Struct Presence
pub struct Presence { /* private fields */ }Expand description
The openness (0..=1) of something that comes and goes, on the spring
its named motion picks. The intent (Self::is_open) changes the moment
it is asked for, so input acts on the new state at once; the openness only
says how it is drawn.
Implementations§
§impl Presence
impl Presence
pub fn show(
&mut self,
open: bool,
spec: MotionSpec,
motion: EffectiveMotion,
source: MotionSource,
now: Instant,
)
pub fn show( &mut self, open: bool, spec: MotionSpec, motion: EffectiveMotion, source: MotionSource, now: Instant, )
Show or hide with spec’s motion. Asking for the state it is already
in or going to changes nothing; asking for the other one mid-flight
reverses from where it is drawn.
pub fn defer(&mut self, by: Duration)
pub fn defer(&mut self, by: Duration)
Hold the motion for by (time spent waiting on a full presenter).
pub fn is_held(&self) -> bool
pub fn is_held(&self) -> bool
Whether it is held at a capture pose (Self::held_at): frozen part
way, so an owner that drops a finished motion keeps it.
pub fn is_visible(&self, now: Instant) -> bool
pub fn is_visible(&self, now: Instant) -> bool
Whether anything of it is drawn at now (open, opening or closing).
pub fn is_moving(&self, now: Instant) -> bool
pub fn settles_at(&self) -> Option<Instant>
pub fn settles_at(&self) -> Option<Instant>
When it arrives; None at rest.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Presence
impl RefUnwindSafe for Presence
impl Send for Presence
impl Sync for Presence
impl Unpin for Presence
impl UnsafeUnpin for Presence
impl UnwindSafe for Presence
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