Struct LayerWork
pub struct LayerWork {
pub backdrop: bool,
pub chrome: bool,
pub chrome_tiles: Option<Vec<FineDamageRect>>,
pub workspace: WorkspaceWork,
pub composite: Option<FineDamageRect>,
}Expand description
The work a frame takes: which layers to rasterise, and where to composite the output.
Fields§
§backdrop: bool§chrome: bool§chrome_tiles: Option<Vec<FineDamageRect>>Where the chrome is rasterised again when it is: only these tiles
(chrome_damage), or the whole layer with None.
workspace: WorkspaceWork§composite: Option<FineDamageRect>The output rect to composite again; None when the output already
shows the frame.
Implementations§
§impl LayerWork
impl LayerWork
pub fn raster_pixels(&self, size: (u32, u32)) -> u64
pub fn raster_pixels(&self, size: (u32, u32)) -> u64
Pixels this frame rasterises with vello, of an output of size.
pub fn composite_pixels(&self) -> u64
pub fn composite_pixels(&self) -> u64
Pixels this frame composites.
pub fn rasterises_nothing(&self) -> bool
pub fn rasterises_nothing(&self) -> bool
The layer textures already hold the frame: nothing to rasterise.
Trait Implementations§
impl Eq for LayerWork
impl StructuralPartialEq for LayerWork
Auto Trait Implementations§
impl Freeze for LayerWork
impl RefUnwindSafe for LayerWork
impl Send for LayerWork
impl Sync for LayerWork
impl Unpin for LayerWork
impl UnsafeUnpin for LayerWork
impl UnwindSafe for LayerWork
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