Struct Parts
pub struct Parts {Show 13 fields
pub icon: Rect,
pub title: Option<Rect>,
pub collapse: Rect,
pub close: Rect,
pub hero: Rect,
pub subtitle: Option<Rect>,
pub artwork: Option<Rect>,
pub elapsed: Option<Rect>,
pub remaining: Option<Rect>,
pub progress: Option<Rect>,
pub controls_row: Option<Rect>,
pub controls: Vec<(String, Rect)>,
pub height: f64,
}Expand description
Where the parts of a card stand on it, as the frame draws them.
Fields§
§icon: RectThe app’s glyph at the header’s leading edge, tinted by the tone.
title: Option<Rect>The line on the header beside the app’s glyph: the title, when the hero is the card’s reading, else the app the activity belongs to.
collapse: RectThe header’s two controls, right-aligned.
close: Rect§hero: RectThe hero line: the reading, or the title when it has none.
subtitle: Option<Rect>The line under the hero, where the summary has one.
artwork: Option<Rect>The artwork: beside the song’s lines, or over them at nine sixteenths of the card’s width when the summary says it heads the card.
elapsed: Option<Rect>Where it is in the song, and what is left of it, at the ends of the progress bar, where the summary has a length.
remaining: Option<Rect>§progress: Option<Rect>The card’s progress bar, where the summary has one, and the row of controls it offers, in the order they stand below the header.
controls_row: Option<Rect>The row the offered controls stand in, where the summary has any.
controls: Vec<(String, Rect)>Each control’s place: its square on a media transport (a circle of its own size), its slot on any other card.
height: f64The card’s height: every row above, and the margin at its foot.
Trait Implementations§
impl StructuralPartialEq for Parts
Auto Trait Implementations§
impl Freeze for Parts
impl RefUnwindSafe for Parts
impl Send for Parts
impl Sync for Parts
impl Unpin for Parts
impl UnsafeUnpin for Parts
impl UnwindSafe for Parts
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