Function held_by_aim
pub fn held_by_aim(aim: &Trajectory, rect: Rect, now: Instant) -> boolExpand description
Whether a motion that would move rect must wait: the pointer is aiming at it.
pub fn held_by_aim(aim: &Trajectory, rect: Rect, now: Instant) -> boolWhether a motion that would move rect must wait: the pointer is aiming at it.