Struct Pictures
pub struct Pictures { /* private fields */ }Expand description
What a component showing a picture reads: the store its bytes load through (which caches a decoded picture by its address), and what a window’s pictures are.
Implementations§
§impl Pictures
impl Pictures
pub fn new(store: ImageStore) -> Pictures
pub fn new(store: ImageStore) -> Pictures
The pictures this window reads, loaded by store.
pub fn window() -> Pictures
pub fn window() -> Pictures
The window’s pictures: loaded through the store the toolkit builds for the window (the one its host serves), with content addresses read from the process’s content store.
pub fn store(&self) -> &ImageStore
pub fn store(&self) -> &ImageStore
The store it loads through, for a component that shows more than one picture.
pub fn get(&self, picture: &PictureSource) -> Option<ImageData>
pub fn get(&self, picture: &PictureSource) -> Option<ImageData>
The decoded picture at picture’s address, once its bytes are here: None while it
loads (or when it names nothing, or failed to load). Asking starts the load. The store
already caches a decoded picture by its address, so a picture still loading is asked
for again each frame without a second cache here.
pub fn failed(&self, picture: &PictureSource) -> bool
pub fn failed(&self, picture: &PictureSource) -> bool
Whether the picture at picture’s address has failed to load: its bytes are not here,
or do not decode.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Pictures
impl !RefUnwindSafe for Pictures
impl Send for Pictures
impl Sync for Pictures
impl Unpin for Pictures
impl UnsafeUnpin for Pictures
impl !UnwindSafe for Pictures
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