Trait QueueInterface
pub trait QueueInterface: CommonTraits {
// Required methods
fn write_buffer(&self, buffer: &DispatchBuffer, offset: u64, data: &[u8]);
fn create_staging_buffer(
&self,
size: NonZero<u64>,
) -> Option<DispatchQueueWriteBuffer>;
fn validate_write_buffer(
&self,
buffer: &DispatchBuffer,
offset: u64,
size: NonZero<u64>,
) -> Option<()>;
fn write_staging_buffer(
&self,
buffer: &DispatchBuffer,
offset: u64,
staging_buffer: &DispatchQueueWriteBuffer,
);
fn write_texture(
&self,
texture: TexelCopyTextureInfo<&Texture>,
data: &[u8],
data_layout: TexelCopyBufferLayout,
size: Extent3d,
);
fn submit(
&self,
command_buffers: &mut dyn Iterator<Item = DispatchCommandBuffer>,
) -> u64;
fn get_timestamp_period(&self) -> f32;
fn on_submitted_work_done(&self, callback: Box<dyn FnOnce() + Send>);
fn compact_blas(&self, blas: &DispatchBlas) -> (Option<u64>, DispatchBlas);
}Required Methods§
fn write_buffer(&self, buffer: &DispatchBuffer, offset: u64, data: &[u8])
fn create_staging_buffer( &self, size: NonZero<u64>, ) -> Option<DispatchQueueWriteBuffer>
fn validate_write_buffer( &self, buffer: &DispatchBuffer, offset: u64, size: NonZero<u64>, ) -> Option<()>
fn write_staging_buffer( &self, buffer: &DispatchBuffer, offset: u64, staging_buffer: &DispatchQueueWriteBuffer, )
fn write_texture( &self, texture: TexelCopyTextureInfo<&Texture>, data: &[u8], data_layout: TexelCopyBufferLayout, size: Extent3d, )
fn submit(
&self,
command_buffers: &mut dyn Iterator<Item = DispatchCommandBuffer>,
) -> u64
fn submit( &self, command_buffers: &mut dyn Iterator<Item = DispatchCommandBuffer>, ) -> u64
Submit must always drain the iterator, even in the case of error.