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Module coach

Module coach 

Expand description

When a control hint shows, goes, and is learned: a pure schedule over what the host observed, with no drawing and no clock of its own.

Structs§

Coach
The schedule of a set of hints over the signals S a host observes.
Current
The hint on screen.
Timing
How long the phases that end on their own take, from the motion (crate::motion::Beckon) under the current reduced-motion choice.

Enums§

Phase
Where the hint on screen is in its life.

Constants§

CUE_FRESH
How long a moment a host saw (Cue::Saw) stays the moment to show a hint: one that comes after this is no longer about what just happened.
IGNORED_AFTER
How long an unanswered hint stays before it goes on its own.
MAX_SHOWINGS
The most times one hint shows, ever.
MIN_GAP
The least time between two hints beginning to show.
RETURN_AFTER
How long after it went unanswered a hint may come back, once, in the same session. A later session may bring it back, once, at its moment.