Struct Thumb
pub struct Thumb { /* private fields */ }Expand description
A control’s moving part (a switch’s knob, a slider’s thumb) as a share of its travel, 0..=1: a
click sends it on ControlChange::MOVE, a second click mid-flight retargets from where it is
drawn, the hand holds it exactly where it is (Self::track), and let go it settles carrying
the hand’s velocity.
Implementations§
§impl Thumb
impl Thumb
pub fn go(
&mut self,
to: f64,
motion: EffectiveMotion,
source: MotionSource,
now: Instant,
)
pub fn go( &mut self, to: f64, motion: EffectiveMotion, source: MotionSource, now: Instant, )
Go to to as source asked: a click or a finger moves it, a key or an action lands it.
pub fn release(
&mut self,
to: f64,
velocity: f64,
motion: EffectiveMotion,
now: Instant,
)
pub fn release( &mut self, to: f64, velocity: f64, motion: EffectiveMotion, now: Instant, )
Let go, settling on to with the hand’s velocity.
pub fn get(&self, now: Instant) -> f64
pub fn get(&self, now: Instant) -> f64
Where it is drawn at now, never past either end of its travel.
pub fn is_moving(&self, now: Instant) -> bool
pub fn settles_at(&self) -> Option<Instant>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Thumb
impl RefUnwindSafe for Thumb
impl Send for Thumb
impl Sync for Thumb
impl Unpin for Thumb
impl UnsafeUnpin for Thumb
impl UnwindSafe for Thumb
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