Struct PartScene
pub struct PartScene {
pub ops: Vec<Op>,
}Expand description
A part, drawn: operations in paint order.
Fields§
§ops: Vec<Op>Implementations§
§impl PartScene
impl PartScene
pub fn new() -> PartScene
pub fn fill(&mut self, path: impl Into<BezPath>, brush: Brush) -> &mut PartScene
pub fn fill(&mut self, path: impl Into<BezPath>, brush: Brush) -> &mut PartScene
Fill path with brush.
pub fn fill_placed(
&mut self,
path: impl Into<BezPath>,
brush: Brush,
brush_transform: Affine,
) -> &mut PartScene
pub fn fill_placed( &mut self, path: impl Into<BezPath>, brush: Brush, brush_transform: Affine, ) -> &mut PartScene
Fill path with brush placed by brush_transform.
pub fn stroke(
&mut self,
path: impl Into<BezPath>,
width: f32,
brush: Brush,
) -> &mut PartScene
pub fn stroke( &mut self, path: impl Into<BezPath>, width: f32, brush: Brush, ) -> &mut PartScene
Stroke path, width logical pixels wide, centred on it.
pub fn layer(
&mut self,
clip: impl Into<BezPath>,
alpha: f32,
layer: impl FnOnce(&mut PartScene),
) -> &mut PartScene
pub fn layer( &mut self, clip: impl Into<BezPath>, alpha: f32, layer: impl FnOnce(&mut PartScene), ) -> &mut PartScene
Draw what layer draws clipped to clip, at alpha.
pub fn samples_backdrop(&self) -> bool
pub fn samples_backdrop(&self) -> bool
Whether any fill shows the backdrop. Such a part is drawn every frame (what is below it moves), so the toolkit does not cache it.
Trait Implementations§
impl StructuralPartialEq for PartScene
Auto Trait Implementations§
impl Freeze for PartScene
impl RefUnwindSafe for PartScene
impl Send for PartScene
impl Sync for PartScene
impl Unpin for PartScene
impl UnsafeUnpin for PartScene
impl UnwindSafe for PartScene
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