Struct FrameLayers
pub struct FrameLayers {
pub backdrop: Scene,
pub workspace: Scene,
pub strips: Vec<Scene>,
pub strip_parts: Vec<Option<SectionParts>>,
pub chrome: Scene,
}Expand description
A frame’s sections as layers, bottom to top, in scene pixels. Drawing
them over each other in order (source over) gives the frame’s scene
(compose), so a presenter can rasterize each into its own retained
buffer and composite the buffers: a strip’s pan then moves that strip’s
pixels over a backdrop and chrome that stay put, without drawing any of
them again.
Fields§
§backdrop: SceneAnything drawn behind every strip.
workspace: SceneWhat no strip carries, in place, below the strips.
strips: Vec<Scene>Each strip on screen, top to bottom, drawn on its own in canvas
coordinates: shown inside its FrameCache::strips destination,
read at its pan. Strips whose drawings meet (each draws its shadows
past its row) each draw over the other there, as on screen.
strip_parts: Vec<Option<SectionParts>>The damage parts each of strips marked, in the same order, so a
presenter rasterises only where a part’s drawing changed. None for
a strip drawn without well-nested parts.
chrome: SceneEverything above the strips.
Trait Implementations§
§impl Clone for FrameLayers
impl Clone for FrameLayers
§fn clone(&self) -> FrameLayers
fn clone(&self) -> FrameLayers
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for FrameLayers
impl !RefUnwindSafe for FrameLayers
impl Send for FrameLayers
impl Sync for FrameLayers
impl Unpin for FrameLayers
impl UnsafeUnpin for FrameLayers
impl !UnwindSafe for FrameLayers
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