Function fill_role_flush
pub fn fill_role_flush(
scene: &mut Scene,
transform: Affine,
shape: &RoundedRect,
role: SurfaceRole,
finish: &Finish,
theme: &Theme,
ground: AlphaColor<Srgb>,
flush: Sides,
)Expand description
fill_role for a surface whose flush sides stand on the display’s
own edge: it draws no edge, rim or hairline there, so no pixel of
another colour shows between it and the screen’s edge. Every other side
keeps what its material gives it.