Struct ActionState
pub struct ActionState {
pub badge: Option<String>,
pub toggles: bool,
pub shortcut: Option<String>,
}Expand description
What an action’s row shows of the state the action acts on, beside its label: data, never drawing code. Every surface that lists the action (the palette, a menu, an agent’s listing) reads the same.
Fields§
§badge: Option<String>A short live status (“On”, “Current”).
toggles: boolThe action flips the state its badge shows, so choosing it keeps the list it was chosen from open on the new state.
shortcut: Option<String>The keys that do the same, spelled as the keyboard layout in use reads them.
Implementations§
§impl ActionState
impl ActionState
pub const MAX_BADGE_BYTES: usize = ResourcePresentation::MAX_BADGE_BYTES
pub fn badge(badge: impl Into<String>) -> ActionState
pub fn badge(badge: impl Into<String>) -> ActionState
A row showing badge.
Trait Implementations§
§impl Clone for ActionState
impl Clone for ActionState
§fn clone(&self) -> ActionState
fn clone(&self) -> ActionState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ActionState
impl Debug for ActionState
§impl Default for ActionState
impl Default for ActionState
§fn default() -> ActionState
fn default() -> ActionState
Returns the “default value” for a type. Read more
§impl<'de> Deserialize<'de> for ActionStatewhere
ActionState: Default,
impl<'de> Deserialize<'de> for ActionStatewhere
ActionState: Default,
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ActionState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ActionState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl PartialEq for ActionState
impl PartialEq for ActionState
§impl Serialize for ActionState
impl Serialize for ActionState
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for ActionState
impl StructuralPartialEq for ActionState
Auto Trait Implementations§
impl Freeze for ActionState
impl RefUnwindSafe for ActionState
impl Send for ActionState
impl Sync for ActionState
impl Unpin for ActionState
impl UnsafeUnpin for ActionState
impl UnwindSafe for ActionState
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> DowncastSend for T
§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<T> Instrument for T
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§fn instrument(self, span: Span) -> Instrumented<Self>
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Converts
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Converts self into a Right variant of Either<Self, Self>
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§fn null_value() -> T
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