Enum SurfaceRole
pub enum SurfaceRole {
Window,
Control,
Floating,
Bar,
}Expand description
The surface roles a theme finishes. Each is a level of the design
language (docs/design-language.md, “Surfaces”).
Variants§
Window
The window ground every app paints on, and its regions.
Control
A raised control: a button’s face, a field’s well, a segmented track, an object’s card.
Floating
Floating chrome: menus, popovers, the palette, sheets, Quick Settings, notifications, tooltips.
Bar
A bar: the top bar and the window group’s tab strip.
Trait Implementations§
§impl Clone for SurfaceRole
impl Clone for SurfaceRole
§fn clone(&self) -> SurfaceRole
fn clone(&self) -> SurfaceRole
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for SurfaceRole
impl Debug for SurfaceRole
§impl Hash for SurfaceRole
impl Hash for SurfaceRole
§impl PartialEq for SurfaceRole
impl PartialEq for SurfaceRole
impl Copy for SurfaceRole
impl Eq for SurfaceRole
impl StructuralPartialEq for SurfaceRole
Auto Trait Implementations§
impl Freeze for SurfaceRole
impl RefUnwindSafe for SurfaceRole
impl Send for SurfaceRole
impl Sync for SurfaceRole
impl Unpin for SurfaceRole
impl UnsafeUnpin for SurfaceRole
impl UnwindSafe for SurfaceRole
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§impl<T> AnyEq for T
impl<T> AnyEq for T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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§impl<Q, K> Equivalent<K> for Q
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§fn equivalent(&self, key: &K) -> bool
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
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