Function submit_target_to_surface
pub fn submit_target_to_surface(
device: &Device,
queue: &Queue,
surface: &RenderSurface<'_>,
texture: &Texture,
)Expand description
draw_target_to_surface, submitted on its own. With nothing drawn into
the target since, this shows the last frame again: a host that acquired
texture for a frame it then skipped presents that frame rather than a
cleared texture.