Struct PartMotion
pub struct PartMotion { /* private fields */ }Expand description
One part’s motion between states, run on the toolkit’s clock.
Implementations§
§impl PartMotion
impl PartMotion
pub fn new(states: States) -> PartMotion
pub fn new(states: States) -> PartMotion
At rest in states.
pub fn go(
&mut self,
states: States,
_: (Option<&PainterSet>, Part),
inherit: Transition,
reduce_motion: bool,
now: Instant,
)
pub fn go( &mut self, states: States, _: (Option<&PainterSet>, Part), inherit: Transition, reduce_motion: bool, now: Instant, )
Move to states at now, the way set says part moves;
inherit is the toolkit’s own motion for the change, taken where
the set inherits it or there is no set. With reduce_motion every
change lands at once. A change while moving starts from where the
part was going.
Trait Implementations§
§impl Clone for PartMotion
impl Clone for PartMotion
§fn clone(&self) -> PartMotion
fn clone(&self) -> PartMotion
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for PartMotion
impl Debug for PartMotion
§impl PartialEq for PartMotion
impl PartialEq for PartMotion
impl Copy for PartMotion
impl StructuralPartialEq for PartMotion
Auto Trait Implementations§
impl Freeze for PartMotion
impl RefUnwindSafe for PartMotion
impl Send for PartMotion
impl Sync for PartMotion
impl Unpin for PartMotion
impl UnsafeUnpin for PartMotion
impl UnwindSafe for PartMotion
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