implementations§
impl Freeze for BoardCardProps
impl !RefUnwindSafe for BoardCardProps
impl !Send for BoardCardProps
impl !Sync for BoardCardProps
impl Unpin for BoardCardProps
impl UnsafeUnpin for BoardCardProps
impl !UnwindSafe for BoardCardProps
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