Struct FrameContent
pub struct FrameContent<'a> {
pub scene: &'a Scene,
pub width: u32,
pub height: u32,
pub base_color: AlphaColor<Srgb>,
pub damage_regions: &'a [Rect],
pub scroll_copies: &'a [DeviceCopy],
pub full_redraw: bool,
pub backdrop: &'a BackdropFrame,
}Expand description
One frame’s scene, surface size and damage, as the worker received it.
Fields§
§scene: &'a Scene§width: u32§height: u32§base_color: AlphaColor<Srgb>§damage_regions: &'a [Rect]Physical-pixel rectangles that changed.
scroll_copies: &'a [DeviceCopy]Copies within the target before the damage is repainted.
full_redraw: boolRepaint everything: the target is not current, or the frame says so.
backdrop: &'a BackdropFrameTrait Implementations§
§impl<'a> Clone for FrameContent<'a>
impl<'a> Clone for FrameContent<'a>
§fn clone(&self) -> FrameContent<'a>
fn clone(&self) -> FrameContent<'a>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl<'a> Copy for FrameContent<'a>
Auto Trait Implementations§
impl<'a> Freeze for FrameContent<'a>
impl<'a> !RefUnwindSafe for FrameContent<'a>
impl<'a> Send for FrameContent<'a>
impl<'a> Sync for FrameContent<'a>
impl<'a> Unpin for FrameContent<'a>
impl<'a> UnsafeUnpin for FrameContent<'a>
impl<'a> !UnwindSafe for FrameContent<'a>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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Converts
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