Struct SongFace
pub struct SongFace { /* private fields */ }Expand description
A song on screen, cross-fading to the next: see the module docs.
Implementations§
§impl SongFace
impl SongFace
pub fn showing(song: &Song) -> SongFace
pub fn showing(song: &Song) -> SongFace
Showing song at rest: for a surface that paints from scratch each
time and keeps no motion of its own (the lock screen, the desk).
pub fn show(
&mut self,
song: &Song,
motion: EffectiveMotion,
now: Instant,
) -> bool
pub fn show( &mut self, song: &Song, motion: EffectiveMotion, now: Instant, ) -> bool
Show song from the frame at now; whether it changed what is
shown. The first song a surface shows is there at once; a later
change cross-fades, unless a key or an action made it.
pub fn stand_art(&mut self, art: TransportArt)
pub fn stand_art(&mut self, art: TransportArt)
Take art as the shown song’s art, in place: a cover’s bytes arrived and the song it
belongs to shows them at once, never cross-fading a cover into itself.
pub fn is_moving(&self, now: Instant) -> bool
pub fn settles_at(&self) -> Option<Instant>
pub fn paint_art(
&self,
ctx: &mut PaintCtx<'_>,
art: Rect,
radius: f64,
now: Instant,
)
pub fn paint_art( &self, ctx: &mut PaintCtx<'_>, art: Rect, radius: f64, now: Instant, )
Paint the cover in art with corners of radius: the picture
cover-fitted, or the placeholder seeded with the song’s art name.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SongFace
impl !RefUnwindSafe for SongFace
impl Send for SongFace
impl Sync for SongFace
impl Unpin for SongFace
impl UnsafeUnpin for SongFace
impl !UnwindSafe for SongFace
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