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PartTokens

Struct PartTokens 

pub struct PartTokens {
Show 18 fields pub fill: AlphaColor<Srgb>, pub ink: AlphaColor<Srgb>, pub edge: AlphaColor<Srgb>, pub ground: AlphaColor<Srgb>, pub raised: AlphaColor<Srgb>, pub accent: AlphaColor<Srgb>, pub light: AlphaColor<Srgb>, pub radius: f32, pub border_width: f32, pub border: AlphaColor<Srgb>, pub scale: f32, pub dark: bool, pub high_contrast: bool, pub reduce_transparency: bool, pub backdrop: bool, pub params: Arc<[Param]>, pub shader: ShaderSource, pub flush: Sides,
}
Expand description

The theme’s values for one part, resolved for its role and state: the colours already carry the theme’s contrast guarantees, so a painter that lays ink on fill is legible.

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§fill: AlphaColor<Srgb>

The part’s own fill: a control’s face, a panel’s ground, as its role and state resolved it.

§ink: AlphaColor<Srgb>

The ink drawn on fill.

§edge: AlphaColor<Srgb>

The part’s edge, where the design language gives it one.

§ground: AlphaColor<Srgb>

The ground the part stands on.

§raised: AlphaColor<Srgb>

One surface step above ground: a hover’s or a rest control’s lift.

§accent: AlphaColor<Srgb>

The person’s accent.

§light: AlphaColor<Srgb>

The light a surface catches: the theme’s daylight, at no chroma, for a sheen across a body or a rim lit along its edge. How strongly a part catches it is the part’s own (specular, edge_highlight).

§radius: f32

Corner radius, logical pixels.

§border_width: f32

The theme’s border, logical pixels wide; 0 for none.

§border: AlphaColor<Srgb>

The border’s colour.

§scale: f32

Device pixels per logical pixel, so a painter can draw to the pixel grid (pixel edges, a dither aligned to the screen).

§dark: bool§high_contrast: bool§reduce_transparency: bool

Nothing may be translucent: a crate::Brush::Backdrop shows its fallback.

§backdrop: bool

A crate::Brush::Backdrop shows what lies below the part this frame: its role takes a backdrop (floating chrome, a bar), nothing forbids translucency, and the toolkit runs a backdrop pass. Where not, a backdrop brush is its fallback, and a painter may draw the part opaque its own way instead.

§params: Arc<[Param]>

The painter set’s own parameters from the theme document, as its ParamSpecs declare them.

§shader: ShaderSource

The theme’s own surface shader (crate::Brush::Shader), empty for a set that draws without one: the toolkit replaces the marker fill with the evaluated shader. A theme’s document is validated when it is read, so a shader here has already been checked.

§flush: Sides

The sides standing on the display’s own edge, where a body draws no edge of its own and a rim does not light (Sides).

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impl PartTokens

pub fn param(&self, name: &str, default: f32) -> f32

The parameter name, or default when the document does not state it.

Trait Implementations§

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impl Clone for PartTokens

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fn clone(&self) -> PartTokens

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PartTokens

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PartTokens

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fn default() -> PartTokens

Returns the “default value” for a type. Read more
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impl PartialEq for PartTokens

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fn eq(&self, other: &PartTokens) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for PartTokens

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