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draw_target_to_surface

Function draw_target_to_surface 

pub fn draw_target_to_surface(
    device: &Device,
    encoder: &mut CommandEncoder,
    surface: &RenderSurface<'_>,
    texture: &Texture,
)
Expand description

Put surface’s render target into the acquired texture of its swapchain: a texture copy when the surface was configured for one, else its blit.