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NOT_PROGRESSING_AFTER

Constant NOT_PROGRESSING_AFTER 

pub const NOT_PROGRESSING_AFTER: Duration;
Expand description

How long work found unfinished may stay unfinished before the GPU counts as no longer making progress. A frame takes a hardware GPU milliseconds; a kernel resets a GPU stuck on one job within seconds and fails its fence; a software rasteriser takes seconds for a large frame at worst. Work still pending this long after a renderer stopped waiting for it will not finish.