Enum DispatchRenderPass
pub enum DispatchRenderPass {
Core(CoreRenderPass),
Custom(DynRenderPass),
}Variants§
Implementations§
§impl DispatchRenderPass
impl DispatchRenderPass
pub fn as_core(&self) -> &CoreRenderPass
pub fn as_core_mut(&mut self) -> &mut CoreRenderPass
pub fn as_core_opt(&self) -> Option<&CoreRenderPass>
pub fn as_core_mut_opt(&mut self) -> Option<&mut CoreRenderPass>
pub fn as_custom<T>(&self) -> Option<&T>where
T: RenderPassInterface,
pub fn custom<T>(t: T) -> DispatchRenderPasswhere
T: RenderPassInterface,
Trait Implementations§
§impl Debug for DispatchRenderPass
impl Debug for DispatchRenderPass
§impl Deref for DispatchRenderPass
impl Deref for DispatchRenderPass
§type Target = dyn RenderPassInterface
type Target = dyn RenderPassInterface
The resulting type after dereferencing.
§fn deref(&self) -> &<DispatchRenderPass as Deref>::Target
fn deref(&self) -> &<DispatchRenderPass as Deref>::Target
Dereferences the value.
§impl DerefMut for DispatchRenderPass
impl DerefMut for DispatchRenderPass
§fn deref_mut(&mut self) -> &mut <DispatchRenderPass as Deref>::Target
fn deref_mut(&mut self) -> &mut <DispatchRenderPass as Deref>::Target
Mutably dereferences the value.
§impl From<CoreRenderPass> for DispatchRenderPass
Available on wgpu_core only.
impl From<CoreRenderPass> for DispatchRenderPass
Available on
wgpu_core only.§fn from(value: CoreRenderPass) -> DispatchRenderPass
fn from(value: CoreRenderPass) -> DispatchRenderPass
Converts to this type from the input type.
§impl Hash for DispatchRenderPass
impl Hash for DispatchRenderPass
§impl Ord for DispatchRenderPass
impl Ord for DispatchRenderPass
§fn cmp(&self, other: &DispatchRenderPass) -> Ordering
fn cmp(&self, other: &DispatchRenderPass) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
§impl PartialEq for DispatchRenderPass
impl PartialEq for DispatchRenderPass
§fn eq(&self, other: &DispatchRenderPass) -> bool
fn eq(&self, other: &DispatchRenderPass) -> bool
Tests for
self and other values to be equal, and is used by ==.§impl PartialOrd for DispatchRenderPass
impl PartialOrd for DispatchRenderPass
impl Eq for DispatchRenderPass
impl StructuralPartialEq for DispatchRenderPass
Auto Trait Implementations§
impl Freeze for DispatchRenderPass
impl !RefUnwindSafe for DispatchRenderPass
impl Send for DispatchRenderPass
impl Sync for DispatchRenderPass
impl Unpin for DispatchRenderPass
impl UnsafeUnpin for DispatchRenderPass
impl !UnwindSafe for DispatchRenderPass
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§impl<T> AnyEq for T
impl<T> AnyEq for T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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impl<T> DowncastSync for T
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impl<T> DowncastSync for T
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§fn equivalent(&self, key: &K) -> bool
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§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
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