Enum Depth
pub enum Depth {
Shadow {
strength: f32,
},
Outline,
None,
}Expand description
How a surface stands off what is below it.
Variants§
Shadow
Soft shadows, the design language’s elevation, their strength
scaled by strength (1 stock).
Outline
No shadow; a surface that would cast one is outlined instead, in the border’s ink (the strong ink where the border is a hairline).
None
No shadow and no outline: surfaces stand off by tone alone.
Implementations§
§impl Depth
impl Depth
pub const STOCK: Depth
pub const STRENGTH_ADMITTED: RangeInclusive<f32>
pub const STRENGTH_ADMITTED: RangeInclusive<f32>
Shadow strength band a document may state.
pub const fn shadow_strength(self) -> f32
pub const fn shadow_strength(self) -> f32
The factor every shadow’s opacity is scaled by.
pub fn validate(self) -> Result<(), &'static str>
Trait Implementations§
§impl<'de> Deserialize<'de> for Depth
impl<'de> Deserialize<'de> for Depth
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Depth, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Depth, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Serialize for Depth
impl Serialize for Depth
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for Depth
impl StructuralPartialEq for Depth
Auto Trait Implementations§
impl Freeze for Depth
impl RefUnwindSafe for Depth
impl Send for Depth
impl Sync for Depth
impl Unpin for Depth
impl UnsafeUnpin for Depth
impl UnwindSafe for Depth
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§impl<T> AnyEq for T
impl<T> AnyEq for T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
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Converts
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Converts
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type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.