Constant NOT_PROGRESSING_AFTER
pub const NOT_PROGRESSING_AFTER: Duration;Expand description
How long work found unfinished may stay unfinished before the GPU counts as no longer making progress. A frame takes a hardware GPU milliseconds; a kernel resets a GPU stuck on one job within seconds and fails its fence; a software rasteriser takes seconds for a large frame at worst. Work still pending this long after a renderer stopped waiting for it will not finish.