Struct Breathe
pub struct Breathe;Expand description
A state that is live for as long as it lasts: the soft ring on the face of someone in a call. It breathes slowly, the only motion that loops, so it is reserved for something happening right now; where motion may not loop it holds at full.
Implementations§
§impl Breathe
impl Breathe
pub fn level(since: Duration, motion: EffectiveMotion) -> f32
pub fn level(since: Duration, motion: EffectiveMotion) -> f32
How strong it is since it began, 0.35..=1.
pub fn next_frame(now: Instant, motion: EffectiveMotion) -> Option<Instant>
pub fn next_frame(now: Instant, motion: EffectiveMotion) -> Option<Instant>
When to paint it next: a breath is drawn at a gentle frame rate, not the display’s.
Auto Trait Implementations§
impl Freeze for Breathe
impl RefUnwindSafe for Breathe
impl Send for Breathe
impl Sync for Breathe
impl Unpin for Breathe
impl UnsafeUnpin for Breathe
impl UnwindSafe for Breathe
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